Files
WickedEngine/Editor/HairParticleWindow.h
T
Turánszki János eff37576b5 Improving window layouts (#532)
* improving component window layouts

* sound window update

* transform window update

* editor top gui animation; delete callback for entity tree

* layer window update

* other layout changes

* grid helper ini

* don't allow negative or zero local scale

* version bump

* camera fps config check if exists
2022-08-26 09:21:19 +02:00

37 lines
818 B
C++

#pragma once
#include "WickedEngine.h"
class EditorComponent;
class MaterialWindow;
class HairParticleWindow : public wi::gui::Window
{
public:
void Create(EditorComponent* editor);
EditorComponent* editor = nullptr;
wi::ecs::Entity entity;
void SetEntity(wi::ecs::Entity entity);
void UpdateData();
wi::HairParticleSystem* GetHair();
wi::gui::ComboBox meshComboBox;
wi::gui::Slider lengthSlider;
wi::gui::Slider stiffnessSlider;
wi::gui::Slider randomnessSlider;
wi::gui::Slider countSlider;
wi::gui::Slider segmentcountSlider;
wi::gui::Slider randomSeedSlider;
wi::gui::Slider viewDistanceSlider;
wi::gui::TextInputField framesXInput;
wi::gui::TextInputField framesYInput;
wi::gui::TextInputField frameCountInput;
wi::gui::TextInputField frameStartInput;
void ResizeLayout() override;
};