Files
WickedEngine/WickedEngine/RenderPath2D_BindLua.h
T
2020-03-07 16:18:23 +00:00

43 lines
986 B
C++

#pragma once
#include "wiLua.h"
#include "wiLuna.h"
#include "RenderPath2D.h"
#include "RenderPath_BindLua.h"
class RenderPath2D_BindLua : public RenderPath_BindLua
{
public:
static const char className[];
static Luna<RenderPath2D_BindLua>::FunctionType methods[];
static Luna<RenderPath2D_BindLua>::PropertyType properties[];
RenderPath2D_BindLua() = default;
RenderPath2D_BindLua(RenderPath2D* component)
{
this->component = component;
}
RenderPath2D_BindLua(lua_State* L)
{
component = new RenderPath2D;
owning = true;
}
int AddSprite(lua_State *L);
int AddFont(lua_State* L);
int RemoveSprite(lua_State *L);
int RemoveFont(lua_State* L);
int ClearSprites(lua_State *L);
int ClearFonts(lua_State* L);
int GetSpriteOrder(lua_State* L);
int GetFontOrder(lua_State* L);
int AddLayer(lua_State* L);
int GetLayers(lua_State* L);
int SetLayerOrder(lua_State* L);
int SetSpriteOrder(lua_State* L);
int SetFontOrder(lua_State* L);
static void Bind();
};