Files
WickedEngine/Editor/ForceFieldWindow.cpp
T
2018-10-31 12:33:22 +00:00

133 lines
3.5 KiB
C++

#include "stdafx.h"
#include "ForceFieldWindow.h"
using namespace wiECS;
using namespace wiSceneSystem;
ForceFieldWindow::ForceFieldWindow(wiGUI* gui) : GUI(gui)
{
assert(GUI && "Invalid GUI!");
float screenW = (float)wiRenderer::GetDevice()->GetScreenWidth();
float screenH = (float)wiRenderer::GetDevice()->GetScreenHeight();
forceFieldWindow = new wiWindow(GUI, "Force Field Window");
forceFieldWindow->SetSize(XMFLOAT2(600, 300));
forceFieldWindow->SetEnabled(false);
GUI->AddWidget(forceFieldWindow);
float x = 150;
float y = 10;
float step = 35;
typeComboBox = new wiComboBox("Force Field type: ");
typeComboBox->SetPos(XMFLOAT2(x, y += step));
typeComboBox->SetSize(XMFLOAT2(300, 25));
typeComboBox->OnSelect([&](wiEventArgs args) {
ForceFieldComponent* force = wiRenderer::GetScene().forces.GetComponent(entity);
if (force != nullptr && args.iValue >= 0)
{
switch (args.iValue)
{
case 0:
force->type = ENTITY_TYPE_FORCEFIELD_POINT;
break;
case 1:
force->type = ENTITY_TYPE_FORCEFIELD_PLANE;
break;
default:
assert(0); // error
break;
}
}
});
typeComboBox->AddItem("Point");
typeComboBox->AddItem("Plane");
typeComboBox->SetEnabled(false);
typeComboBox->SetTooltip("Choose the force field type.");
forceFieldWindow->AddWidget(typeComboBox);
gravitySlider = new wiSlider(-10, 10, 0, 100000, "Gravity: ");
gravitySlider->SetSize(XMFLOAT2(200, 30));
gravitySlider->SetPos(XMFLOAT2(x, y += step));
gravitySlider->OnSlide([&](wiEventArgs args) {
ForceFieldComponent* force = wiRenderer::GetScene().forces.GetComponent(entity);
if (force != nullptr)
{
force->gravity = args.fValue;
}
});
gravitySlider->SetEnabled(false);
gravitySlider->SetTooltip("Set the amount of gravity. Positive values attract, negatives deflect.");
forceFieldWindow->AddWidget(gravitySlider);
rangeSlider = new wiSlider(0.0f, 100.0f, 10, 100000, "Range: ");
rangeSlider->SetSize(XMFLOAT2(200, 30));
rangeSlider->SetPos(XMFLOAT2(x, y += step));
rangeSlider->OnSlide([&](wiEventArgs args) {
ForceFieldComponent* force = wiRenderer::GetScene().forces.GetComponent(entity);
if (force != nullptr)
{
force->range = args.fValue;
}
});
rangeSlider->SetEnabled(false);
rangeSlider->SetTooltip("Set the range of affection.");
forceFieldWindow->AddWidget(rangeSlider);
addButton = new wiButton("Add Force Field");
addButton->SetSize(XMFLOAT2(150, 30));
addButton->SetPos(XMFLOAT2(x, y += step * 2));
addButton->OnClick([](wiEventArgs args) {
wiRenderer::GetScene().Entity_CreateForce("editorForce");
});
addButton->SetEnabled(true);
addButton->SetTooltip("Add new Force Field to the simulation.");
forceFieldWindow->AddWidget(addButton);
forceFieldWindow->Translate(XMFLOAT3(810, 50, 0));
forceFieldWindow->SetVisible(false);
SetEntity(INVALID_ENTITY);
}
ForceFieldWindow::~ForceFieldWindow()
{
forceFieldWindow->RemoveWidgets(true);
GUI->RemoveWidget(forceFieldWindow);
SAFE_DELETE(forceFieldWindow);
}
void ForceFieldWindow::SetEntity(Entity entity)
{
if (this->entity == entity)
return;
this->entity = entity;
const ForceFieldComponent* force = wiRenderer::GetScene().forces.GetComponent(entity);
if (force != nullptr)
{
typeComboBox->SetSelected(force->type == ENTITY_TYPE_FORCEFIELD_POINT ? 0 : 1);
gravitySlider->SetValue(force->gravity);
rangeSlider->SetValue(force->range);
forceFieldWindow->SetEnabled(true);
}
else
{
forceFieldWindow->SetEnabled(false);
}
addButton->SetEnabled(true);
}