Files
WickedEngine/WickedEngine/RenderPath3D_TiledDeferred.h
T
2019-11-21 22:29:25 +00:00

16 lines
352 B
C++

#pragma once
#include "RenderPath3D_Deferred.h"
class RenderPath3D_TiledDeferred :
public RenderPath3D_Deferred
{
private:
wiGraphics::Texture lightbuffer_diffuse_noR11G11B10supportavailable;
wiGraphics::Texture lightbuffer_specular_noR11G11B10supportavailable;
protected:
void ResizeBuffers() override;
public:
void Render() const override;
};