Files
WickedEngine/WickedEngine/RenderPath_BindLua.h
T
Turánszki János c6f3611439 Event system (#133)
* event system

* more refactor

* fixes

* fixes

* fixes, documentation update
2020-07-04 13:22:11 +01:00

32 lines
647 B
C++

#pragma once
#include "wiLua.h"
#include "wiLuna.h"
#include "RenderPath.h"
class RenderPath_BindLua
{
public:
RenderPath* component = nullptr;
bool owning = false;
static const char className[];
static Luna<RenderPath_BindLua>::FunctionType methods[];
static Luna<RenderPath_BindLua>::PropertyType properties[];
RenderPath_BindLua() = default;
RenderPath_BindLua(RenderPath* component) :component(component) {}
RenderPath_BindLua(lua_State* L) {}
virtual ~RenderPath_BindLua()
{
if (owning)
{
delete component;
}
}
virtual int GetLayerMask(lua_State* L);
virtual int SetLayerMask(lua_State* L);
static void Bind();
};