Files
WickedEngine/Samples/Example_ImGui_Docking/Example_ImGui_Docking.cpp
T
Dennis Brakhane abbfdbeb92 wip
2025-12-31 15:54:25 +01:00

1738 lines
61 KiB
C++

#define DPIAWARE
#define INCLUDEICONFONT
#define USEBOUNDSIZING
#include "stdafx.h"
#include "Example_ImGui_Docking.h"
#include "ImGui/imgui.h"
#ifndef IMGUI_DEFINE_MATH_OPERATORS
#define IMGUI_DEFINE_MATH_OPERATORS
#endif
#include "ImGui/imgui_internal.h"
#ifdef SDL2
#include "ImGui/imgui_impl_sdl.h"
#elif defined(_WIN32)
#include "ImGui/imgui_impl_win32.h"
#endif
#include "ImGui/ImGuizmo.h"
#ifdef INCLUDEICONFONT
#include "ImGui/IconsMaterialDesign.h"
#endif
#include "../WickedEngine/wiProfiler.h"
#include "../WickedEngine/wiBacklog.h"
#include "../WickedEngine/wiPrimitive.h"
#include "../WickedEngine/wiRenderPath3D.h"
#include "../Editor/ModelImporter.h"
#include <fstream>
#include <thread>
#define CONTENT_DIR "../../Content/"
using namespace wi::ecs;
using namespace wi::scene;
using namespace wi::graphics;
using namespace wi::primitive;
Shader imguiVS;
Shader imguiPS;
Texture fontTexture;
Sampler sampler;
InputLayout imguiInputLayout;
PipelineState imguiPSO;
ImFont* customfont;
ImFont* customfontlarge;
ImFont* defaultfont;
ImFont* iconfont;
#ifdef _WIN32
HWND hWnd = NULL;
#endif
wi::graphics::SwapChain myswapChain;
void style_dark_ruda(void);
void add_my_font(const char* fontpath);
Example_ImGuiRenderer* active_render = nullptr;
struct ImGui_Impl_Data
{
};
static ImGui_Impl_Data* ImGui_Impl_GetBackendData()
{
return ImGui::GetCurrentContext() ? (ImGui_Impl_Data*)ImGui::GetIO().BackendRendererUserData : nullptr;
}
bool ImGui_Impl_CreateDeviceObjects()
{
auto* backendData = ImGui_Impl_GetBackendData();
// Build texture atlas
ImGuiIO& io = ImGui::GetIO();
unsigned char* pixels;
int width, height;
io.Fonts->GetTexDataAsRGBA32(&pixels, &width, &height);
// Upload texture to graphics system
TextureDesc textureDesc;
textureDesc.width = width;
textureDesc.height = height;
textureDesc.mip_levels = 1;
textureDesc.array_size = 1;
textureDesc.format = Format::R8G8B8A8_UNORM;
textureDesc.bind_flags = BindFlag::SHADER_RESOURCE;
SubresourceData textureData;
textureData.data_ptr = pixels;
textureData.row_pitch = width * GetFormatStride(textureDesc.format);
textureData.slice_pitch = textureData.row_pitch * height;
wi::graphics::GetDevice()->CreateTexture(&textureDesc, &textureData, &fontTexture);
SamplerDesc samplerDesc;
samplerDesc.address_u = TextureAddressMode::WRAP;
samplerDesc.address_v = TextureAddressMode::WRAP;
samplerDesc.address_w = TextureAddressMode::WRAP;
samplerDesc.filter = Filter::MIN_MAG_MIP_LINEAR;
wi::graphics::GetDevice()->CreateSampler(&samplerDesc, &sampler);
// Store our identifier
io.Fonts->SetTexID((ImTextureID)&fontTexture);
imguiInputLayout.elements =
{
{ "POSITION", 0, Format::R32G32_FLOAT, 0, (uint32_t)IM_OFFSETOF(ImDrawVert, pos), InputClassification::PER_VERTEX_DATA },
{ "TEXCOORD", 0, Format::R32G32_FLOAT, 0, (uint32_t)IM_OFFSETOF(ImDrawVert, uv), InputClassification::PER_VERTEX_DATA },
{ "COLOR", 0, Format::R8G8B8A8_UNORM, 0, (uint32_t)IM_OFFSETOF(ImDrawVert, col), InputClassification::PER_VERTEX_DATA },
};
// Create pipeline
PipelineStateDesc desc;
desc.vs = &imguiVS;
desc.ps = &imguiPS;
desc.il = &imguiInputLayout;
desc.dss = wi::renderer::GetDepthStencilState(wi::enums::DSSTYPE_DEPTHREAD);
desc.rs = wi::renderer::GetRasterizerState(wi::enums::RSTYPE_DOUBLESIDED);
desc.bs = wi::renderer::GetBlendState(wi::enums::BSTYPE_TRANSPARENT);
desc.pt = PrimitiveTopology::TRIANGLELIST;
wi::graphics::GetDevice()->CreatePipelineState(&desc, &imguiPSO);
return true;
}
Example_ImGui::~Example_ImGui()
{
// Cleanup
//ImGui_ImplDX11_Shutdown();
#ifdef SDL2
ImGui_ImplSDL2_Shutdown();
#elif defined(_WIN32)
ImGui_ImplWin32_Shutdown();
#endif
ImGui::DestroyContext();
}
void Example_ImGui::Initialize()
{
// Compile shaders
{
auto shaderPath = wi::renderer::GetShaderSourcePath();
wi::renderer::SetShaderSourcePath(wi::helper::GetCurrentPath() + "/");
wi::renderer::LoadShader(ShaderStage::VS, imguiVS, "ImGuiVS.cso");
wi::renderer::LoadShader(ShaderStage::PS, imguiPS, "ImGuiPS.cso");
wi::renderer::SetShaderSourcePath(shaderPath);
}
// Setup Dear ImGui context
IMGUI_CHECKVERSION();
ImGui::CreateContext();
ImGuiIO& io = ImGui::GetIO();
io.ConfigFlags |= ImGuiConfigFlags_DockingEnable; // Enable Docking
#ifdef DPIAWARE
io.ConfigFlags |= ImGuiConfigFlags_DpiEnableScaleViewports;
#endif
//io.ConfigFlags |= ImGuiConfigFlags_DpiEnableScaleFonts; //PE: Not really usefull font dont look good.
//io.ConfigFlags |= ImGuiConfigFlags_ViewportsEnable; // Enable Multi-Viewport / Platform Windows
//io.ConfigViewportsNoTaskBarIcon = true;
//io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; // Enable Keyboard Controls
//io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad; // Enable Gamepad Controls
// Setup Dear ImGui style
ImGui::StyleColorsDark();
style_dark_ruda();
add_my_font("Roboto-Medium.ttf");
#ifdef _WIN32
hWnd = window;
ImGui_ImplWin32_Init(window);
#elif defined(SDL2)
ImGui_ImplSDL2_InitForVulkan(window);
#endif
IM_ASSERT(io.BackendRendererUserData == NULL && "Already initialized a renderer backend!");
// Setup backend capabilities flags
ImGui_Impl_Data* bd = IM_NEW(ImGui_Impl_Data)();
io.BackendRendererUserData = (void*)bd;
io.BackendRendererName = "Wicked";
io.BackendFlags |= ImGuiBackendFlags_RendererHasVtxOffset; // We can honor the ImDrawCmd::VtxOffset field, allowing for large meshes.
Application::Initialize();
infoDisplay.active = false;
infoDisplay.watermark = false;
infoDisplay.fpsinfo = false;
infoDisplay.resolution = false;
infoDisplay.heap_allocation_counter = false;
renderer.init(canvas);
renderer.Load();
active_render = &renderer;
myswapChain = this->swapChain;
wi::backlog::Lock();
ActivatePath(&renderer);
}
void Example_ImGui::Compose(wi::graphics::CommandList cmd)
{
Application::Compose(cmd);
// Rendering
ImGui::Render();
auto drawData = ImGui::GetDrawData();
if (!drawData || drawData->TotalVtxCount == 0)
{
return;
}
// Avoid rendering when minimized, scale coordinates for retina displays (screen coordinates != framebuffer coordinates)
int fb_width = (int)(drawData->DisplaySize.x * drawData->FramebufferScale.x);
int fb_height = (int)(drawData->DisplaySize.y * drawData->FramebufferScale.y);
if (fb_width <= 0 || fb_height <= 0)
return;
auto* bd = ImGui_Impl_GetBackendData();
GraphicsDevice* device = wi::graphics::GetDevice();
// Get memory for vertex and index buffers
const uint64_t vbSize = sizeof(ImDrawVert) * drawData->TotalVtxCount;
const uint64_t ibSize = sizeof(ImDrawIdx) * drawData->TotalIdxCount;
auto vertexBufferAllocation = device->AllocateGPU(vbSize, cmd);
auto indexBufferAllocation = device->AllocateGPU(ibSize, cmd);
// Copy and convert all vertices into a single contiguous buffer
ImDrawVert* vertexCPUMem = reinterpret_cast<ImDrawVert*>(vertexBufferAllocation.data);
ImDrawIdx* indexCPUMem = reinterpret_cast<ImDrawIdx*>(indexBufferAllocation.data);
for (int cmdListIdx = 0; cmdListIdx < drawData->CmdListsCount; cmdListIdx++)
{
const ImDrawList* drawList = drawData->CmdLists[cmdListIdx];
memcpy(vertexCPUMem, &drawList->VtxBuffer[0], drawList->VtxBuffer.Size * sizeof(ImDrawVert));
memcpy(indexCPUMem, &drawList->IdxBuffer[0], drawList->IdxBuffer.Size * sizeof(ImDrawIdx));
vertexCPUMem += drawList->VtxBuffer.Size;
indexCPUMem += drawList->IdxBuffer.Size;
}
// Setup orthographic projection matrix into our constant buffer
struct ImGuiConstants
{
float mvp[4][4];
};
{
const float L = drawData->DisplayPos.x;
const float R = drawData->DisplayPos.x + drawData->DisplaySize.x;
const float T = drawData->DisplayPos.y;
const float B = drawData->DisplayPos.y + drawData->DisplaySize.y;
ImGuiConstants constants;
float mvp[4][4] =
{
{ 2.0f / (R - L), 0.0f, 0.0f, 0.0f },
{ 0.0f, 2.0f / (T - B), 0.0f, 0.0f },
{ 0.0f, 0.0f, 0.5f, 0.0f },
{ (R + L) / (L - R), (T + B) / (B - T), 0.5f, 1.0f },
};
memcpy(&constants.mvp, mvp, sizeof(mvp));
device->BindDynamicConstantBuffer(constants, 0, cmd);
}
const GPUBuffer* vbs[] = {
&vertexBufferAllocation.buffer,
};
const uint32_t strides[] = {
sizeof(ImDrawVert),
};
const uint64_t offsets[] = {
vertexBufferAllocation.offset,
};
device->BindVertexBuffers(vbs, 0, 1, strides, offsets, cmd);
device->BindIndexBuffer(&indexBufferAllocation.buffer, IndexBufferFormat::UINT16, indexBufferAllocation.offset, cmd);
Viewport viewport;
viewport.width = (float)fb_width;
viewport.height = (float)fb_height;
device->BindViewports(1, &viewport, cmd);
device->BindPipelineState(&imguiPSO, cmd);
device->BindSampler(&sampler, 0, cmd);
// Will project scissor/clipping rectangles into framebuffer space
ImVec2 clip_off = drawData->DisplayPos; // (0,0) unless using multi-viewports
ImVec2 clip_scale = drawData->FramebufferScale; // (1,1) unless using retina display which are often (2,2)
//passEncoder->SetSampler(0, Sampler::LinearWrap());
// Render command lists
int32_t vertexOffset = 0;
uint32_t indexOffset = 0;
for (uint32_t cmdListIdx = 0; cmdListIdx < (uint32_t)drawData->CmdListsCount; ++cmdListIdx)
{
const ImDrawList* drawList = drawData->CmdLists[cmdListIdx];
for (uint32_t cmdIndex = 0; cmdIndex < (uint32_t)drawList->CmdBuffer.size(); ++cmdIndex)
{
const ImDrawCmd* drawCmd = &drawList->CmdBuffer[cmdIndex];
if (drawCmd->UserCallback)
{
// User callback, registered via ImDrawList::AddCallback()
// (ImDrawCallback_ResetRenderState is a special callback value used by the user to request the renderer to reset render state.)
if (drawCmd->UserCallback == ImDrawCallback_ResetRenderState)
{
}
else
{
drawCmd->UserCallback(drawList, drawCmd);
}
}
else
{
// Project scissor/clipping rectangles into framebuffer space
ImVec2 clip_min(drawCmd->ClipRect.x - clip_off.x, drawCmd->ClipRect.y - clip_off.y);
ImVec2 clip_max(drawCmd->ClipRect.z - clip_off.x, drawCmd->ClipRect.w - clip_off.y);
if (clip_max.x < clip_min.x || clip_max.y < clip_min.y)
continue;
// Apply scissor/clipping rectangle
Rect scissor;
scissor.left = (int32_t)(clip_min.x);
scissor.top = (int32_t)(clip_min.y);
scissor.right = (int32_t)(clip_max.x);
scissor.bottom = (int32_t)(clip_max.y);
device->BindScissorRects(1, &scissor, cmd);
const Texture* texture = (const Texture*)drawCmd->TextureId;
device->BindResource(texture, 0, cmd);
device->DrawIndexed(drawCmd->ElemCount, indexOffset, vertexOffset, cmd);
}
indexOffset += drawCmd->ElemCount;
}
vertexOffset += drawList->VtxBuffer.size();
}
// Restore Scissor
{
Rect scissor;
scissor.left = 0;
scissor.top = 0;
scissor.right = (int32_t)viewport.width;
scissor.bottom = (int32_t)viewport.height;
device->BindScissorRects(1, &scissor, cmd);
}
//// Update and Render additional Platform Windows
//if (io.ConfigFlags & ImGuiConfigFlags_ViewportsEnable)
//{
// ImGui::UpdatePlatformWindows();
// //ImGui::RenderPlatformWindowsDefault(NULL, (void*)g_pd3dCommandList);
//}
}
void Example_ImGuiRenderer::ResizeLayout()
{
RenderPath3D::ResizeLayout();
float screenW = GetLogicalWidth();
float screenH = GetLogicalHeight();
label.SetPos(XMFLOAT2(screenW / 2.f - label.scale.x / 2.f, screenH * 0.95f));
}
void Example_ImGuiRenderer::Render() const
{
RenderPath3D::Render();
}
void Example_ImGuiRenderer::Load()
{
// Reset all state that tests might have modified:
setFXAAEnabled(true);
wi::eventhandler::SetVSync(true);
wi::renderer::ClearWorld(wi::scene::GetScene());
wi::scene::GetScene().weather = WeatherComponent();
setAO(RenderPath3D::AO_SSAO);
this->ClearSprites();
this->ClearFonts();
if (wi::lua::GetLuaState() != nullptr)
{
wi::lua::KillProcesses();
}
// Reset camera position:
TransformComponent transform;
transform.Translate(XMFLOAT3(0, 2.f, -4.5f));
transform.UpdateTransform();
wi::scene::GetCamera().TransformCamera(transform);
// Load model.
wi::scene::LoadModel(CONTENT_DIR "models/bloom_test.wiscene");
RenderPath3D::Load();
}
#define IMGUIBUTTONWIDE 200.0f
#define CAMERAMOVESPEED 10.0
bool show_demo_window = false;
bool show_another_window = false;
bool show_performance_data = true;
bool redock_windows_on_start = true;
bool imgui_got_focus = false, imgui_got_focus_last = false;
ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f);
wi::scene::TransformComponent camera_transform;
float camera_pos[3] = { 4.0, 6.0, -15 };
float camera_ang[3] = { 22, -13, 0 }; // in degrees
float font_scale = 1.0;
wi::ecs::Entity highlight_entity = -1;
wi::ecs::Entity subset_entity = -1;
ImGuizmo::OPERATION mCurrentGizmoOperation(ImGuizmo::TRANSLATE);
ImGuizmo::MODE mCurrentGizmoMode(ImGuizmo::WORLD); //LOCAL
bool useSnap = false;
float snap[3] = { 0.25f, 0.25f, 0.25f };
float bounds[] = { -1.5f, -1.5f, -1.5f, 1.5f, 1.5f, 1.5f };
float boundsSnap[] = { 0.1f, 0.1f, 0.1f };
bool boundSizing = false;
bool boundSizingSnap = false;
const float identityMatrix[16] =
{ 1.f, 0.f, 0.f, 0.f,
0.f, 1.f, 0.f, 0.f,
0.f, 0.f, 1.f, 0.f,
0.f, 0.f, 0.f, 1.f };
bool bIsUsingWidget = false;
int input_text_disable = 0;
int input_text_flags = ImGuiInputTextFlags_ReadOnly;
void Example_ImGuiRenderer::Update(float dt)
{
// Start the Dear ImGui frame
auto* backendData = ImGui_Impl_GetBackendData();
Scene& scene = wi::scene::GetScene();
CameraComponent& camera = wi::scene::GetCamera();
ImGuiIO& imgui_io = ImGui::GetIO();
imgui_got_focus = false;
bIsUsingWidget = false;
IM_ASSERT(backendData != NULL);
#ifdef DPIAWARE
static float dpi_scale = 1.0;
if (dpi_scale != font_scale)
{
font_scale = dpi_scale;
add_my_font("Roboto-Medium.ttf");
ImGui_Impl_CreateDeviceObjects();
}
#endif
if (!fontTexture.IsValid())
{
ImGui_Impl_CreateDeviceObjects();
}
#ifdef SDL2
ImGui_ImplSDL2_NewFrame();
#elif defined(_WIN32)
ImGui_ImplWin32_NewFrame();
#endif
ImGui::NewFrame();
#ifdef DPIAWARE
dpi_scale = ImGui::GetWindowDpiScale();
#endif
input_text_flags = 0;
if (input_text_disable > 0)
{
input_text_disable--;
input_text_flags = ImGuiInputTextFlags_ReadOnly;
}
ImGuizmo::SetGizmoSizeClipSpace(0.12f);
ImGuiWindowFlags window_flags = ImGuiWindowFlags_NoDocking; //ImGuiWindowFlags_MenuBar
window_flags |= ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoMove;
window_flags |= ImGuiWindowFlags_NoBringToFrontOnFocus | ImGuiWindowFlags_NoNavFocus;
window_flags |= ImGuiWindowFlags_NoBackground;
ImGuiViewport* viewport;
viewport = ImGui::GetMainViewport();
ImGui::SetNextWindowPos(viewport->Pos);
ImGui::SetNextWindowSize(viewport->Size);
ImGui::SetNextWindowViewport(viewport->ID);
ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, 0.0f);
ImGui::PushStyleVar(ImGuiStyleVar_WindowBorderSize, 0.0f);
ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(0.0f, 0.0f));
ImGui::GetStyle().Colors[ImGuiCol_DockingEmptyBg] = ImVec4(0.0f, 0.0f, 0.0f, 0.00f);
bool dockingopen = true;
if (ImGui::Begin("DockSpaceWicked", &dockingopen, window_flags))
{
ImGui::PopStyleVar();
ImGui::PopStyleVar(2);
if (ImGui::DockBuilderGetNode(ImGui::GetID("MyDockspace")) == NULL || redock_windows_on_start)
{
//Default docking setup.
ImGuiID dockspace_id = ImGui::GetID("MyDockspace");
ImGui::DockBuilderRemoveNode(dockspace_id); // Clear out existing layout
ImGui::DockBuilderAddNode(dockspace_id, ImGuiDockNodeFlags_DockSpace); // ImGuiDockNodeFlags_Dockspace); // Add empty node
ImGui::DockBuilderSetNodeSize(dockspace_id, viewport->Size);
ImGuiID dock_main_id = dockspace_id; // This variable will track the document node, however we are not using it here as we aren't docking anything into it.
ImGuiID dock_id_right = ImGui::DockBuilderSplitNode(dock_main_id, ImGuiDir_Right, 0.18f, NULL, &dock_main_id);
ImGuiID dock_id_left = ImGui::DockBuilderSplitNode(dock_main_id, ImGuiDir_Left, 0.20f, NULL, &dock_main_id);
ImGuiID dock_id_bottom = ImGui::DockBuilderSplitNode(dock_main_id, ImGuiDir_Down, 0.208f, NULL, &dock_main_id); //0.208f . 0.24
ImGuiDockNode* node = ImGui::DockBuilderGetNode(dock_main_id);
node->LocalFlags |= ImGuiDockNodeFlags_NoTabBar;
ImGui::DockBuilderDockWindow("Scene", dock_id_left);
ImGui::DockBuilderDockWindow("Options", dock_id_right);
ImGui::DockBuilderDockWindow(ICON_MD_TEXT_SNIPPET " Wicked Backlog", dock_id_bottom);
ImGui::DockBuilderDockWindow(ICON_MD_BUG_REPORT " Debugger", dock_id_bottom);
ImGui::DockBuilderFinish(dockspace_id);
}
ImGuiID dockspace_id = ImGui::GetID("MyDockspace");
ImGuiStyle& style = ImGui::GetStyle();
ImVec2 vOldWindowMinSize = style.WindowMinSize;
style.WindowMinSize.x = 150.0f;
ImGui::DockSpace(dockspace_id, ImVec2(0.0f, 0.0f), ImGuiDockNodeFlags_None);
style.WindowMinSize = vOldWindowMinSize;
//PE: Attach widget to docking host window.
if (highlight_entity != INVALID_ENTITY)
{
const ObjectComponent* object = scene.objects.GetComponent(highlight_entity);
if (object != nullptr)
{
//PE: Need to disable physics while editing.
wi::physics::SetSimulationEnabled(false);
TransformComponent* obj_tranform = scene.transforms.GetComponent(highlight_entity);
if (obj_tranform != nullptr)
{
XMFLOAT4X4 obj_world;
XMStoreFloat4x4(&obj_world, obj_tranform->GetLocalMatrix());
float fCamView[16];
float fCamProj[16];
DirectX::XMStoreFloat4x4((XMFLOAT4X4*)&fCamView[0], camera.GetView());
DirectX::XMStoreFloat4x4((XMFLOAT4X4*)&fCamProj[0], camera.GetProjection());
ImGuiIO& io = ImGui::GetIO();
ImGuizmo::SetRect(0, 0, io.DisplaySize.x, io.DisplaySize.y);
//PE: Generate real docking host window name.
ImDrawList* host_drawlist = NULL;
ImGuiWindow* host_window = ImGui::FindWindowByName("DockSpaceWicked");
ImGuiID dockspace_id = ImGui::GetID("MyDockspace");
char title[256];
ImFormatString(title, IM_ARRAYSIZE(title), "%s/DockSpace_%08X", host_window->Name, dockspace_id);
host_window = ImGui::FindWindowByName(title);
if (host_window)
ImGuizmo::SetDrawlist(host_window->DrawList);
else
ImGuizmo::SetDrawlist();
ImGuizmo::SetOrthographic(false);
//PE: TODO - if mesh has pivot at center like sponza, use object aabb.getCenter(); as start matrix obj_world._41,obj_world._42,obj_world._43.
//const wi::primitive::AABB& aabb = *scene.aabb_objects.GetComponent(highlight_entity);
//XMFLOAT3 center = aabb.getCenter();
ImGuizmo::Manipulate(fCamView, fCamProj, mCurrentGizmoOperation, mCurrentGizmoMode, &obj_world._11, NULL, useSnap ? &snap[0] : NULL, boundSizing ? bounds : NULL, boundSizingSnap ? boundsSnap : NULL);
if (ImGuizmo::IsUsing())
{
//PE: Use matrix directly. (rotation_local is using quaternion from XMQuaternionRotationMatrix)
obj_tranform->world = (XMFLOAT4X4) &obj_world._11;
obj_tranform->ApplyTransform();
//PE: Decompose , can give some matrix->euler problems. just left here for reference.
//float matrixTranslation[3], matrixRotation[3], matrixScale[3];
//ImGuizmo::DecomposeMatrixToComponents(&obj_world._11, matrixTranslation, matrixRotation, matrixScale);
//obj_tranform->ClearTransform();
//obj_tranform->Translate((const XMFLOAT3&)matrixTranslation[0]);
//obj_tranform->RotateRollPitchYaw((const XMFLOAT3&)matrixRotation[0]);
//obj_tranform->Scale((const XMFLOAT3&)matrixScale[0]);
//obj_tranform->UpdateTransform();
bIsUsingWidget = true;
}
//PE: Other helpfull functions.
//ImGuizmo::DrawGrid(fCamView, fCamProj, identityMatrix, 100.f);
//ImGuizmo::DrawCubes(fCamView, fCamProj, &obj_world._11, 1);
//ImGuizmo::ViewManipulate(fCamView, 1000.0, ImVec2(io.DisplaySize.x - 528, ImGui::GetWindowPos().y), ImVec2(128, 128), 0x10101010);
}
}
}
ImGui::End();
}
// 1. Show the big demo window (Most of the sample code is in ImGui::ShowDemoWindow()! You can browse its code to learn more about Dear ImGui!).
if (show_demo_window)
ImGui::ShowDemoWindow(&show_demo_window);
if (show_performance_data)
DisplayPerformanceData(&show_performance_data);
ImGui::Begin("Scene");
{
static int current_scene = 0;
const char* wiscene_items[] =
{
"bloom_test",
"playground",
"volumetric_test",
"emitter_skinned",
"physics_test",
"shadows_test",
"Sponza",
"emitter_fire"
};
const char* wiscene_file_items[] =
{
CONTENT_DIR "models/bloom_test.wiscene",
CONTENT_DIR "models/playground.wiscene",
CONTENT_DIR "models/volumetric_test.wiscene",
CONTENT_DIR "models/emitter_skinned.wiscene",
CONTENT_DIR "models/physics_test.wiscene",
CONTENT_DIR "models/shadows_test.wiscene",
CONTENT_DIR "models/Sponza/Sponza.wiscene",
CONTENT_DIR "models/emitter_fire.wiscene"
};
if (ImGui::CollapsingHeader(ICON_MD_PLAY_CIRCLE_OUTLINE" Scene Demo", ImGuiTreeNodeFlags_DefaultOpen)) //ImGuiTreeNodeFlags_None
{
ImGui::Indent(4);
ImGui::PushItemWidth(-4);
ImGui::SetCursorPos(ImGui::GetCursorPos() + ImVec2(0.0f, 3.0f));
if (ImGui::Combo("##SceneDemo", &current_scene, wiscene_items, IM_ARRAYSIZE(wiscene_items)))
{
std::string ext = wi::helper::toUpper(wi::helper::GetExtensionFromFileName(wiscene_file_items[current_scene]));
if (!ext.compare("GLB")) // binary gltf
{
scene.Clear();
Scene scene;
ImportModel_GLTF(wiscene_file_items[current_scene], scene);
wi::scene::GetScene().Merge(scene);
}
else
{
scene.Clear();
wi::scene::LoadModel(wiscene_file_items[current_scene]);
}
}
ImGui::SetCursorPos(ImGui::GetCursorPos() + ImVec2(0.0f, 3.0f));
ImGui::PopItemWidth();
ImGui::Indent(-4);
}
static bool bScrollToObject = false;
if (ImGui::CollapsingHeader(ICON_MD_DATA_OBJECT " Objects", ImGuiTreeNodeFlags_DefaultOpen)) //ImGuiTreeNodeFlags_None
{
ImGui::Indent(4);
ImGui::SetCursorPos(ImGui::GetCursorPos() + ImVec2(0.0f, 3.0f));
auto size = scene.objects.GetCount();
static float use_fixed_height = 0;
if(size > 14) use_fixed_height = 263.0;
bool bUseChild = false;
if (use_fixed_height > 0) bUseChild = true;
if(bUseChild) ImGui::BeginChild("##objectsc", ImVec2(0.0f, use_fixed_height), false, ImGuiWindowFlags_None); //ImGuiWindowFlags_AlwaysVerticalScrollbar
for (int i = 0; i < size; i++)
{
Entity e = scene.objects.GetEntity(i);
NameComponent& name = *scene.names.GetComponent(e);
if (name.name.empty()) name.name = std::to_string(e);
bool is_selected = false;
if (highlight_entity == e) is_selected = true;;
std::string s = "Object " + std::to_string(i) + ": " + name.name;
ImGui::PushItemWidth(-4);
if (ImGui::Selectable(s.c_str(), is_selected))
{
highlight_entity = e;
}
if (is_selected && bScrollToObject)
{
bScrollToObject = false;
ImGui::SetScrollHereY();
}
ImGui::PopItemWidth();
}
if (bUseChild) ImGui::EndChild();
ImGui::SetCursorPos(ImGui::GetCursorPos() + ImVec2(0.0f, 3.0f));
ImGui::Indent(-4);
}
if (ImGui::CollapsingHeader( ICON_MD_TEXTURE " Scene Materials", ImGuiTreeNodeFlags_DefaultOpen)) //ImGuiTreeNodeFlags_None
{
ImGui::SetCursorPos(ImGui::GetCursorPos() + ImVec2(0.0f, 3.0f));
wi::scene::Scene* pScene = &wi::scene::GetScene();
auto size = pScene->materials.GetCount();
std::vector<void*> already_registred; //PE: We reuse textures, so ignore when reused.
int columns = 2;
if (size > 10) columns = 4;
if (size > 20) columns = 5;
ImGui::BeginColumns("##materials", columns, ImGuiOldColumnFlags_NoBorder | ImGuiOldColumnFlags_NoResize);
for (int i = 0; i < size; i++)
{
for (int a = 0; a < 13; a++) //TEXTURESLOT_COUNT = 13
{
if (!pScene->materials[i].textures[a].name.empty())
{
wi::Resource& image = pScene->materials[i].textures[a].resource;
if (image.IsValid())
{
Texture* lpTexture = (Texture*)pScene->materials[i].textures[a].GetGPUResource();
if (lpTexture)
{
float iheight = (float) lpTexture->desc.height;
float iwidth = (float) lpTexture->desc.width;
float height_ratio = iheight / iwidth;
float img_width = ImGui::GetContentRegionAvail().x - 2;// -12; //Padding
ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ImVec2(0, 0));
ImGui::ImageButton(lpTexture, ImVec2(img_width, img_width * height_ratio));
ImGui::PopStyleVar();
if (ImGui::IsItemHovered())
{
ImGui::BeginTooltip();
ImGui::ImageButton(lpTexture, ImVec2(300, 300 * height_ratio));
std::string filename = wi::helper::GetFileNameFromPath(pScene->materials[i].textures[a].name);
filename += " (" + std::to_string((int)iwidth) + "x" + std::to_string((int)iheight) + ")";
ImGui::SetCursorPos(ImGui::GetCursorPos() + ImVec2((ImGui::GetContentRegionAvail().x * 0.5f) - (ImGui::CalcTextSize(filename.c_str()).x * 0.5f), 0.0f));
ImGui::Text("%s", filename.c_str());
ImGui::EndTooltip();
}
ImGui::NextColumn();
}
}
}
}
}
already_registred.clear();
ImGui::EndColumns();
ImGui::SetCursorPos(ImGui::GetCursorPos() + ImVec2(0.0f, 3.0f));
}
if (highlight_entity != INVALID_ENTITY)
{
const ObjectComponent* object = scene.objects.GetComponent(highlight_entity);
if (object != nullptr)
{
if (!boundSizing)
{
//PE: This only diplay the bounding box.
const wi::primitive::AABB& aabb = scene.aabb_objects[scene.objects.GetIndex(highlight_entity)];
XMFLOAT4X4 hoverBox;
XMStoreFloat4x4(&hoverBox, aabb.getAsBoxMatrix());
wi::renderer::DrawBox(hoverBox, XMFLOAT4(1.0f, 0.9f, 0.5f, 0.4f));
}
}
}
if (!imgui_got_focus_last && !bIsUsingWidget)
{
long mouse_x = (long) ImGui::GetMousePos().x;
long mouse_y = (long) ImGui::GetMousePos().y;
wi::primitive::Ray pickRay = wi::renderer::GetPickRay((long)mouse_x, (long)mouse_y, *this);
if (ImGui::IsMouseClicked(0))
{
PickResult hovered = wi::scene::Pick(pickRay, wi::enums::FILTER_ALL);
subset_entity = INVALID_ENTITY;
if (hovered.subsetIndex > 0)
{
subset_entity = hovered.subsetIndex;
}
if (hovered.entity != INVALID_ENTITY)
{
bScrollToObject = true;
highlight_entity = hovered.entity;
}
else
{
highlight_entity = INVALID_ENTITY;
}
input_text_disable = 2; //PE: Disable key input for 2 frames, so already selected text in inputs do not carry over to new selection.
}
}
ImRect bbwin(ImGui::GetWindowPos(), ImGui::GetWindowPos() + ImGui::GetWindowSize());
if (ImGui::IsMouseHoveringRect(bbwin.Min, bbwin.Max))
{
imgui_got_focus = true;
}
if (ImGui::IsAnyItemFocused())
{
imgui_got_focus = true;
}
//PE: stop flickering when scrollbar goes on/off.
if (ImGui::GetCurrentWindow()->ScrollbarSizes.x > 0) {
ImGui::Text("%s", "");
ImGui::Text("%s", "");
}
}
ImGui::End();
ImGui::Begin("Options");
{
bool bSettingsOpen = false;
const ObjectComponent* object = nullptr;
if (highlight_entity != INVALID_ENTITY)
{
object = scene.objects.GetComponent(highlight_entity);
bSettingsOpen = true;
}
ImGui::SetNextItemOpen(bSettingsOpen);
if (ImGui::CollapsingHeader(ICON_MD_HIGHLIGHT_ALT " Selection", ImGuiTreeNodeFlags_DefaultOpen)) //ImGuiTreeNodeFlags_None
{
if (object != nullptr)
{
XMFLOAT4X4 obj_world;
float matrixTranslation[3], matrixRotation[3], matrixScale[3];
TransformComponent* obj_tranform = scene.transforms.GetComponent(highlight_entity);
if (obj_tranform)
{
XMStoreFloat4x4(&obj_world, obj_tranform->GetLocalMatrix());
ImGuizmo::DecomposeMatrixToComponents(&obj_world._11, matrixTranslation, matrixRotation, matrixScale);
}
#ifdef USEBOUNDSIZING
const MeshComponent* mesh = scene.meshes.GetComponent(object->meshID);
if (mesh)
{
wi::primitive::AABB aabb = mesh->aabb;
bounds[0] = aabb._min.x;
bounds[1] = aabb._min.y;
bounds[2] = aabb._min.z;
bounds[3] = aabb._max.x;
bounds[4] = aabb._max.y;
bounds[5] = aabb._max.z;
}
#endif
if (ImGui::BeginTabBar("##translate_tabbar"))
{
static int old_selection = -1;
int flags = 0;
//PE: ImGuiTabItemFlags_SetSelected is one frame delayed so...
bool bChangeStatus = true;
if (old_selection != mCurrentGizmoOperation)
{
old_selection = mCurrentGizmoOperation;
bChangeStatus = false;
}
bool bUpdateTransform = false;
flags = 0;
if (mCurrentGizmoOperation == ImGuizmo::TRANSLATE) flags = ImGuiTabItemFlags_SetSelected;
if (ImGui::BeginTabItem(ICON_MD_ZOOM_OUT_MAP " Pos", NULL, flags))
{
if (bChangeStatus) mCurrentGizmoOperation = ImGuizmo::TRANSLATE;
ImGui::SetCursorPos(ImGui::GetCursorPos() + ImVec2(0.0f, 3.0f));
igTextTitle("Position");
if (obj_tranform != nullptr)
{
ImGui::PushItemWidth(-4);
if (ImGui::InputFloat3("##Tr", matrixTranslation, "%.3f", input_text_flags))
{
bUpdateTransform = true;
}
ImGui::PopItemWidth();
}
ImGui::EndTabItem();
}
flags = 0;
if (mCurrentGizmoOperation == ImGuizmo::ROTATE) flags = ImGuiTabItemFlags_SetSelected;
if (ImGui::BeginTabItem(ICON_MD_3D_ROTATION " Rot", NULL, flags))
{
if (bChangeStatus) mCurrentGizmoOperation = ImGuizmo::ROTATE;
ImGui::SetCursorPos(ImGui::GetCursorPos() + ImVec2(0.0f, 3.0f));
igTextTitle("Rotate");
if (obj_tranform != nullptr)
{
ImGui::PushItemWidth(-4);
if (ImGui::InputFloat3("##Rt", matrixRotation, "%.3f", input_text_flags))
{
bUpdateTransform = true;
}
ImGui::PopItemWidth();
}
ImGui::EndTabItem();
}
flags = 0;
if (mCurrentGizmoOperation == ImGuizmo::SCALE) flags = ImGuiTabItemFlags_SetSelected;
if (ImGui::BeginTabItem(ICON_MD_ASPECT_RATIO " Scale", NULL, flags))
{
if (bChangeStatus) mCurrentGizmoOperation = ImGuizmo::SCALE;
ImGui::SetCursorPos(ImGui::GetCursorPos() + ImVec2(0.0f, 3.0f));
igTextTitle("Scale");
if (obj_tranform != nullptr)
{
ImGui::PushItemWidth(-4);
if (ImGui::InputFloat3("##Sc", matrixScale, "%.3f", input_text_flags))
{
bUpdateTransform = true;
}
ImGui::PopItemWidth();
}
ImGui::EndTabItem();
}
#ifdef USEBOUNDSIZING
flags = 0;
if (mCurrentGizmoOperation == ImGuizmo::BOUNDS) flags = ImGuiTabItemFlags_SetSelected;
if (ImGui::BeginTabItem(ICON_MD_FENCE " Bounds", NULL, flags))
{
if (bChangeStatus)
{
boundSizing = true;
mCurrentGizmoOperation = ImGuizmo::BOUNDS;
}
ImGui::SetCursorPos(ImGui::GetCursorPos() + ImVec2(0.0f, 3.0f));
igTextTitle("Bounds");
if (obj_tranform != nullptr)
{
ImGui::PushItemWidth(-4);
if (ImGui::InputFloat3("##Tr", matrixTranslation, "%.3f", input_text_flags))
{
bUpdateTransform = true;
}
if (ImGui::InputFloat3("##Sc", matrixScale, "%.3f", input_text_flags))
{
bUpdateTransform = true;
}
ImGui::Checkbox("Bound Grid", &boundSizingSnap);
if (boundSizingSnap)
{
ImGui::PushItemWidth(-4);
ImGui::InputFloat3("##boundssnap", boundsSnap, "%.3f", input_text_flags);
ImGui::PopItemWidth();
}
ImGui::PopItemWidth();
}
ImGui::EndTabItem();
}
else
{
boundSizing = false;
}
#else
boundSizing = false;
#endif
flags = 0;
if (mCurrentGizmoOperation == ImGuizmo::UNIVERSAL) flags = ImGuiTabItemFlags_SetSelected;
if (ImGui::BeginTabItem("All", NULL, flags))
{
if (bChangeStatus) mCurrentGizmoOperation = ImGuizmo::UNIVERSAL;
ImGui::SetCursorPos(ImGui::GetCursorPos() + ImVec2(0.0f, 3.0f));
igTextTitle("All");
ImGui::PushItemWidth(-4);
if (ImGui::InputFloat3("##Tr", matrixTranslation, "%.3f", input_text_flags))
{
bUpdateTransform = true;
}
if (ImGui::InputFloat3("##Rt", matrixRotation, "%.3f", input_text_flags))
{
bUpdateTransform = true;
}
if (ImGui::InputFloat3("##Sc", matrixScale, "%.3f", input_text_flags))
{
bUpdateTransform = true;
}
ImGui::PopItemWidth();
ImGui::EndTabItem();
}
if (input_text_disable == 0 && bUpdateTransform)
{
ImGuizmo::RecomposeMatrixFromComponents(matrixTranslation, matrixRotation, matrixScale, &obj_world._11);
obj_tranform->world = (XMFLOAT4X4)&obj_world._11;
obj_tranform->ApplyTransform();
}
ImGui::SetCursorPos(ImGui::GetCursorPos() + ImVec2(0.0f, 3.0f));
if (!boundSizing)
{
igTextTitle("Grid");
ImGui::Checkbox("Use Grid", &useSnap);
if (useSnap)
{
ImGui::PushItemWidth(-4);
ImGui::InputFloat3("##snap", snap, "%.3f", input_text_flags);
ImGui::PopItemWidth();
}
}
}
ImGui::EndTabBar();
}
}
if (ImGui::CollapsingHeader(ICON_MD_SETTINGS " Settings", ImGuiTreeNodeFlags_None)) //ImGuiTreeNodeFlags_DefaultOpen
{
ImGui::SetCursorPos(ImGui::GetCursorPos() + ImVec2(0.0f, 3.0f));
static bool bVSync = true;
if (ImGui::Checkbox("VSync", &bVSync))
{
wi::eventhandler::SetVSync(bVSync);
}
bool bPhysics = wi::physics::IsSimulationEnabled();
if (ImGui::Checkbox("Physics On", &bPhysics))
{
wi::physics::SetSimulationEnabled(bPhysics);
}
static bool bEyeAdaption = active_render->getEyeAdaptionEnabled();
if (ImGui::Checkbox("Eye Adaption", &bEyeAdaption))
{
active_render->setEyeAdaptionEnabled(bEyeAdaption);
}
static bool bDrawGrid = false;
if (ImGui::Checkbox("Draw Grid", &bDrawGrid))
{
wi::renderer::SetToDrawGridHelper(bDrawGrid);
}
static bool bTemporalAAEnabled = false;
if (ImGui::Checkbox("Temporal AA", &bTemporalAAEnabled))
{
wi::renderer::SetTemporalAAEnabled(bTemporalAAEnabled);
}
static bool bFXAAEnabled = true;
if (ImGui::Checkbox("FXAA", &bFXAAEnabled))
{
setFXAAEnabled(bFXAAEnabled);
}
static bool bVoxelGIEnabled = false;
if (ImGui::Checkbox("Voxel GI", &bVoxelGIEnabled))
{
wi::renderer::SetVXGIEnabled(bVoxelGIEnabled);
}
static bool bFSR = active_render->getFSREnabled();
if (ImGui::Checkbox("FidelityFX FSR", &bFSR))
{
active_render->setFSREnabled(bFSR);
}
if (bFSR)
{
static float fFSRSharpness = active_render->getFSRSharpness();
ImGui::PushItemWidth(-4);
if (ImGui::SliderFloat("##FSRSharpness", &fFSRSharpness, 0.0, 2.0, "%.2f", ImGuiSliderFlags_AlwaysClamp))
{
active_render->setFSRSharpness(fFSRSharpness);
}
if (ImGui::IsItemHovered()) ImGui::SetTooltip("FSR Sharpness");
ImGui::PopItemWidth();
static float fResolutionScale = active_render->resolutionScale;
ImGui::PushItemWidth(-4);
if (ImGui::SliderFloat("##fResolutionScale", &fResolutionScale, 0.25, 2.0, "%.2f", ImGuiSliderFlags_AlwaysClamp))
{
active_render->resolutionScale = fResolutionScale;
ResizeBuffers();
}
if (ImGui::IsItemHovered()) ImGui::SetTooltip("Resolution Scale");
ImGui::PopItemWidth();
}
}
if (ImGui::CollapsingHeader(ICON_MD_VIDEOCAM " Camera Transform", ImGuiTreeNodeFlags_None)) //ImGuiTreeNodeFlags_DefaultOpen
{
float w = ImGui::GetContentRegionAvail().x;
float inputsize = (w / 3.0f) - 8.0f;
ImGui::SetCursorPos(ImGui::GetCursorPos() + ImVec2(0.0f, 3.0f));
igTextTitle("Camera Position");
ImGui::SetCursorPos(ImGui::GetCursorPos() + ImVec2(4.0f, 6.0f));
ImGui::Text("X");
ImGui::SameLine();
ImGui::SetCursorPos(ImGui::GetCursorPos() + ImVec2(0.0f, -3.0f));
ImGui::PushItemWidth(inputsize - ImGui::GetFontSize());
ImGui::InputFloat("##CamPosX", &camera_pos[0], 0.0f, 0.0f, "%.2f");
if (ImGui::IsItemHovered()) ImGui::SetTooltip("Camera X");
ImGui::PopItemWidth();
ImGui::SameLine();
ImGui::SetCursorPos(ImGui::GetCursorPos() + ImVec2(0.0f, -3.0f));
ImGui::Text("Y");
ImGui::SameLine();
ImGui::SetCursorPos(ImGui::GetCursorPos() + ImVec2(0.0f, -3.0f));
ImGui::PushItemWidth(inputsize - ImGui::GetFontSize());
ImGui::InputFloat("##CamPosY", &camera_pos[1], 0.0f, 0.0f, "%.2f");
if (ImGui::IsItemHovered()) ImGui::SetTooltip("Camera Y");
ImGui::PopItemWidth();
ImGui::SameLine();
ImGui::SetCursorPos(ImGui::GetCursorPos() + ImVec2(0.0f, -3.0f));
ImGui::Text("Z");
ImGui::SameLine();
ImGui::SetCursorPos(ImGui::GetCursorPos() + ImVec2(0.0f, -3.0f));
ImGui::PushItemWidth(inputsize - ImGui::GetFontSize());
ImGui::InputFloat("##CamPosZ", &camera_pos[2], 0.0f, 0.0f, "%.2f");
if (ImGui::IsItemHovered()) ImGui::SetTooltip("Camera Z");
ImGui::PopItemWidth();
ImGui::SetCursorPos(ImGui::GetCursorPos() + ImVec2(0.0f, 3.0f));
igTextTitle("Camera Angle");
ImGui::SetCursorPos(ImGui::GetCursorPos() + ImVec2(4.0f, 6.0f));
ImGui::Text("X");
ImGui::SameLine();
ImGui::SetCursorPos(ImGui::GetCursorPos() + ImVec2(0.0f, -3.0f));
ImGui::PushItemWidth(inputsize - ImGui::GetFontSize());
ImGui::InputFloat("##CamAngleX", &camera_ang[0], 0.0f, 0.0f, "%.2f");
if (ImGui::IsItemHovered()) ImGui::SetTooltip("Camera Angle X (Roll %.3f radians)", wi::math::DegreesToRadians(camera_ang[0]));
ImGui::PopItemWidth();
ImGui::SameLine();
ImGui::SetCursorPos(ImGui::GetCursorPos() + ImVec2(0.0f, -3.0f));
ImGui::Text("Y");
ImGui::SameLine();
ImGui::SetCursorPos(ImGui::GetCursorPos() + ImVec2(0.0f, -3.0f));
ImGui::PushItemWidth(inputsize - ImGui::GetFontSize());
ImGui::InputFloat("##CamAngleY", &camera_ang[1], 0.0f, 0.0f, "%.2f");
if (ImGui::IsItemHovered()) ImGui::SetTooltip("Camera Angle Y (Pitch %.3f radians)", wi::math::DegreesToRadians(camera_ang[1]));
ImGui::PopItemWidth();
ImGui::SameLine();
ImGui::SetCursorPos(ImGui::GetCursorPos() + ImVec2(0.0f, -3.0f));
ImGui::Text("Z");
ImGui::SameLine();
ImGui::SetCursorPos(ImGui::GetCursorPos() + ImVec2(0.0f, -3.0f));
ImGui::PushItemWidth(inputsize - ImGui::GetFontSize());
ImGui::InputFloat("##CamAngleZ", &camera_ang[2], 0.0f, 0.0f, "%.2f");
if (ImGui::IsItemHovered()) ImGui::SetTooltip("Camera Angle Z (Yaw %.3f radians)", wi::math::DegreesToRadians(camera_ang[2]));
ImGui::PopItemWidth();
ImGui::PushItemWidth(w);
ImGui::SliderFloat3("##SliderANGXYZ", &camera_ang[0], 0.0, 360.0, "", ImGuiSliderFlags_NoInput); //"%.3f"
ImGui::PopItemWidth();
}
if (ImGui::CollapsingHeader(ICON_MD_SCREENSHOT_MONITOR " Camera Screenshot", ImGuiTreeNodeFlags_None)) //ImGuiTreeNodeFlags_DefaultOpen
{
static std::vector<MaterialComponent::TextureMap> screenshots;
Texture* lpTexture = (Texture * ) lastPostprocessRT;
if (lpTexture)
{
float img_width = ImGui::GetContentRegionAvail().x - 2;
float iheight = (float) lpTexture->desc.height;
float iwidth = (float) lpTexture->desc.width;
float height_ratio = iheight / iwidth;
ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ImVec2(0, 0));
ImGui::ImageButton(lpTexture, ImVec2(img_width, img_width * height_ratio));
ImGui::PopStyleVar();
}
ImGui::SetCursorPos(ImGui::GetCursorPos() + ImVec2((ImGui::GetContentRegionAvail().x * 0.5f) - (IMGUIBUTTONWIDE * 0.5f), 0.0f));
if (ImGui::Button("Take Screenshot", ImVec2(IMGUIBUTTONWIDE, 0)))
{
std::string name = "scr" + std::to_string(screenshots.size()) + ".jpg";
wi::helper::screenshot(myswapChain, name);
MaterialComponent::TextureMap tm;
tm.resource = wi::resourcemanager::Load(name);
tm.name = name;
screenshots.push_back(tm);
}
if (!screenshots.empty())
{
for (int i = 0; i < screenshots.size(); i++)
{
if (!screenshots[i].name.empty())
{
Texture* lpTex = (Texture*)screenshots[i].GetGPUResource();
float img_width = ImGui::GetContentRegionAvail().x - 2;
float iheight = (float) lpTex->desc.height;
float iwidth = (float) lpTex->desc.width;
float height_ratio = iheight / iwidth;
ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ImVec2(0, 0));
ImGui::ImageButton(lpTex, ImVec2(img_width, img_width * height_ratio));
ImGui::PopStyleVar();
}
}
}
}
//PE: stop flickering when scrollbar goes on/off.
if (ImGui::GetCurrentWindow()->ScrollbarSizes.x > 0) {
ImGui::Text("%s", "");
ImGui::Text("%s", "");
}
ImRect bbwin(ImGui::GetWindowPos(), ImGui::GetWindowPos() + ImGui::GetWindowSize());
if (ImGui::IsMouseHoveringRect(bbwin.Min, bbwin.Max))
{
imgui_got_focus = true;
}
if (ImGui::IsAnyItemFocused())
{
imgui_got_focus = true;
}
}
ImGui::End();
bool bAlwaysOpen = true;
//PE: Debugger display some of the textures used.
ImGui::Begin(ICON_MD_BUG_REPORT " Debugger", &bAlwaysOpen, ImGuiWindowFlags_None); //ImGuiWindowFlags_NoScrollbar
{
int columns = 7;
ImGui::BeginColumns("##debugger", columns, ImGuiOldColumnFlags_NoBorder | ImGuiOldColumnFlags_NoResize);
std::vector< wi::graphics::Texture > debug_textures;
std::vector< std::string > debug_texture_name;
//PE: TODO , add shaders that are able to display things like rtPrimitiveID (divide option).
debug_textures.push_back(active_render->rtMain); debug_texture_name.push_back("rtMain");
//debug_textures.push_back(active_render->rtPrimitiveID); debug_texture_name.push_back("rtPrimitiveID"); //UINT shader option
debug_textures.push_back(active_render->rtBloom); debug_texture_name.push_back("rtBloom");
debug_textures.push_back(active_render->rtBloom_tmp); debug_texture_name.push_back("rtBloom_tmp");
//debug_textures.push_back(active_render->rtParticleDistortion); debug_texture_name.push_back("rtParticleDistortion"); //not visible
//debug_textures.push_back(active_render->rtVolumetricLights[0]); debug_texture_name.push_back("rtVolumetricLights[0]"); //UINT shader option
//debug_textures.push_back(active_render->rtVolumetricLights[1]); debug_texture_name.push_back("rtVolumetricLights[1]"); //UINT shader option
//debug_textures.push_back(active_render->rtWaterRipple); debug_texture_name.push_back("rtWaterRipple"); //not visible
debug_textures.push_back(active_render->rtSceneCopy); debug_texture_name.push_back("rtSceneCopy");
debug_textures.push_back(active_render->rtSceneCopy_tmp); debug_texture_name.push_back("rtSceneCopy_tmp");
debug_textures.push_back(active_render->rtReflection); debug_texture_name.push_back("rtReflection");
//debug_textures.push_back(active_render->rtSun[0]); debug_texture_name.push_back("rtSun[0]"); //not visible
//debug_textures.push_back(active_render->rtSun[1]); debug_texture_name.push_back("rtSun[1]"); //not visible
debug_textures.push_back(active_render->rtPostprocess); debug_texture_name.push_back("rtPostprocess");
debug_textures.push_back(active_render->rtShadingRate); debug_texture_name.push_back("rtShadingRate");
debug_textures.push_back(active_render->rtLinearDepth); debug_texture_name.push_back("rtLinearDepth");
//debug_textures.push_back(active_render->depthBuffer_Main); debug_texture_name.push_back("depthBuffer_Main");
//debug_textures.push_back(active_render->depthBuffer_Copy); debug_texture_name.push_back("depthBuffer_Copy");
//debug_textures.push_back(active_render->depthBuffer_Reflection); debug_texture_name.push_back("depthBuffer_Reflection"); //not visible
//debug_textures.push_back(active_render->debugUAV); debug_texture_name.push_back("debugUAV");
//debug_textures.push_back(active_render->rtVelocity); debug_texture_name.push_back("rtVelocity"); //not visible
debug_textures.push_back(active_render->rtSSR); debug_texture_name.push_back("rtSSR");
debug_textures.push_back(active_render->rtAO); debug_texture_name.push_back("rtAO");
debug_textures.push_back(active_render->rtShadow); debug_texture_name.push_back("rtShadow");
#define MAXDEBUGIMAGES 32
static MaterialComponent::TextureMap tm[MAXDEBUGIMAGES];
int current_debug_image = 0;
for (int i = 0; i < debug_textures.size(); i++)
{
if (current_debug_image < MAXDEBUGIMAGES)
{
tm[current_debug_image].resource.SetTexture(debug_textures[i]);
tm[current_debug_image].name = debug_texture_name[i];
Texture* lpTexture = (Texture*)tm[current_debug_image].GetGPUResource();
if (lpTexture)
{
current_debug_image++;
std::string title = debug_texture_name[i];
ImGui::SetCursorPos(ImGui::GetCursorPos() + ImVec2((ImGui::GetContentRegionAvail().x * 0.5f) - (ImGui::CalcTextSize(title.c_str()).x * 0.5f), 0.0f));
ImGui::Text("%s", title.c_str());
float img_width = ImGui::GetContentRegionAvail().x - 2.0f;
float iheight = (float) lpTexture->desc.height;
float iwidth = (float) lpTexture->desc.width;
float height_ratio = iheight / iwidth;
ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ImVec2(0, 0));
ImGui::ImageButton(lpTexture, ImVec2(img_width, img_width * height_ratio));
ImGui::PopStyleVar();
if (ImGui::IsItemHovered())
{
ImGui::BeginTooltip();
ImGui::ImageButton(lpTexture, ImVec2(800, 800 * height_ratio));
ImGui::SetCursorPos(ImGui::GetCursorPos() + ImVec2((ImGui::GetContentRegionAvail().x * 0.5f) - (ImGui::CalcTextSize(title.c_str()).x * 0.5f), 0.0f));
ImGui::Text("%s", title.c_str());
ImGui::EndTooltip();
}
ImGui::NextColumn();
}
}
}
ImGui::EndColumns();
ImRect bbwin(ImGui::GetWindowPos(), ImGui::GetWindowPos() + ImGui::GetWindowSize());
if (ImGui::IsMouseHoveringRect(bbwin.Min, bbwin.Max))
{
imgui_got_focus = true;
}
if (ImGui::IsAnyItemFocused())
{
imgui_got_focus = true;
}
}
ImGui::End();
//Wicked backlog and lua.
ImGui::Begin(ICON_MD_TEXT_SNIPPET " Wicked Backlog", &bAlwaysOpen, ImGuiWindowFlags_NoScrollbar);
{
static std::string lastlog = "";
static char lua[2048] = "\0";
static bool bSetKeyBoardFocus = false;
static std::vector<std::string> lua_history; //PE: We reuse textures, so ignore when reused.
bool bScrollToLastLine = false;
if (bSetKeyBoardFocus)
{
ImGui::SetKeyboardFocusHere();
bSetKeyBoardFocus = false;
bScrollToLastLine = true;
}
ImGui::Text("Execute Lua:");
ImGui::SameLine();
ImGui::SetCursorPos(ImGui::GetCursorPos() + ImVec2(0, -3));
ImGui::PushItemWidth(-(IMGUIBUTTONWIDE * 2 + 24 + 20));
if (ImGui::InputText("##LuaCommand", &lua[0], 2048, ImGuiInputTextFlags_EnterReturnsTrue))
{
wi::lua::RunText(lua);
lua_history.push_back(lua);
#ifdef _WIN32
strcpy_s(lua, "");
#elif __linux__
strcpy(lua, "");
#endif
bSetKeyBoardFocus = true;
}
if (ImGui::IsItemActive())
{
imgui_got_focus = true;
}
ImGui::PopItemWidth();
ImGui::SameLine();
ImGui::SetCursorPos(ImGui::GetCursorPos() + ImVec2(0, -3));
if (lua_history.empty())
{
lua_history.push_back("backlog_post(\"Hello Wicked Engine :)\")");
}
ImGui::PushItemWidth(24);
int comboflags = ImGuiComboFlags_NoPreview | ImGuiComboFlags_PopupAlignLeft | ImGuiComboFlags_HeightLarge;
if (ImGui::BeginCombo("##combosortbymodesentotyleft", "##PreviewNotNeeded", comboflags))
{
for (int i = 0; i < lua_history.size(); i++)
{
bool is_selected = false;
if (ImGui::Selectable(lua_history[i].c_str(), is_selected)) {
#ifdef _WIN32
strcpy_s(lua, lua_history[i].c_str());
#elif __linux__
strcpy(lua, lua_history[i].c_str());
#endif
bSetKeyBoardFocus = true;
}
if (is_selected)
ImGui::SetItemDefaultFocus();
}
ImGui::EndCombo();
}
ImGui::PopItemWidth();
ImGui::SameLine();
ImGui::SetCursorPos(ImGui::GetCursorPos() + ImVec2(0, -3));
if (ImGui::Button("Copy to Clipboard", ImVec2(IMGUIBUTTONWIDE, 0)))
ImGui::SetClipboardText(lastlog.c_str());
ImGui::SameLine();
ImGui::SetCursorPos(ImGui::GetCursorPos() + ImVec2(0, -3));
if (ImGui::Button("Clear Backlog", ImVec2(IMGUIBUTTONWIDE, 0)))
lastlog.clear();
ImGui::SetCursorPos(ImGui::GetCursorPos() + ImVec2(0, 3));
std::string log = wi::backlog::getText();
if (log.size() > 0)
{
lastlog += log;
wi::backlog::clear();
}
ImGui::BeginChild("##log", ImVec2(0.0f, 0.0f), false, ImGuiWindowFlags_AlwaysVerticalScrollbar);
ImGui::Text("%s", lastlog.c_str());
if (ImGui::GetScrollY() >= ImGui::GetScrollMaxY() || bScrollToLastLine)
ImGui::SetScrollHereY(1.0f);
ImGui::EndChild();
ImRect bbwin(ImGui::GetWindowPos(), ImGui::GetWindowPos() + ImGui::GetWindowSize());
if (ImGui::IsMouseHoveringRect(bbwin.Min, bbwin.Max))
{
imgui_got_focus = true;
}
if (ImGui::IsAnyItemFocused())
{
imgui_got_focus = true;
}
}
ImGui::End();
if (!imgui_got_focus_last)
{
//PE: Right mouse camera rotation.
/*
//PE: ImGui way to control camera.
if (ImGui::IsMouseDown(1) && ImGui::IsMouseDragging(1))
{
float speed = 6.0f;
float xdiff = imgui_io.MouseDelta.x / speed;
float ydiff = imgui_io.MouseDelta.y / speed;
camera_ang[0] += ydiff;
camera_ang[1] += xdiff;
if (camera_ang[0] > 180.0f) camera_ang[0] -= 360.0f;
if (camera_ang[0] < -89.999f) camera_ang[0] -= 89.999f;
if (camera_ang[0] > 89.999f) camera_ang[0] = 89.999f;
}
*/
//PE: Wicked way to control camera.
static XMFLOAT4 originalMouse = XMFLOAT4(0, 0, 0, 0);
static bool camControlStart = true;
if (camControlStart)
{
originalMouse = wi::input::GetPointer();
}
if (wi::input::Down(wi::input::MOUSE_BUTTON_MIDDLE) || wi::input::Down(wi::input::MOUSE_BUTTON_RIGHT))
{
camControlStart = false;
// Mouse delta from hardware read:
float xDif = wi::input::GetMouseState().delta_position.x;
float yDif = wi::input::GetMouseState().delta_position.y;
xDif = 0.1f * xDif;
yDif = 0.1f * yDif;
wi::input::SetPointer(originalMouse);
wi::input::HidePointer(true);
camera_ang[0] += yDif;
camera_ang[1] += xDif;
if (camera_ang[0] < -89.999f) camera_ang[0] = -89.999f;
if (camera_ang[0] > 89.999f) camera_ang[0] = 89.999f;
}
else
{
camControlStart = true;
wi::input::HidePointer(false);
}
float movespeed = CAMERAMOVESPEED;
if (imgui_io.KeyShift)
{
movespeed *= 3.0; //Speed up camera.
}
movespeed *= dt;
if ((ImGui::IsKeyDown(ImGuiKey_W) || ImGui::IsKeyDown(ImGuiKey_UpArrow))) //W UP
{
camera_pos[0] += movespeed * camera.At.x;
camera_pos[1] += movespeed * camera.At.y;
camera_pos[2] += movespeed * camera.At.z;
}
if ((ImGui::IsKeyDown(ImGuiKey_S) || ImGui::IsKeyDown(ImGuiKey_DownArrow))) //S Down
{
camera_pos[0] += -movespeed * camera.At.x;
camera_pos[1] += -movespeed * camera.At.y;
camera_pos[2] += -movespeed * camera.At.z;
}
XMFLOAT3 dir_right;
XMStoreFloat3(&dir_right, camera.GetRight());
if ((ImGui::IsKeyDown(ImGuiKey_D) || ImGui::IsKeyDown(ImGuiKey_RightArrow))) //D Right
{
camera_pos[0] += movespeed * dir_right.x;
camera_pos[1] += movespeed * dir_right.y;
camera_pos[2] += movespeed * dir_right.z;
}
if ((ImGui::IsKeyDown(ImGuiKey_A) || ImGui::IsKeyDown(ImGuiKey_LeftArrow))) //A Left
{
camera_pos[0] -= movespeed * dir_right.x;
camera_pos[1] -= movespeed * dir_right.y;
camera_pos[2] -= movespeed * dir_right.z;
}
}
camera_transform.ClearTransform();
camera_transform.Translate(XMFLOAT3(camera_pos[0], camera_pos[1], camera_pos[2]));
camera_transform.RotateRollPitchYaw(XMFLOAT3(wi::math::DegreesToRadians(camera_ang[0]), wi::math::DegreesToRadians(camera_ang[1]), wi::math::DegreesToRadians(camera_ang[2])));
camera_transform.UpdateTransform();
camera.TransformCamera(camera_transform);
camera.UpdateCamera();
if (redock_windows_on_start)
{
redock_windows_on_start = false;
ImGui::SetWindowFocus("Scene");
}
imgui_got_focus_last = imgui_got_focus;
RenderPath3D::Update(dt);
}
void Example_ImGuiRenderer::DisplayPerformanceData(bool* p_open)
{
const float DISTANCE = 6.0f;
ImGuiViewport* viewport = ImGui::GetMainViewport();
ImVec2 window_pos = ImVec2( viewport->Pos.x + (viewport->Size.x * 0.5f) + DISTANCE, viewport->Pos.y + DISTANCE);
ImGui::SetNextWindowPos(window_pos, ImGuiCond_Always, ImVec2(0.5f,0.0f) );
ImGui::SetNextWindowViewport(viewport->ID);
ImGui::SetNextWindowBgAlpha(0.35f); // Transparent background
if (ImGui::Begin("##DisplayPerformanceData", p_open, ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoDocking | ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoSavedSettings | ImGuiWindowFlags_NoFocusOnAppearing | ImGuiWindowFlags_NoNav))
{
ImGui::Text("Wicked Engine (%s) - FPS: %.1f", wi::version::GetVersionString(),ImGui::GetIO().Framerate);
}
ImGui::End();
}
void Example_ImGuiRenderer::igTextTitle(const char* text)
{
ImGuiWindow* window = ImGui::GetCurrentWindowRead();
float w = ImGui::GetContentRegionAvail().x;
if (customfontlarge) ImGui::PushFont(customfontlarge);
float textwidth = ImGui::CalcTextSize(text).x;
ImGui::SetCursorPos(ImGui::GetCursorPos() + ImVec2((w * 0.5f) - (textwidth * 0.5f) - (window->DC.Indent.x * 0.5f), 0.0f));
ImGui::Text("%s", text);
if (customfontlarge) ImGui::PopFont();
}
void add_my_font(const char *fontpath)
{
//PE: Add all lang.
static const ImWchar Generic_ranges_everything[] =
{
0x0020, 0xFFFF, // Everything test.
0,
};
static const ImWchar Generic_ranges_most_needed[] =
{
0x0020, 0x00FF, // Basic Latin + Latin Supplement
0x0100, 0x017F, //0100 — 017F Latin Extended-A
0x0180, 0x024F, //0180 — 024F Latin Extended-B
0,
};
float FONTUPSCALE = 1.0; //Font upscaling.
float FontSize = 15.0f * font_scale;
ImGuiIO& io = ImGui::GetIO();
io.Fonts->Clear();
customfont = io.Fonts->AddFontFromFileTTF(fontpath, FontSize * FONTUPSCALE, NULL, &Generic_ranges_everything[0]); //Set as default font.
if (customfont)
{
#ifdef INCLUDEICONFONT
ImFontConfig config;
config.MergeMode = true;
config.GlyphOffset = ImVec2(0, 3);
//config.GlyphMinAdvanceX = FontSize * FONTUPSCALE; // Use if you want to make the icon monospaced
static const ImWchar icon_ranges[] = { ICON_MIN_MD, ICON_MAX_16_MD, 0 };
io.Fonts->AddFontFromFileTTF(FONT_ICON_FILE_NAME_MD, FontSize * FONTUPSCALE, &config, icon_ranges);
#endif
io.FontGlobalScale = 1.0f / FONTUPSCALE;
customfontlarge = io.Fonts->AddFontFromFileTTF(fontpath, 20 * font_scale * FONTUPSCALE, NULL, &Generic_ranges_most_needed[0]); //Set as default font.
if (!customfontlarge)
{
customfontlarge = customfont;
}
#ifdef INCLUDEICONFONT
config.MergeMode = true;
config.GlyphOffset = ImVec2(0, 2);
//config.GlyphMinAdvanceX = 20 * font_scale * FONTUPSCALE; // Use if you want to make the icon monospaced
io.Fonts->AddFontFromFileTTF(FONT_ICON_FILE_NAME_MD, FontSize * FONTUPSCALE, &config, icon_ranges);
#endif
}
else
{
customfont = io.Fonts->AddFontDefault();
customfontlarge = io.Fonts->AddFontDefault();
}
defaultfont = io.Fonts->AddFontDefault();
}
void style_dark_ruda( void )
{
// Dark Ruda style by Raikiri from ImThemes
ImGuiStyle& style = ImGui::GetStyle();
style.Alpha = 1.0;
style.DisabledAlpha = 0.6000000238418579;
style.WindowPadding = ImVec2(8.0, 8.0);
style.WindowRounding = 0.0;
style.WindowBorderSize = 1.0;
style.WindowMinSize = ImVec2(32.0, 32.0);
style.WindowTitleAlign = ImVec2(0.0, 0.5);
style.WindowMenuButtonPosition = ImGuiDir_Left;
style.ChildRounding = 0.0;
style.ChildBorderSize = 1.0;
style.PopupRounding = 0.0;
style.PopupBorderSize = 1.0;
style.FramePadding = ImVec2(4.0, 3.0);
style.FrameRounding = 4.0;
style.FrameBorderSize = 0.0;
style.ItemSpacing = ImVec2(8.0, 4.0);
style.ItemInnerSpacing = ImVec2(4.0, 4.0);
style.CellPadding = ImVec2(4.0, 2.0);
style.IndentSpacing = 21.0;
style.ColumnsMinSpacing = 6.0;
style.ScrollbarSize = 14.0;
style.ScrollbarRounding = 9.0;
style.GrabMinSize = 10.0;
style.GrabRounding = 4.0;
style.TabRounding = 4.0;
style.TabBorderSize = 0.0;
style.TabMinWidthForCloseButton = 0.0;
style.ColorButtonPosition = ImGuiDir_Right;
style.ButtonTextAlign = ImVec2(0.5, 0.5);
style.SelectableTextAlign = ImVec2(0.0, 0.0);
style.Colors[ImGuiCol_Text] = ImVec4(0.9490196108818054f, 0.95686274766922f, 0.9764705896377563f, 1.0f);
style.Colors[ImGuiCol_TextDisabled] = ImVec4(0.3568627536296844f, 0.4196078479290009f, 0.4666666686534882f, 1.0f);
style.Colors[ImGuiCol_WindowBg] = ImVec4(0.1098039224743843f, 0.1490196138620377f, 0.168627455830574f, 0.9f);
style.Colors[ImGuiCol_ChildBg] = ImVec4(0.1490196138620377f, 0.1764705926179886f, 0.2196078449487686f, 0.7f);
style.Colors[ImGuiCol_PopupBg] = ImVec4(0.0784313753247261f, 0.0784313753247261f, 0.0784313753247261f, 0.9399999976158142f);
style.Colors[ImGuiCol_Border] = ImVec4(0.0784313753247261f, 0.09803921729326248f, 0.1176470592617989f, 1.0f);
style.Colors[ImGuiCol_BorderShadow] = ImVec4(0.0f, 0.0f, 0.0f, 0.0f);
style.Colors[ImGuiCol_FrameBg] = ImVec4(0.2000000029802322f, 0.2470588237047195f, 0.2862745225429535f, 1.0f);
style.Colors[ImGuiCol_FrameBgHovered] = ImVec4(0.1176470592617989f, 0.2000000029802322f, 0.2784313857555389f, 1.0f);
style.Colors[ImGuiCol_FrameBgActive] = ImVec4(0.08627451211214066f, 0.1176470592617989f, 0.1372549086809158f, 1.0f);
style.Colors[ImGuiCol_TitleBg] = ImVec4(0.08627451211214066f, 0.1176470592617989f, 0.1372549086809158f, 0.6499999761581421f);
style.Colors[ImGuiCol_TitleBgActive] = ImVec4(0.0784313753247261f, 0.09803921729326248f, 0.1176470592617989f, 1.0f);
style.Colors[ImGuiCol_TitleBgCollapsed] = ImVec4(0.0f, 0.0f, 0.0f, 0.5099999904632568f);
style.Colors[ImGuiCol_MenuBarBg] = ImVec4(0.1490196138620377f, 0.1764705926179886f, 0.2196078449487686f, 1.0f);
style.Colors[ImGuiCol_ScrollbarBg] = ImVec4(0.01960784383118153f, 0.01960784383118153f, 0.01960784383118153f, 0.3899999856948853f);
style.Colors[ImGuiCol_ScrollbarGrab] = ImVec4(0.2000000029802322f, 0.2470588237047195f, 0.2862745225429535f, 1.0f);
style.Colors[ImGuiCol_ScrollbarGrabHovered] = ImVec4(0.1764705926179886f, 0.2196078449487686f, 0.2470588237047195f, 1.0f);
style.Colors[ImGuiCol_ScrollbarGrabActive] = ImVec4(0.08627451211214066f, 0.2078431397676468f, 0.3098039329051971f, 1.0f);
style.Colors[ImGuiCol_CheckMark] = ImVec4(0.2784313857555389f, 0.5568627715110779f, 1.0f, 1.0f);
style.Colors[ImGuiCol_SliderGrab] = ImVec4(0.2784313857555389f, 0.5568627715110779f, 1.0f, 1.0f);
style.Colors[ImGuiCol_SliderGrabActive] = ImVec4(0.3686274588108063f, 0.6078431606292725f, 1.0f, 1.0f);
style.Colors[ImGuiCol_Button] = ImVec4(0.2000000029802322f, 0.2470588237047195f, 0.2862745225429535f, 1.0f);
style.Colors[ImGuiCol_ButtonHovered] = ImVec4(0.2784313857555389f, 0.5568627715110779f, 1.0f, 1.0f);
style.Colors[ImGuiCol_ButtonActive] = ImVec4(0.05882352963089943f, 0.529411792755127f, 0.9764705896377563f, 1.0f);
style.Colors[ImGuiCol_Header] = ImVec4(53.0f / 255.0f, 83.0f / 255.0f, 108.0f / 255.0f, 140.0f / 255.0f); // ImVec4(0.2000000029802322, 0.2470588237047195, 0.2862745225429535, 0.550000011920929);
style.Colors[ImGuiCol_HeaderHovered] = ImVec4(0.2588235437870026f, 0.5882353186607361f, 0.9764705896377563f, 0.800000011920929f);
style.Colors[ImGuiCol_HeaderActive] = ImVec4(0.2588235437870026f, 0.5882353186607361f, 0.9764705896377563f, 1.0f);
style.Colors[ImGuiCol_Separator] = ImVec4(0.2000000029802322f, 0.2470588237047195f, 0.2862745225429535f, 1.0f);
style.Colors[ImGuiCol_SeparatorHovered] = ImVec4(0.09803921729326248f, 0.4000000059604645f, 0.7490196228027344f, 0.7799999713897705f);
style.Colors[ImGuiCol_SeparatorActive] = ImVec4(0.09803921729326248f, 0.4000000059604645f, 0.7490196228027344f, 1.0f);
style.Colors[ImGuiCol_ResizeGrip] = ImVec4(0.2588235437870026f, 0.5882353186607361f, 0.9764705896377563f, 0.25f);
style.Colors[ImGuiCol_ResizeGripHovered] = ImVec4(0.2588235437870026f, 0.5882353186607361f, 0.9764705896377563f, 0.6700000166893005f);
style.Colors[ImGuiCol_ResizeGripActive] = ImVec4(0.2588235437870026f, 0.5882353186607361f, 0.9764705896377563f, 0.949999988079071f);
style.Colors[ImGuiCol_Tab] = ImVec4(0.1098039224743843f, 0.1490196138620377f, 0.168627455830574f, 1.0f);
style.Colors[ImGuiCol_TabHovered] = ImVec4(0.2588235437870026f, 0.5882353186607361f, 0.9764705896377563f, 0.800000011920929f);
style.Colors[ImGuiCol_TabActive] = ImVec4(0.2000000029802322f, 0.2470588237047195f, 0.2862745225429535f, 1.0f);
style.Colors[ImGuiCol_TabUnfocused] = ImVec4(0.1098039224743843f, 0.1490196138620377f, 0.168627455830574f, 1.0f);
style.Colors[ImGuiCol_TabUnfocusedActive] = ImVec4(0.1098039224743843f, 0.1490196138620377f, 0.168627455830574f, 1.0f);
style.Colors[ImGuiCol_PlotLines] = ImVec4(0.6078431606292725f, 0.6078431606292725f, 0.6078431606292725f, 1.0f);
style.Colors[ImGuiCol_PlotLinesHovered] = ImVec4(1.0f, 0.4274509847164154f, 0.3490196168422699f, 1.0f);
style.Colors[ImGuiCol_PlotHistogram] = ImVec4(0.8980392217636108f, 0.6980392336845398f, 0.0f, 1.0f);
style.Colors[ImGuiCol_PlotHistogramHovered] = ImVec4(1.0f, 0.6000000238418579f, 0.0f, 1.0f);
style.Colors[ImGuiCol_TableHeaderBg] = ImVec4(0.1882352977991104f, 0.1882352977991104f, 0.2000000029802322f, 1.0f);
style.Colors[ImGuiCol_TableBorderStrong] = ImVec4(0.3098039329051971f, 0.3098039329051971f, 0.3490196168422699f, 1.0f);
style.Colors[ImGuiCol_TableBorderLight] = ImVec4(0.2274509817361832f, 0.2274509817361832f, 0.2470588237047195f, 1.0f);
style.Colors[ImGuiCol_TableRowBg] = ImVec4(0.0f, 0.0f, 0.0f, 0.0f);
style.Colors[ImGuiCol_TableRowBgAlt] = ImVec4(1.0f, 1.0f, 1.0f, 0.05999999865889549f);
style.Colors[ImGuiCol_TextSelectedBg] = ImVec4(0.2588235437870026f, 0.5882353186607361f, 0.9764705896377563f, 0.3499999940395355f);
style.Colors[ImGuiCol_DragDropTarget] = ImVec4(1.0f, 1.0f, 0.0f, 0.8999999761581421f);
style.Colors[ImGuiCol_NavHighlight] = ImVec4(0.2588235437870026f, 0.5882353186607361f, 0.9764705896377563f, 1.0f);
style.Colors[ImGuiCol_NavWindowingHighlight] = ImVec4(1.0f, 1.0f, 1.0f, 0.699999988079071f);
style.Colors[ImGuiCol_NavWindowingDimBg] = ImVec4(0.800000011920929f, 0.800000011920929f, 0.800000011920929f, 0.2000000029802322f);
style.Colors[ImGuiCol_ModalWindowDimBg] = ImVec4(0.800000011920929f, 0.800000011920929f, 0.800000011920929f, 0.3499999940395355f);
}