eff37576b5
* improving component window layouts * sound window update * transform window update * editor top gui animation; delete callback for entity tree * layer window update * other layout changes * grid helper ini * don't allow negative or zero local scale * version bump * camera fps config check if exists
33 lines
747 B
C++
33 lines
747 B
C++
#pragma once
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#include "WickedEngine.h"
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class EditorComponent;
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class ObjectWindow : public wi::gui::Window
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{
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public:
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void Create(EditorComponent* editor);
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EditorComponent* editor = nullptr;
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wi::ecs::Entity entity;
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void SetEntity(wi::ecs::Entity entity);
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wi::gui::CheckBox renderableCheckBox;
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wi::gui::CheckBox shadowCheckBox;
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wi::gui::Slider ditherSlider;
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wi::gui::Slider cascadeMaskSlider;
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wi::gui::Slider lodSlider;
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wi::gui::ComboBox colorComboBox;
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wi::gui::ColorPicker colorPicker;
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wi::gui::Slider lightmapResolutionSlider;
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wi::gui::ComboBox lightmapSourceUVSetComboBox;
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wi::gui::Button generateLightmapButton;
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wi::gui::Button stopLightmapGenButton;
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wi::gui::Button clearLightmapButton;
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void ResizeLayout() override;
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};
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