Files
WickedEngine/Editor/MaterialWindow.cpp
T
Turánszki János 78dc045dd4 Subsurface Scattering Rewrite (#198)
* draft sss-rewrite

* original shadow culling

* fix: outline postprocess incorrectly removed

* -removed shadowbias and shadowkernel from shaderentities
-removed standard denoise
-refactors
2020-12-03 00:37:22 +01:00

913 lines
34 KiB
C++

#include "stdafx.h"
#include "MaterialWindow.h"
#include "Editor.h"
#include <sstream>
using namespace std;
using namespace wiGraphics;
using namespace wiECS;
using namespace wiScene;
void MaterialWindow::Create(EditorComponent* editor)
{
wiWindow::Create("Material Window");
SetSize(XMFLOAT2(720, 520));
float x = 670, y = 0;
float hei = 18;
float step = hei + 2;
shadowCasterCheckBox.Create("Cast Shadow: ");
shadowCasterCheckBox.SetTooltip("The subset will contribute to the scene shadows if enabled.");
shadowCasterCheckBox.SetPos(XMFLOAT2(670, y += step));
shadowCasterCheckBox.SetSize(XMFLOAT2(hei, hei));
shadowCasterCheckBox.OnClick([&](wiEventArgs args) {
MaterialComponent* material = wiScene::GetScene().materials.GetComponent(entity);
if (material != nullptr)
material->SetCastShadow(args.bValue);
});
AddWidget(&shadowCasterCheckBox);
useVertexColorsCheckBox.Create("Use vertex colors: ");
useVertexColorsCheckBox.SetTooltip("Enable if you want to render the mesh with vertex colors (must have appropriate vertex buffer)");
useVertexColorsCheckBox.SetPos(XMFLOAT2(670, y += step));
useVertexColorsCheckBox.SetSize(XMFLOAT2(hei, hei));
useVertexColorsCheckBox.OnClick([&](wiEventArgs args) {
MaterialComponent* material = wiScene::GetScene().materials.GetComponent(entity);
if (material != nullptr)
material->SetUseVertexColors(args.bValue);
});
AddWidget(&useVertexColorsCheckBox);
specularGlossinessCheckBox.Create("Specular-glossiness workflow: ");
specularGlossinessCheckBox.SetTooltip("If enabled, surface map will be viewed like it contains specular color (RGB) and smoothness (A)");
specularGlossinessCheckBox.SetPos(XMFLOAT2(670, y += step));
specularGlossinessCheckBox.SetSize(XMFLOAT2(hei, hei));
specularGlossinessCheckBox.OnClick([&](wiEventArgs args) {
MaterialComponent* material = wiScene::GetScene().materials.GetComponent(entity);
if (material != nullptr)
material->SetUseSpecularGlossinessWorkflow(args.bValue);
});
AddWidget(&specularGlossinessCheckBox);
occlusionPrimaryCheckBox.Create("Occlusion - Primary: ");
occlusionPrimaryCheckBox.SetTooltip("If enabled, surface map's RED channel will be used as occlusion map");
occlusionPrimaryCheckBox.SetPos(XMFLOAT2(670, y += step));
occlusionPrimaryCheckBox.SetSize(XMFLOAT2(hei, hei));
occlusionPrimaryCheckBox.OnClick([&](wiEventArgs args) {
MaterialComponent* material = wiScene::GetScene().materials.GetComponent(entity);
if (material != nullptr)
material->SetOcclusionEnabled_Primary(args.bValue);
});
AddWidget(&occlusionPrimaryCheckBox);
occlusionSecondaryCheckBox.Create("Occlusion - Secondary: ");
occlusionSecondaryCheckBox.SetTooltip("If enabled, occlusion map's RED channel will be used as occlusion map");
occlusionSecondaryCheckBox.SetPos(XMFLOAT2(670, y += step));
occlusionSecondaryCheckBox.SetSize(XMFLOAT2(hei, hei));
occlusionSecondaryCheckBox.OnClick([&](wiEventArgs args) {
MaterialComponent* material = wiScene::GetScene().materials.GetComponent(entity);
if (material != nullptr)
material->SetOcclusionEnabled_Secondary(args.bValue);
});
AddWidget(&occlusionSecondaryCheckBox);
windCheckBox.Create("Wind: ");
windCheckBox.SetTooltip("If enabled, vertex wind weights will affect how much wind offset affects the subset.");
windCheckBox.SetPos(XMFLOAT2(670, y += step));
windCheckBox.SetSize(XMFLOAT2(hei, hei));
windCheckBox.OnClick([&](wiEventArgs args) {
MaterialComponent* material = wiScene::GetScene().materials.GetComponent(entity);
if (material != nullptr)
material->SetUseWind(args.bValue);
});
AddWidget(&windCheckBox);
x = 520;
float wid = 170;
shaderTypeComboBox.Create("Shader: ");
shaderTypeComboBox.SetTooltip("Select a shader for this material. \nCustom shaders (*) will also show up here (see wiRenderer:RegisterCustomShader() for more info.)\nNote that custom shaders (*) can't select between blend modes, as they are created with an explicit blend mode.");
shaderTypeComboBox.SetPos(XMFLOAT2(x, y += step));
shaderTypeComboBox.SetSize(XMFLOAT2(wid, hei));
shaderTypeComboBox.OnSelect([&](wiEventArgs args) {
MaterialComponent* material = wiScene::GetScene().materials.GetComponent(entity);
if (material != nullptr)
{
if (args.iValue >= MaterialComponent::SHADERTYPE_COUNT)
{
material->SetCustomShaderID(args.iValue - MaterialComponent::SHADERTYPE_COUNT);
blendModeComboBox.SetEnabled(false);
}
else
{
material->shaderType = (MaterialComponent::SHADERTYPE)args.iValue;
material->SetCustomShaderID(-1);
blendModeComboBox.SetEnabled(true);
}
}
});
shaderTypeComboBox.AddItem("PBR");
shaderTypeComboBox.AddItem("PBR + Planar reflections");
shaderTypeComboBox.AddItem("PBR + Par. occl. mapping");
shaderTypeComboBox.AddItem("PBR + Anisotropic");
shaderTypeComboBox.AddItem("Water");
shaderTypeComboBox.AddItem("Cartoon");
shaderTypeComboBox.AddItem("Unlit");
for (auto& x : wiRenderer::GetCustomShaders())
{
shaderTypeComboBox.AddItem("*" + x.name);
}
shaderTypeComboBox.SetEnabled(false);
shaderTypeComboBox.SetMaxVisibleItemCount(5);
AddWidget(&shaderTypeComboBox);
blendModeComboBox.Create("Blend mode: ");
blendModeComboBox.SetPos(XMFLOAT2(x, y += step));
blendModeComboBox.SetSize(XMFLOAT2(wid, hei));
blendModeComboBox.OnSelect([&](wiEventArgs args) {
MaterialComponent* material = wiScene::GetScene().materials.GetComponent(entity);
if (material != nullptr && args.iValue >= 0)
{
material->userBlendMode = (BLENDMODE)args.iValue;
}
});
blendModeComboBox.AddItem("Opaque");
blendModeComboBox.AddItem("Alpha");
blendModeComboBox.AddItem("Premultiplied");
blendModeComboBox.AddItem("Additive");
blendModeComboBox.SetEnabled(false);
blendModeComboBox.SetTooltip("Set the blend mode of the material.");
AddWidget(&blendModeComboBox);
shadingRateComboBox.Create("Shading Rate: ");
shadingRateComboBox.SetTooltip("Select shading rate for this material. \nSelecting larger shading rate will decrease rendering quality of this material, \nbut increases performance.\nDX12 only and requires Tier1 hardware support for variable shading rate");
shadingRateComboBox.SetPos(XMFLOAT2(x, y += step));
shadingRateComboBox.SetSize(XMFLOAT2(wid, hei));
shadingRateComboBox.OnSelect([&](wiEventArgs args) {
MaterialComponent* material = wiScene::GetScene().materials.GetComponent(entity);
if (material != nullptr)
{
material->shadingRate = (SHADING_RATE)args.iValue;
}
});
shadingRateComboBox.AddItem("1X1");
shadingRateComboBox.AddItem("1X2");
shadingRateComboBox.AddItem("2X1");
shadingRateComboBox.AddItem("2X2");
shadingRateComboBox.AddItem("2X4");
shadingRateComboBox.AddItem("4X2");
shadingRateComboBox.AddItem("4X4");
shadingRateComboBox.SetEnabled(false);
shadingRateComboBox.SetMaxVisibleItemCount(4);
AddWidget(&shadingRateComboBox);
// Sliders:
wid = 150;
normalMapSlider.Create(0, 4, 1, 4000, "Normalmap: ");
normalMapSlider.SetTooltip("How much the normal map should distort the face normals (bumpiness).");
normalMapSlider.SetSize(XMFLOAT2(wid, hei));
normalMapSlider.SetPos(XMFLOAT2(x, y += step));
normalMapSlider.OnSlide([&](wiEventArgs args) {
MaterialComponent* material = wiScene::GetScene().materials.GetComponent(entity);
if (material != nullptr)
material->SetNormalMapStrength(args.fValue);
});
AddWidget(&normalMapSlider);
roughnessSlider.Create(0, 1, 0.5f, 1000, "Roughness: ");
roughnessSlider.SetTooltip("Adjust the surface roughness. Rough surfaces are less shiny, more matte.");
roughnessSlider.SetSize(XMFLOAT2(wid, hei));
roughnessSlider.SetPos(XMFLOAT2(x, y += step));
roughnessSlider.OnSlide([&](wiEventArgs args) {
MaterialComponent* material = wiScene::GetScene().materials.GetComponent(entity);
if (material != nullptr)
material->SetRoughness(args.fValue);
});
AddWidget(&roughnessSlider);
reflectanceSlider.Create(0, 1, 0.5f, 1000, "Reflectance: ");
reflectanceSlider.SetTooltip("Adjust the overall surface reflectivity.");
reflectanceSlider.SetSize(XMFLOAT2(wid, hei));
reflectanceSlider.SetPos(XMFLOAT2(x, y += step));
reflectanceSlider.OnSlide([&](wiEventArgs args) {
MaterialComponent* material = wiScene::GetScene().materials.GetComponent(entity);
if (material != nullptr)
material->SetReflectance(args.fValue);
});
AddWidget(&reflectanceSlider);
metalnessSlider.Create(0, 1, 0.0f, 1000, "Metalness: ");
metalnessSlider.SetTooltip("The more metal-like the surface is, the more the its color will contribute to the reflection color.");
metalnessSlider.SetSize(XMFLOAT2(wid, hei));
metalnessSlider.SetPos(XMFLOAT2(x, y += step));
metalnessSlider.OnSlide([&](wiEventArgs args) {
MaterialComponent* material = wiScene::GetScene().materials.GetComponent(entity);
if (material != nullptr)
material->SetMetalness(args.fValue);
});
AddWidget(&metalnessSlider);
alphaRefSlider.Create(0, 1, 1.0f, 1000, "AlphaRef: ");
alphaRefSlider.SetTooltip("Adjust the alpha cutoff threshold. Alpha cutout can affect performance");
alphaRefSlider.SetSize(XMFLOAT2(wid, hei));
alphaRefSlider.SetPos(XMFLOAT2(x, y += step));
alphaRefSlider.OnSlide([&](wiEventArgs args) {
MaterialComponent* material = wiScene::GetScene().materials.GetComponent(entity);
if (material != nullptr)
material->SetAlphaRef(args.fValue);
});
AddWidget(&alphaRefSlider);
refractionIndexSlider.Create(0, 1.0f, 0.02f, 1000, "Refraction Index: ");
refractionIndexSlider.SetTooltip("Adjust the IOR (index of refraction). It controls the amount of distortion of the scene visible through the transparent object. No effect when BlendMode is set to OPAQUE.");
refractionIndexSlider.SetSize(XMFLOAT2(wid, hei));
refractionIndexSlider.SetPos(XMFLOAT2(x, y += step));
refractionIndexSlider.OnSlide([&](wiEventArgs args) {
MaterialComponent* material = wiScene::GetScene().materials.GetComponent(entity);
if (material != nullptr)
material->SetRefractionIndex(args.fValue);
});
AddWidget(&refractionIndexSlider);
emissiveSlider.Create(0, 1, 0.0f, 1000, "Emissive: ");
emissiveSlider.SetTooltip("Adjust the light emission of the surface. The color of the light emitted is that of the color of the material.");
emissiveSlider.SetSize(XMFLOAT2(wid, hei));
emissiveSlider.SetPos(XMFLOAT2(x, y += step));
emissiveSlider.OnSlide([&](wiEventArgs args) {
MaterialComponent* material = wiScene::GetScene().materials.GetComponent(entity);
if (material != nullptr)
material->SetEmissiveStrength(args.fValue);
});
AddWidget(&emissiveSlider);
pomSlider.Create(0, 0.1f, 0.0f, 1000, "Parallax Occlusion Mapping: ");
pomSlider.SetTooltip("Adjust how much the bump map should modulate the surface parallax effect. \nOnly works with PBR + Parallax shader.");
pomSlider.SetSize(XMFLOAT2(wid, hei));
pomSlider.SetPos(XMFLOAT2(x, y += step));
pomSlider.OnSlide([&](wiEventArgs args) {
MaterialComponent* material = wiScene::GetScene().materials.GetComponent(entity);
if (material != nullptr)
material->SetParallaxOcclusionMapping(args.fValue);
});
AddWidget(&pomSlider);
displacementMappingSlider.Create(0, 0.1f, 0.0f, 1000, "Displacement Mapping: ");
displacementMappingSlider.SetTooltip("Adjust how much the bump map should modulate the geometry when using tessellation.");
displacementMappingSlider.SetSize(XMFLOAT2(wid, hei));
displacementMappingSlider.SetPos(XMFLOAT2(x, y += step));
displacementMappingSlider.OnSlide([&](wiEventArgs args) {
MaterialComponent* material = wiScene::GetScene().materials.GetComponent(entity);
if (material != nullptr)
material->SetDisplacementMapping(args.fValue);
});
AddWidget(&displacementMappingSlider);
subsurfaceScatteringSlider.Create(0, 2, 0.0f, 1000, "Subsurface Scattering: ");
subsurfaceScatteringSlider.SetTooltip("Subsurface scattering amount. \nYou can also adjust the subsurface color by selecting it in the color picker");
subsurfaceScatteringSlider.SetSize(XMFLOAT2(wid, hei));
subsurfaceScatteringSlider.SetPos(XMFLOAT2(x, y += step));
subsurfaceScatteringSlider.OnSlide([&](wiEventArgs args) {
MaterialComponent* material = wiScene::GetScene().materials.GetComponent(entity);
if (material != nullptr)
material->SetSubsurfaceScatteringAmount(args.fValue);
});
AddWidget(&subsurfaceScatteringSlider);
texAnimFrameRateSlider.Create(0, 60, 0, 60, "Texcoord anim FPS: ");
texAnimFrameRateSlider.SetTooltip("Adjust the texture animation frame rate (frames per second). Any value above 0 will make the material dynamic.");
texAnimFrameRateSlider.SetSize(XMFLOAT2(wid, hei));
texAnimFrameRateSlider.SetPos(XMFLOAT2(x, y += step));
texAnimFrameRateSlider.OnSlide([&](wiEventArgs args) {
MaterialComponent* material = wiScene::GetScene().materials.GetComponent(entity);
if (material != nullptr)
{
material->texAnimFrameRate = args.fValue;
}
});
AddWidget(&texAnimFrameRateSlider);
texAnimDirectionSliderU.Create(-0.05f, 0.05f, 0, 1000, "Texcoord anim U: ");
texAnimDirectionSliderU.SetTooltip("Adjust the texture animation speed along the U direction in texture space.");
texAnimDirectionSliderU.SetSize(XMFLOAT2(wid, hei));
texAnimDirectionSliderU.SetPos(XMFLOAT2(x, y += step));
texAnimDirectionSliderU.OnSlide([&](wiEventArgs args) {
MaterialComponent* material = wiScene::GetScene().materials.GetComponent(entity);
if (material != nullptr)
{
material->texAnimDirection.x = args.fValue;
}
});
AddWidget(&texAnimDirectionSliderU);
texAnimDirectionSliderV.Create(-0.05f, 0.05f, 0, 1000, "Texcoord anim V: ");
texAnimDirectionSliderV.SetTooltip("Adjust the texture animation speed along the V direction in texture space.");
texAnimDirectionSliderV.SetSize(XMFLOAT2(wid, hei));
texAnimDirectionSliderV.SetPos(XMFLOAT2(x, y += step));
texAnimDirectionSliderV.OnSlide([&](wiEventArgs args) {
MaterialComponent* material = wiScene::GetScene().materials.GetComponent(entity);
if (material != nullptr)
{
material->texAnimDirection.y = args.fValue;
}
});
AddWidget(&texAnimDirectionSliderV);
texMulSliderX.Create(0.01f, 10.0f, 0, 1000, "Texture TileSize X: ");
texMulSliderX.SetTooltip("Adjust the texture mapping size.");
texMulSliderX.SetSize(XMFLOAT2(wid, hei));
texMulSliderX.SetPos(XMFLOAT2(x, y += step));
texMulSliderX.OnSlide([&](wiEventArgs args) {
MaterialComponent* material = wiScene::GetScene().materials.GetComponent(entity);
if (material != nullptr)
{
material->SetDirty();
material->texMulAdd.x = args.fValue;
}
});
AddWidget(&texMulSliderX);
texMulSliderY.Create(0.01f, 10.0f, 0, 1000, "Texture TileSize Y: ");
texMulSliderY.SetTooltip("Adjust the texture mapping size.");
texMulSliderY.SetSize(XMFLOAT2(wid, hei));
texMulSliderY.SetPos(XMFLOAT2(x, y += step));
texMulSliderY.OnSlide([&](wiEventArgs args) {
MaterialComponent* material = wiScene::GetScene().materials.GetComponent(entity);
if (material != nullptr)
{
material->SetDirty();
material->texMulAdd.y = args.fValue;
}
});
AddWidget(&texMulSliderY);
// Textures:
x = 10;
y = 0;
hei = 20;
step = hei + 2;
materialNameField.Create("MaterialName");
materialNameField.SetTooltip("Set a name for the material...");
materialNameField.SetPos(XMFLOAT2(10, y += step));
materialNameField.SetSize(XMFLOAT2(300, hei));
materialNameField.OnInputAccepted([=](wiEventArgs args) {
NameComponent* name = wiScene::GetScene().names.GetComponent(entity);
if (name != nullptr)
{
*name = args.sValue;
editor->RefreshSceneGraphView();
}
});
AddWidget(&materialNameField);
newMaterialButton.Create("New Material");
newMaterialButton.SetPos(XMFLOAT2(10 + 5 + 300, y));
newMaterialButton.SetSize(XMFLOAT2(100, hei));
newMaterialButton.OnClick([=](wiEventArgs args) {
Scene& scene = wiScene::GetScene();
Entity entity = scene.Entity_CreateMaterial("editorMaterial");
editor->ClearSelected();
editor->AddSelected(entity);
editor->RefreshSceneGraphView();
SetEntity(entity);
});
AddWidget(&newMaterialButton);
texture_baseColor_Label.Create("BaseColorMap: ");
texture_baseColor_Label.SetPos(XMFLOAT2(x, y += step));
texture_baseColor_Label.SetSize(XMFLOAT2(120, 20));
AddWidget(&texture_baseColor_Label);
texture_baseColor_Button.Create("BaseColor");
texture_baseColor_Button.SetText("");
texture_baseColor_Button.SetTooltip("Load the basecolor texture. RGB: Albedo Base Color, A: Opacity");
texture_baseColor_Button.SetPos(XMFLOAT2(x + 122, y));
texture_baseColor_Button.SetSize(XMFLOAT2(260, 20));
texture_baseColor_Button.OnClick([&](wiEventArgs args) {
MaterialComponent* material = wiScene::GetScene().materials.GetComponent(entity);
if (material == nullptr)
return;
if (material->baseColorMap != nullptr)
{
material->baseColorMap = nullptr;
material->baseColorMapName = "";
material->SetDirty();
texture_baseColor_Button.SetText("");
}
else
{
wiHelper::FileDialogParams params;
params.type = wiHelper::FileDialogParams::OPEN;
params.description = "Texture";
params.extensions.push_back("dds");
params.extensions.push_back("png");
params.extensions.push_back("jpg");
params.extensions.push_back("tga");
wiHelper::FileDialog(params, [this, material](std::string fileName) {
wiEvent::Subscribe_Once(SYSTEM_EVENT_THREAD_SAFE_POINT, [=](uint64_t userdata) {
material->baseColorMap = wiResourceManager::Load(fileName);
material->baseColorMapName = fileName;
material->SetDirty();
texture_baseColor_Button.SetText(wiHelper::GetFileNameFromPath(fileName));
});
});
}
});
AddWidget(&texture_baseColor_Button);
texture_baseColor_uvset_Field.Create("uvset_baseColor");
texture_baseColor_uvset_Field.SetText("");
texture_baseColor_uvset_Field.SetTooltip("uv set number");
texture_baseColor_uvset_Field.SetPos(XMFLOAT2(x + 392, y));
texture_baseColor_uvset_Field.SetSize(XMFLOAT2(20, 20));
texture_baseColor_uvset_Field.OnInputAccepted([&](wiEventArgs args) {
MaterialComponent* material = wiScene::GetScene().materials.GetComponent(entity);
if (material != nullptr)
{
material->SetUVSet_BaseColorMap(args.iValue);
}
});
AddWidget(&texture_baseColor_uvset_Field);
texture_normal_Label.Create("NormalMap: ");
texture_normal_Label.SetPos(XMFLOAT2(x, y += step));
texture_normal_Label.SetSize(XMFLOAT2(120, 20));
AddWidget(&texture_normal_Label);
texture_normal_Button.Create("NormalMap");
texture_normal_Button.SetText("");
texture_normal_Button.SetTooltip("Load the normalmap texture. RGB: Normal");
texture_normal_Button.SetPos(XMFLOAT2(x + 122, y));
texture_normal_Button.SetSize(XMFLOAT2(260, 20));
texture_normal_Button.OnClick([&](wiEventArgs args) {
MaterialComponent* material = wiScene::GetScene().materials.GetComponent(entity);
if (material == nullptr)
return;
if (material->normalMap != nullptr)
{
material->normalMap = nullptr;
material->normalMapName = "";
material->SetDirty();
texture_normal_Button.SetText("");
}
else
{
wiHelper::FileDialogParams params;
params.type = wiHelper::FileDialogParams::OPEN;
params.description = "Texture";
params.extensions.push_back("dds");
params.extensions.push_back("png");
params.extensions.push_back("jpg");
params.extensions.push_back("tga");
wiHelper::FileDialog(params, [this, material](std::string fileName) {
wiEvent::Subscribe_Once(SYSTEM_EVENT_THREAD_SAFE_POINT, [=](uint64_t userdata) {
material->normalMap = wiResourceManager::Load(fileName);
material->normalMapName = fileName;
material->SetDirty();
texture_normal_Button.SetText(wiHelper::GetFileNameFromPath(fileName));
});
});
}
});
AddWidget(&texture_normal_Button);
texture_normal_uvset_Field.Create("uvset_normal");
texture_normal_uvset_Field.SetText("");
texture_normal_uvset_Field.SetTooltip("uv set number");
texture_normal_uvset_Field.SetPos(XMFLOAT2(x + 392, y));
texture_normal_uvset_Field.SetSize(XMFLOAT2(20, 20));
texture_normal_uvset_Field.OnInputAccepted([&](wiEventArgs args) {
MaterialComponent* material = wiScene::GetScene().materials.GetComponent(entity);
if (material != nullptr)
{
material->SetUVSet_NormalMap(args.iValue);
}
});
AddWidget(&texture_normal_uvset_Field);
texture_surface_Label.Create("SurfaceMap: ");
texture_surface_Label.SetPos(XMFLOAT2(x, y += step));
texture_surface_Label.SetSize(XMFLOAT2(120, 20));
AddWidget(&texture_surface_Label);
texture_surface_Button.Create("SurfaceMap");
texture_surface_Button.SetText("");
texture_surface_Button.SetTooltip("Load the surface property texture: R: Occlusion, G: Roughness, B: Metalness, A: Reflectance");
texture_surface_Button.SetPos(XMFLOAT2(x + 122, y));
texture_surface_Button.SetSize(XMFLOAT2(260, 20));
texture_surface_Button.OnClick([&](wiEventArgs args) {
MaterialComponent* material = wiScene::GetScene().materials.GetComponent(entity);
if (material == nullptr)
return;
if (material->surfaceMap != nullptr)
{
material->surfaceMap = nullptr;
material->surfaceMapName = "";
material->SetDirty();
texture_surface_Button.SetText("");
}
else
{
wiHelper::FileDialogParams params;
params.type = wiHelper::FileDialogParams::OPEN;
params.description = "Texture";
params.extensions.push_back("dds");
params.extensions.push_back("png");
params.extensions.push_back("jpg");
params.extensions.push_back("tga");
wiHelper::FileDialog(params, [this, material](std::string fileName) {
wiEvent::Subscribe_Once(SYSTEM_EVENT_THREAD_SAFE_POINT, [=](uint64_t userdata) {
material->surfaceMap = wiResourceManager::Load(fileName);
material->surfaceMapName = fileName;
material->SetDirty();
texture_surface_Button.SetText(wiHelper::GetFileNameFromPath(fileName));
});
});
}
});
AddWidget(&texture_surface_Button);
texture_surface_uvset_Field.Create("uvset_surface");
texture_surface_uvset_Field.SetText("");
texture_surface_uvset_Field.SetTooltip("uv set number");
texture_surface_uvset_Field.SetPos(XMFLOAT2(x + 392, y));
texture_surface_uvset_Field.SetSize(XMFLOAT2(20, 20));
texture_surface_uvset_Field.OnInputAccepted([&](wiEventArgs args) {
MaterialComponent* material = wiScene::GetScene().materials.GetComponent(entity);
if (material != nullptr)
{
material->SetUVSet_SurfaceMap(args.iValue);
}
});
AddWidget(&texture_surface_uvset_Field);
texture_emissive_Label.Create("EmissiveMap: ");
texture_emissive_Label.SetPos(XMFLOAT2(x, y += step));
texture_emissive_Label.SetSize(XMFLOAT2(120, 20));
AddWidget(&texture_emissive_Label);
texture_emissive_Button.Create("EmissiveMap");
texture_emissive_Button.SetText("");
texture_emissive_Button.SetTooltip("Load the emissive map texture.");
texture_emissive_Button.SetPos(XMFLOAT2(x + 122, y));
texture_emissive_Button.SetSize(XMFLOAT2(260, 20));
texture_emissive_Button.OnClick([&](wiEventArgs args) {
MaterialComponent* material = wiScene::GetScene().materials.GetComponent(entity);
if (material == nullptr)
return;
if (material->emissiveMap != nullptr)
{
material->emissiveMap = nullptr;
material->emissiveMapName = "";
material->SetDirty();
texture_emissive_Button.SetText("");
}
else
{
wiHelper::FileDialogParams params;
params.type = wiHelper::FileDialogParams::OPEN;
params.description = "Texture";
params.extensions.push_back("dds");
params.extensions.push_back("png");
params.extensions.push_back("jpg");
params.extensions.push_back("tga");
wiHelper::FileDialog(params, [this, material](std::string fileName) {
wiEvent::Subscribe_Once(SYSTEM_EVENT_THREAD_SAFE_POINT, [=](uint64_t userdata) {
material->emissiveMap = wiResourceManager::Load(fileName);
material->emissiveMapName = fileName;
material->SetDirty();
texture_emissive_Button.SetText(wiHelper::GetFileNameFromPath(fileName));
});
});
}
});
AddWidget(&texture_emissive_Button);
texture_emissive_uvset_Field.Create("uvset_emissive");
texture_emissive_uvset_Field.SetText("");
texture_emissive_uvset_Field.SetTooltip("uv set number");
texture_emissive_uvset_Field.SetPos(XMFLOAT2(x + 392, y));
texture_emissive_uvset_Field.SetSize(XMFLOAT2(20, 20));
texture_emissive_uvset_Field.OnInputAccepted([&](wiEventArgs args) {
MaterialComponent* material = wiScene::GetScene().materials.GetComponent(entity);
if (material != nullptr)
{
material->SetUVSet_EmissiveMap(args.iValue);
}
});
AddWidget(&texture_emissive_uvset_Field);
texture_displacement_Label.Create("DisplacementMap: ");
texture_displacement_Label.SetPos(XMFLOAT2(x, y += step));
texture_displacement_Label.SetSize(XMFLOAT2(120, 20));
AddWidget(&texture_displacement_Label);
texture_displacement_Button.Create("DisplacementMap");
texture_displacement_Button.SetText("");
texture_displacement_Button.SetTooltip("Load the displacement map texture.");
texture_displacement_Button.SetPos(XMFLOAT2(x + 122, y));
texture_displacement_Button.SetSize(XMFLOAT2(260, 20));
texture_displacement_Button.OnClick([&](wiEventArgs args) {
MaterialComponent* material = wiScene::GetScene().materials.GetComponent(entity);
if (material == nullptr)
return;
if (material->displacementMap != nullptr)
{
material->displacementMap = nullptr;
material->displacementMapName = "";
material->SetDirty();
texture_displacement_Button.SetText("");
}
else
{
wiHelper::FileDialogParams params;
params.type = wiHelper::FileDialogParams::OPEN;
params.description = "Texture";
params.extensions.push_back("dds");
params.extensions.push_back("png");
params.extensions.push_back("jpg");
params.extensions.push_back("tga");
wiHelper::FileDialog(params, [this, material](std::string fileName) {
wiEvent::Subscribe_Once(SYSTEM_EVENT_THREAD_SAFE_POINT, [=](uint64_t userdata) {
material->displacementMap = wiResourceManager::Load(fileName);
material->displacementMapName = fileName;
material->SetDirty();
texture_displacement_Button.SetText(wiHelper::GetFileNameFromPath(fileName));
});
});
}
});
AddWidget(&texture_displacement_Button);
texture_displacement_uvset_Field.Create("uvset_displacement");
texture_displacement_uvset_Field.SetText("");
texture_displacement_uvset_Field.SetTooltip("uv set number");
texture_displacement_uvset_Field.SetPos(XMFLOAT2(x + 392, y));
texture_displacement_uvset_Field.SetSize(XMFLOAT2(20, 20));
texture_displacement_uvset_Field.OnInputAccepted([&](wiEventArgs args) {
MaterialComponent* material = wiScene::GetScene().materials.GetComponent(entity);
if (material != nullptr)
{
material->SetUVSet_DisplacementMap(args.iValue);
}
});
AddWidget(&texture_displacement_uvset_Field);
texture_occlusion_Label.Create("OcclusionMap: ");
texture_occlusion_Label.SetPos(XMFLOAT2(x, y += step));
texture_occlusion_Label.SetSize(XMFLOAT2(120, 20));
AddWidget(&texture_occlusion_Label);
texture_occlusion_Button.Create("OcclusionMap");
texture_occlusion_Button.SetText("");
texture_occlusion_Button.SetTooltip("Load the occlusion map texture. R: occlusion factor");
texture_occlusion_Button.SetPos(XMFLOAT2(x + 122, y));
texture_occlusion_Button.SetSize(XMFLOAT2(260, 20));
texture_occlusion_Button.OnClick([&](wiEventArgs args) {
MaterialComponent* material = wiScene::GetScene().materials.GetComponent(entity);
if (material == nullptr)
return;
if (material->occlusionMap != nullptr)
{
material->occlusionMap = nullptr;
material->occlusionMapName = "";
material->SetDirty();
texture_occlusion_Button.SetText("");
}
else
{
wiHelper::FileDialogParams params;
params.type = wiHelper::FileDialogParams::OPEN;
params.description = "Texture";
params.extensions.push_back("dds");
params.extensions.push_back("png");
params.extensions.push_back("jpg");
params.extensions.push_back("tga");
wiHelper::FileDialog(params, [this, material](std::string fileName) {
wiEvent::Subscribe_Once(SYSTEM_EVENT_THREAD_SAFE_POINT, [=](uint64_t userdata) {
material->occlusionMap = wiResourceManager::Load(fileName);
material->occlusionMapName = fileName;
material->SetDirty();
texture_occlusion_Button.SetText(wiHelper::GetFileNameFromPath(fileName));
});
});
}
});
AddWidget(&texture_occlusion_Button);
texture_occlusion_uvset_Field.Create("uvset_occlusion");
texture_occlusion_uvset_Field.SetText("");
texture_occlusion_uvset_Field.SetTooltip("uv set number");
texture_occlusion_uvset_Field.SetPos(XMFLOAT2(x + 392, y));
texture_occlusion_uvset_Field.SetSize(XMFLOAT2(20, 20));
texture_occlusion_uvset_Field.OnInputAccepted([&](wiEventArgs args) {
MaterialComponent* material = wiScene::GetScene().materials.GetComponent(entity);
if (material != nullptr)
{
material->SetUVSet_OcclusionMap(args.iValue);
}
});
AddWidget(&texture_occlusion_uvset_Field);
y = 180;
colorComboBox.Create("Color picker mode: ");
colorComboBox.SetSize(XMFLOAT2(120, hei));
colorComboBox.SetPos(XMFLOAT2(x + 150, y += step));
colorComboBox.AddItem("Base color");
colorComboBox.AddItem("Emissive color");
colorComboBox.AddItem("Subsurface color");
colorComboBox.SetTooltip("Choose the destination data of the color picker.");
AddWidget(&colorComboBox);
y += 10;
colorPicker.Create("Color", false);
colorPicker.SetPos(XMFLOAT2(10, y += step));
colorPicker.SetVisible(true);
colorPicker.SetEnabled(true);
colorPicker.OnColorChanged([&](wiEventArgs args) {
MaterialComponent* material = wiScene::GetScene().materials.GetComponent(entity);
if (material != nullptr)
{
switch (colorComboBox.GetSelected())
{
default:
case 0:
material->SetBaseColor(args.color.toFloat4());
break;
case 1:
{
XMFLOAT3 col = args.color.toFloat3();
material->SetEmissiveColor(XMFLOAT4(col.x, col.y, col.z, material->GetEmissiveStrength()));
}
break;
case 2:
material->SetSubsurfaceScatteringColor(args.color.toFloat3());
break;
}
}
});
AddWidget(&colorPicker);
Translate(XMFLOAT3((float)wiRenderer::GetDevice()->GetScreenWidth() - 880, 120, 0));
SetVisible(false);
SetEntity(INVALID_ENTITY);
}
void MaterialWindow::SetEntity(Entity entity)
{
this->entity = entity;
Scene& scene = wiScene::GetScene();
MaterialComponent* material = scene.materials.GetComponent(entity);
if (material != nullptr)
{
SetEnabled(true);
const NameComponent& name = *scene.names.GetComponent(entity);
materialNameField.SetValue(name.name);
shadowCasterCheckBox.SetCheck(material->IsCastingShadow());
useVertexColorsCheckBox.SetCheck(material->IsUsingVertexColors());
specularGlossinessCheckBox.SetCheck(material->IsUsingSpecularGlossinessWorkflow());
occlusionPrimaryCheckBox.SetCheck(material->IsOcclusionEnabled_Primary());
occlusionSecondaryCheckBox.SetCheck(material->IsOcclusionEnabled_Secondary());
windCheckBox.SetCheck(material->IsUsingWind());
normalMapSlider.SetValue(material->normalMapStrength);
roughnessSlider.SetValue(material->roughness);
reflectanceSlider.SetValue(material->reflectance);
metalnessSlider.SetValue(material->metalness);
refractionIndexSlider.SetValue(material->refractionIndex);
emissiveSlider.SetValue(material->emissiveColor.w);
pomSlider.SetValue(material->parallaxOcclusionMapping);
displacementMappingSlider.SetValue(material->displacementMapping);
subsurfaceScatteringSlider.SetValue(material->subsurfaceScattering.w);
texAnimFrameRateSlider.SetValue(material->texAnimFrameRate);
texAnimDirectionSliderU.SetValue(material->texAnimDirection.x);
texAnimDirectionSliderV.SetValue(material->texAnimDirection.y);
texMulSliderX.SetValue(material->texMulAdd.x);
texMulSliderY.SetValue(material->texMulAdd.y);
alphaRefSlider.SetValue(material->alphaRef);
blendModeComboBox.SetSelected((int)material->userBlendMode);
if (material->GetCustomShaderID() >= 0)
{
shaderTypeComboBox.SetSelected(MaterialComponent::SHADERTYPE_COUNT + material->GetCustomShaderID());
}
else
{
shaderTypeComboBox.SetSelected((int)material->shaderType);
}
shadingRateComboBox.SetSelected((int)material->shadingRate);
texture_baseColor_Button.SetText(wiHelper::GetFileNameFromPath(material->baseColorMapName));
texture_normal_Button.SetText(wiHelper::GetFileNameFromPath(material->normalMapName));
texture_surface_Button.SetText(wiHelper::GetFileNameFromPath(material->surfaceMapName));
texture_displacement_Button.SetText(wiHelper::GetFileNameFromPath(material->displacementMapName));
texture_emissive_Button.SetText(wiHelper::GetFileNameFromPath(material->emissiveMapName));
texture_occlusion_Button.SetText(wiHelper::GetFileNameFromPath(material->occlusionMapName));
texture_baseColor_uvset_Field.SetText(std::to_string(material->uvset_baseColorMap));
texture_normal_uvset_Field.SetText(std::to_string(material->uvset_normalMap));
texture_surface_uvset_Field.SetText(std::to_string(material->uvset_surfaceMap));
texture_displacement_uvset_Field.SetText(std::to_string(material->uvset_displacementMap));
texture_emissive_uvset_Field.SetText(std::to_string(material->uvset_emissiveMap));
texture_occlusion_uvset_Field.SetText(std::to_string(material->uvset_occlusionMap));
colorComboBox.SetEnabled(true);
colorPicker.SetEnabled(true);
switch (colorComboBox.GetSelected())
{
default:
case 0:
colorPicker.SetPickColor(wiColor::fromFloat4(material->baseColor));
break;
case 1:
colorPicker.SetPickColor(wiColor::fromFloat3(XMFLOAT3(material->emissiveColor.x, material->emissiveColor.y, material->emissiveColor.z)));
break;
case 2:
colorPicker.SetPickColor(wiColor::fromFloat3(XMFLOAT3(material->subsurfaceScattering.x, material->subsurfaceScattering.y, material->subsurfaceScattering.z)));
break;
}
switch (material->shaderType)
{
case MaterialComponent::SHADERTYPE_PBR_ANISOTROPIC:
pomSlider.SetText("Anisotropy: ");
pomSlider.SetTooltip("Adjust anisotropy specular effect. \nOnly works with PBR + Anisotropic shader.");
pomSlider.SetRange(0, 0.99f);
break;
case MaterialComponent::SHADERTYPE_PBR_PARALLAXOCCLUSIONMAPPING:
pomSlider.SetText("Parallax Occlusion Mapping: ");
pomSlider.SetTooltip("Adjust how much the bump map should modulate the surface parallax effect. \nOnly works with PBR + Parallax shader.");
pomSlider.SetRange(0, 0.1f);
break;
default:
pomSlider.SetEnabled(false);
break;
}
shadingRateComboBox.SetEnabled(wiRenderer::GetDevice()->CheckCapability(GRAPHICSDEVICE_CAPABILITY_VARIABLE_RATE_SHADING));
}
else
{
materialNameField.SetValue("No material selected");
SetEnabled(false);
colorComboBox.SetEnabled(false);
colorPicker.SetEnabled(false);
texture_baseColor_Button.SetText("");
texture_normal_Button.SetText("");
texture_surface_Button.SetText("");
texture_displacement_Button.SetText("");
texture_emissive_Button.SetText("");
texture_occlusion_Button.SetText("");
texture_baseColor_uvset_Field.SetText("");
texture_normal_uvset_Field.SetText("");
texture_surface_uvset_Field.SetText("");
texture_displacement_uvset_Field.SetText("");
texture_emissive_uvset_Field.SetText("");
texture_occlusion_uvset_Field.SetText("");
}
newMaterialButton.SetEnabled(true);
}