Files
WickedEngine/.github/workflows/build-pr.yml
T
Turánszki János f3687dbf4e DX11 removal, Surfel GI
version 0.57.0:
- DX11 removed, DX12 is default now on Windows
- graphics interfaces improved:
	- Bindless descriptor support is now assumed
	- GPU Buffers with USAGE_UPLOAD and USAGE_READBACK will be persistently mapped after creation
	- Removed Map/Unmap
	- added BindDynamicConstantBuffer helper function
	- improved AllocateGPU helper function
	- GPU Queries resolving can be done directly into GPUBuffer
	- UpdateBuffer now doesn't synchronize internally, this allows batching updates
	- removed support for bindless constant buffers (uniform buffers)
	- BindConstantBuffer will accept offset
	- RESOURCE_STATES refactor, they can be combined now in the barriers
	- many other refactors
- gbuffer normals removed, implemented visibility buffer
- bindless decals, bindless lightmaps, bindless hair particles, bindless software path tracing
- hair particles path tracing support
- path tracing eye adaption supported
- Surfel GI (experimental)
2021-09-05 18:59:03 +02:00

132 lines
3.5 KiB
YAML

name: Pull Request Verification
on:
pull_request
jobs:
windows:
runs-on: windows-latest
steps:
- uses: actions/checkout@v2
- uses: nuget/setup-nuget@v1
with:
nuget-api-key: ${{ secrets.NuGetAPIKey }}
- run: nuget restore WickedEngine.sln
- name: Build
shell: cmd
run: |
"C:/Program Files (x86)/Microsoft Visual Studio/2019/Enterprise/MSBuild/Current/Bin/MSBuild.exe" WickedEngine.sln /t:OfflineShaderCompiler /m /p:Configuration=Release /p:Platform=x64
cd "WickedEngine"
"../BUILD/x64/Release/OfflineShaderCompiler/OfflineShaderCompiler.exe" hlsl6 spirv shaderdump
cd ..
"C:/Program Files (x86)/Microsoft Visual Studio/2019/Enterprise/MSBuild/Current/Bin/MSBuild.exe" WickedEngine.sln /t:rebuild /m /p:Configuration=Release /p:Platform=x64
- name: Move binaries
shell: cmd
run: |
move BUILD\x64\Release\Editor_Windows\Editor_Windows.exe Editor\
xcopy WickedEngine\*.dll Editor\
move BUILD\x64\Release\Tests\Tests.exe Tests\
xcopy WickedEngine\*.dll Tests\
- name: Package Editor
uses: actions/upload-artifact@v2
with:
name: Editor (Windows x64)
path: |
Content/
README.md
LICENSE.md
other_licenses.txt
features.txt
Editor/images/
Editor/sound/
Editor/*.ini
Editor/*.ico
Editor/*.lua
Editor/*.exe
Editor/*.dll
- name: Package Tests
uses: actions/upload-artifact@v2
with:
name: Tests (Windows x64)
path: |
Content/
README.md
LICENSE.md
other_licenses.txt
features.txt
Tests/images/
Tests/sound/
Tests/*.ini
Tests/*.ico
Tests/*.lua
Tests/*.ttf
Tests/*.exe
Tests/*.dll
linux:
runs-on: ubuntu-20.04
steps:
- uses: actions/checkout@v2
- name: Install dependencies
run: |
wget -qO - https://packages.lunarg.com/lunarg-signing-key-pub.asc | sudo apt-key add -
sudo wget -qO /etc/apt/sources.list.d/lunarg-vulkan-1.2.170-focal.list https://packages.lunarg.com/vulkan/1.2.170/lunarg-vulkan-1.2.170-focal.list
sudo apt update
sudo apt install vulkan-sdk
sudo apt install libsdl2-dev
- name: Build
run: |
mkdir build
cd build
cmake .. -DCMAKE_BUILD_TYPE=Release
make
- name: Move binaries
run: |
mv build/Editor/WickedEngineEditor Editor/
mv build/Tests/Tests Tests/
- name: Package Editor
uses: actions/upload-artifact@v2
with:
name: Editor (Ubuntu 20.04)
path: |
Editor/shaders/spirv/*.cso
Content/
README.md
LICENSE.md
other_licenses.txt
features.txt
Editor/images/
Editor/sound/
Editor/*.ini
Editor/*.ico
Editor/*.lua
Editor/WickedEngineEditor
- name: Package Tests
uses: actions/upload-artifact@v2
with:
name: Tests (Ubuntu 20.04)
path: |
Tests/shaders/spirv/*.cso
Content/
README.md
LICENSE.md
other_licenses.txt
features.txt
Tests/images/
Tests/sound/
Tests/*.ini
Tests/*.ico
Tests/*.lua
Tests/*.ttf
Tests/Tests