Files
WickedEngine/WickedEngine/wiLua.cpp
T

690 lines
16 KiB
C++

#include "wiLua.h"
#include "wiLua_Globals.h"
#include "wiBacklog.h"
#include "wiHelper.h"
#include "wiApplication_BindLua.h"
#include "wiRenderPath_BindLua.h"
#include "wiRenderPath2D_BindLua.h"
#include "wiLoadingScreen_BindLua.h"
#include "wiRenderPath3D_BindLua.h"
#include "wiTexture_BindLua.h"
#include "wiRenderer_BindLua.h"
#include "wiAudio_BindLua.h"
#include "wiSprite_BindLua.h"
#include "wiImageParams_BindLua.h"
#include "wiSpriteAnim_BindLua.h"
#include "wiScene_BindLua.h"
#include "wiMath_BindLua.h"
#include "wiInput_BindLua.h"
#include "wiSpriteFont_BindLua.h"
#include "wiBacklog_BindLua.h"
#include "wiNetwork_BindLua.h"
#include "wiPrimitive_BindLua.h"
#include "wiPhysics_BindLua.h"
#include "wiVoxelGrid_BindLua.h"
#include "wiPathQuery_BindLua.h"
#include "wiTrailRenderer_BindLua.h"
#include "wiAsync_BindLua.h"
#include "wiTimer.h"
#include "wiVector.h"
#include "wiVersion.h"
#include <memory>
namespace wi::lua
{
static constexpr const char* WILUA_ERROR_PREFIX = "[Lua Error] ";
struct LuaInternal
{
lua_State* m_luaState = NULL;
~LuaInternal()
{
if (m_luaState != NULL)
{
lua_close(m_luaState);
}
}
};
LuaInternal& lua_internal()
{
static LuaInternal luainternal;
return luainternal;
}
wi::Application* editorApplication = nullptr;
wi::RenderPath* editorRenderPath = nullptr;
int IsThisEditor(lua_State* L)
{
bool ret = editorApplication != nullptr && editorRenderPath != nullptr;
wi::lua::SSetBool(L, ret);
return 1;
}
int ReturnToEditor(lua_State* L)
{
if (editorApplication != nullptr && editorRenderPath != nullptr)
{
KillProcesses();
editorApplication->ActivatePath(editorRenderPath);
}
return 0;
}
void PostErrorMsg(lua_State* L)
{
const char* str = lua_tostring(L, -1);
if (str == nullptr)
return;
std::string ss;
ss += WILUA_ERROR_PREFIX;
ss += str;
wi::backlog::post(ss, wi::backlog::LogLevel::Error);
lua_pop(L, 1); // remove error message
ReturnToEditor(L);
}
void PostErrorMsg()
{
PostErrorMsg(lua_internal().m_luaState);
}
uint32_t GeneratePID()
{
static std::atomic<uint32_t> scriptpid_next{ 0 + 1 };
return scriptpid_next.fetch_add(1);
}
uint32_t AttachScriptParameters(std::string& script, const std::string& filename, uint32_t PID, const std::string& customparameters_prepend, const std::string& customparameters_append)
{
static const std::string persistent_inject =
"local runProcess = function(func) "
" success, co = Internal_runProcess(script_file(), script_pid(), func);"
" return success, co;"
"end;"
"if _ENV.PROCESSES_DATA[script_pid()] == nil then"
" _ENV.PROCESSES_DATA[script_pid()] = { _INITIALIZED = -1 };"
"end;"
"if _ENV.PROCESSES_DATA[script_pid()]._INITIALIZED < 1 then"
" _ENV.PROCESSES_DATA[script_pid()]._INITIALIZED = _ENV.PROCESSES_DATA[script_pid()]._INITIALIZED + 1;"
"end;";
// Make sure the file path doesn't contain backslash characters, replace them with forward slash.
// - backslash would be recognized by lua as escape character
// - the path string could be coming from unknown location (content, programmer, filepicker), so always do this
std::string filepath = filename;
std::replace(filepath.begin(), filepath.end(), '\\', '/');
std::string dynamic_inject = "--[[" + filepath + "--]]";
dynamic_inject += "local function script_file() return \"" + filepath + "\" end;";
dynamic_inject += "local function script_pid() return \"" + std::to_string(PID) + "\" end;";
dynamic_inject += "local function script_dir() return \"" + wi::helper::GetDirectoryFromPath(filepath) + "\" end;";
dynamic_inject += persistent_inject;
script = dynamic_inject + customparameters_prepend + script + customparameters_append;
return PID;
}
int Internal_DoFile(lua_State* L)
{
int argc = SGetArgCount(L);
if (argc > 0)
{
uint32_t PID;
std::string filename = SGetString(L, 1);
if (argc >= 2)
{
PID = SGetInt(L, 2);
}
else
{
PID = GeneratePID();
}
std::string customparameters_prepend;
if(argc >= 3) customparameters_prepend = SGetString(L, 3);
std::string customparameters_append;
if(argc >= 4) customparameters_prepend = SGetString(L, 4);
wi::vector<uint8_t> filedata;
if (wi::helper::FileRead(filename, filedata))
{
std::string command = std::string(filedata.begin(), filedata.end());
PID = AttachScriptParameters(command, filename, PID, customparameters_prepend, customparameters_append);
lua_settop(L, 0);
int status = luaL_loadstring(L, command.c_str());
if (status == 0)
{
status = lua_pcall(L, 0, LUA_MULTRET, 0);
}
if (status == 0)
{
int argc = lua_gettop(L);
SSetString(L, std::to_string(PID)); // the PID will be an extra return for dofile after all other returns
return ++argc;
}
else
{
PostErrorMsg(L);
return 0;
}
}
}
else
{
SError(L, "dofile(string filename) not enough arguments!");
}
return 0;
}
int Internal_DoBinaryFile(lua_State* L)
{
int argc = SGetArgCount(L);
if (argc > 0)
{
std::string filename = SGetString(L, 1);
if (wi::lua::RunBinaryFile(filename))
{
return 0;
}
wi::lua::SError(L, "dobinaryfile(string filename): File could not be read!");
}
wi::lua::SError(L, "dobinaryfile(string filename): Not enough arguments!");
return 0;
}
int Internal_CompileBinaryFile(lua_State* L)
{
int argc = SGetArgCount(L);
if (argc > 1)
{
std::string filename_src = SGetString(L, 1);
std::string filename_dst = SGetString(L, 2);
wi::vector<uint8_t> data;
if (wi::lua::CompileFile(filename_src, data))
{
wi::helper::FileWrite(filename_dst, data.data(), data.size());
return 0;
}
wi::lua::SError(L, "compilebinaryfile(string filename_src, filename_dst): Source file could not be read, or compilation failed!");
}
wi::lua::SError(L, "compilebinaryfile(string filename_src, filename_dst): Not enough arguments!");
return 0;
}
int IsThisDebugBuild(lua_State* L)
{
#ifdef _DEBUG
SSetBool(L, true);
#else
SSetBool(L, false);
#endif
return 1;
}
int GetVersionMajor(lua_State* L)
{
SSetInt(L, wi::version::GetMajor());
return 1;
}
int GetVersionMinor(lua_State* L)
{
SSetInt(L, wi::version::GetMinor());
return 1;
}
int GetVersionRevision(lua_State* L)
{
SSetInt(L, wi::version::GetRevision());
return 1;
}
int GetVersionString(lua_State* L)
{
SSetString(L, wi::version::GetVersionString());
return 1;
}
int GetCreditsString(lua_State* L)
{
SSetString(L, wi::version::GetCreditsString());
return 1;
}
int GetSupportersString(lua_State* L)
{
SSetString(L, wi::version::GetSupportersString());
return 1;
}
void Initialize()
{
if (lua_internal().m_luaState != nullptr)
return; // already initialized
wi::Timer timer;
lua_internal().m_luaState = luaL_newstate();
luaL_openlibs(lua_internal().m_luaState);
RegisterFunc("dofile", Internal_DoFile);
RegisterFunc("dobinaryfile", Internal_DoBinaryFile);
RegisterFunc("compilebinaryfile", Internal_CompileBinaryFile);
RunText(wiLua_Globals);
RegisterFunc("IsThisEditor", IsThisEditor);
RegisterFunc("ReturnToEditor", ReturnToEditor);
RegisterFunc("IsThisDebugBuild", IsThisDebugBuild);
RegisterFunc("GetVersionMajor", GetVersionMajor);
RegisterFunc("GetVersionMinor", GetVersionMinor);
RegisterFunc("GetVersionRevision", GetVersionRevision);
RegisterFunc("GetVersionString", GetVersionString);
RegisterFunc("GetCreditsString", GetCreditsString);
RegisterFunc("GetSupportersString", GetSupportersString);
Vector_BindLua::Bind();
Matrix_BindLua::Bind();
Application_BindLua::Bind();
Canvas_BindLua::Bind();
RenderPath_BindLua::Bind();
RenderPath2D_BindLua::Bind();
LoadingScreen_BindLua::Bind();
RenderPath3D_BindLua::Bind();
Texture_BindLua::Bind();
renderer::Bind();
Audio_BindLua::Bind();
Sprite_BindLua::Bind();
ImageParams_BindLua::Bind();
SpriteAnim_BindLua::Bind();
scene::Bind();
Input_BindLua::Bind();
SpriteFont_BindLua::Bind();
backlog::Bind();
Network_BindLua::Bind();
primitive::Bind();
Physics_BindLua::Bind();
VoxelGrid_BindLua::Bind();
PathQuery_BindLua::Bind();
TrailRenderer_BindLua::Bind();
Async_BindLua::Bind();
wilog("wi::lua Initialized [Lua %s.%s] (%d ms)", LUA_VERSION_MAJOR, LUA_VERSION_MINOR, (int)std::round(timer.elapsed()));
}
lua_State* GetLuaState()
{
return lua_internal().m_luaState;
}
bool RunScript()
{
if(lua_pcall(lua_internal().m_luaState, 0, LUA_MULTRET, 0) != LUA_OK)
{
PostErrorMsg();
return false;
}
return true;
}
bool RunFile(const char* filename)
{
wi::vector<uint8_t> filedata;
if (wi::helper::FileRead(filename, filedata))
{
std::string script = std::string(filedata.begin(), filedata.end());
AttachScriptParameters(script, filename);
return RunText(script);
}
return false;
}
bool RunBinaryFile(const char* filename)
{
wi::vector<uint8_t> filedata;
if (wi::helper::FileRead(filename, filedata))
{
return RunBinaryData(filedata.data(), filedata.size(), filename);
}
return false;
}
bool RunText(const char* script)
{
if(luaL_loadstring(lua_internal().m_luaState, script) == LUA_OK)
{
return RunScript();
}
PostErrorMsg();
return false;
}
bool RunBinaryData(const void* data, size_t size, const char* debugname)
{
if(luaL_loadbuffer(lua_internal().m_luaState, (const char*)data, size, debugname) == LUA_OK)
{
return RunScript();
}
PostErrorMsg();
return false;
}
void RegisterFunc(const char* name, lua_CFunction function)
{
lua_register(lua_internal().m_luaState, name, function);
}
void SetDeltaTime(double dt)
{
lua_getglobal(lua_internal().m_luaState, "setDeltaTime");
SSetDouble(lua_internal().m_luaState, dt);
if(lua_pcall(lua_internal().m_luaState, 1, LUA_MULTRET, 0) != LUA_OK)
{
PostErrorMsg();
}
}
inline void SignalHelper(lua_State* L, const char* str)
{
lua_getglobal(L, "signal");
lua_pushstring(L, str);
if(lua_pcall(L, 1, LUA_MULTRET, 0) != LUA_OK)
{
PostErrorMsg();
}
}
void FixedUpdate()
{
SignalHelper(lua_internal().m_luaState, "wickedengine_fixed_update_tick");
}
void Update()
{
SignalHelper(lua_internal().m_luaState, "wickedengine_update_tick");
}
void Render()
{
SignalHelper(lua_internal().m_luaState, "wickedengine_render_tick");
}
void Signal(const char* name)
{
SignalHelper(lua_internal().m_luaState, name);
}
void KillProcesses()
{
RunText("killProcesses();");
}
const char* SGetString(lua_State* L, int stackpos)
{
const char* str = lua_tostring(L, stackpos);
if (str != nullptr)
return str;
return "";
}
bool SIsString(lua_State* L, int stackpos)
{
return lua_isstring(L, stackpos) != 0;
}
bool SIsNumber(lua_State* L, int stackpos)
{
return lua_isnumber(L, stackpos) != 0;
}
bool SIsBool(lua_State* L, int stackpos)
{
return lua_isboolean(L, stackpos);
}
bool SIsCFunction(lua_State* L, int stackpos)
{
return lua_iscfunction(L, stackpos);
}
bool SIsUserdata(lua_State* L, int stackpos)
{
return lua_isuserdata(L, stackpos);
}
bool SIsNil(lua_State* L, int stackpos) {
return lua_isnil(L, stackpos);
}
int SGetType(lua_State* L, int stackpos)
{
return lua_type(L, stackpos);
}
int SGetInt(lua_State* L, int stackpos)
{
return static_cast<int>(SGetLongLong(L, stackpos));
}
long SGetLong(lua_State* L, int stackpos)
{
return static_cast<long>(SGetLongLong(L, stackpos));
}
long long SGetLongLong(lua_State* L, int stackpos)
{
return lua_tointeger(L, stackpos);
}
float SGetFloat(lua_State* L, int stackpos)
{
return static_cast<float>(SGetDouble(L, stackpos));
}
XMFLOAT2 SGetFloat2(lua_State* L, int stackpos)
{
return XMFLOAT2(SGetFloat(L, stackpos), SGetFloat(L, stackpos + 1));
}
XMFLOAT3 SGetFloat3(lua_State* L, int stackpos)
{
return XMFLOAT3(SGetFloat(L, stackpos), SGetFloat(L, stackpos + 1), SGetFloat(L, stackpos + 2));
}
XMFLOAT4 SGetFloat4(lua_State* L, int stackpos)
{
return XMFLOAT4(SGetFloat(L, stackpos), SGetFloat(L, stackpos + 1), SGetFloat(L, stackpos + 2), SGetFloat(L, stackpos + 3));
}
double SGetDouble(lua_State* L, int stackpos)
{
return lua_tonumber(L, stackpos);
}
bool SGetBool(lua_State* L, int stackpos)
{
return lua_toboolean(L, stackpos) != 0;
}
int SGetArgCount(lua_State* L)
{
return lua_gettop(L);
}
void* SGetUserData(lua_State* L)
{
return lua_touserdata(L, 1);
}
void SSetInt(lua_State* L, int data)
{
lua_pushinteger(L, (lua_Integer)data);
}
void SSetLong(lua_State* L, long data)
{
lua_pushinteger(L, (lua_Integer)data);
}
void SSetLongLong(lua_State* L, long long data)
{
lua_pushinteger(L, (lua_Integer)data);
}
void SSetFloat(lua_State* L, float data)
{
lua_pushnumber(L, (lua_Number)data);
}
void SSetFloat2(lua_State* L, const XMFLOAT2& data)
{
SSetFloat(L, data.x);
SSetFloat(L, data.y);
}
void SSetFloat3(lua_State* L, const XMFLOAT3& data)
{
SSetFloat(L, data.x);
SSetFloat(L, data.y);
SSetFloat(L, data.z);
}
void SSetFloat4(lua_State* L, const XMFLOAT4& data)
{
SSetFloat(L, data.x);
SSetFloat(L, data.y);
SSetFloat(L, data.z);
SSetFloat(L, data.w);
}
void SSetDouble(lua_State* L, double data)
{
lua_pushnumber(L, (lua_Number)data);
}
void SSetString(lua_State* L, const char* data)
{
lua_pushstring(L, data);
}
void SSetBool(lua_State* L, bool data)
{
lua_pushboolean(L, static_cast<int>(data));
}
void SSetPointer(lua_State* L, void* data)
{
lua_pushlightuserdata(L, data);
}
void SSetNull(lua_State* L)
{
lua_pushnil(L);
}
int IntProperty::Get(lua_State* L)
{
SSetInt(L, *data);
return 1;
}
int IntProperty::Set(lua_State* L)
{
*data = SGetInt(L, 1);
return 0;
}
int LongProperty::Get(lua_State* L)
{
SSetLong(L, *data);
return 1;
}
int LongProperty::Set(lua_State* L)
{
*data = SGetLong(L, 1);
return 0;
}
int LongLongProperty::Get(lua_State* L)
{
SSetLongLong(L, *data);
return 1;
}
int LongLongProperty::Set(lua_State* L)
{
*data = SGetLongLong(L, 1);
return 0;
}
int FloatProperty::Get(lua_State* L)
{
SSetFloat(L, *data);
return 1;
}
int FloatProperty::Set(lua_State* L)
{
*data = SGetFloat(L, 1);
return 0;
}
int DoubleProperty::Get(lua_State* L)
{
SSetDouble(L, *data);
return 1;
}
int DoubleProperty::Set(lua_State* L)
{
*data = SGetDouble(L, 1);
return 0;
}
int StringProperty::Get(lua_State* L)
{
SSetString(L, *data);
return 1;
}
int StringProperty::Set(lua_State* L)
{
*data = SGetString(L, 1);
return 0;
}
int BoolProperty::Get(lua_State* L)
{
SSetBool(L, *data);
return 1;
}
int BoolProperty::Set(lua_State* L)
{
*data = SGetBool(L, 1);
return 0;
}
void SError(lua_State* L, const std::string& error)
{
//retrieve line number for error info
lua_Debug ar;
lua_getstack(L, 1, &ar);
lua_getinfo(L, "nSl", &ar);
int line = ar.currentline;
std::string ss;
ss += WILUA_ERROR_PREFIX;
ss += "Line " + std::to_string(line) + ": ";
if (!error.empty())
{
ss += error;
}
wi::backlog::post(ss, wi::backlog::LogLevel::Error);
ReturnToEditor(L);
}
bool CompileFile(const char* filename, wi::vector<uint8_t>& dst)
{
wi::vector<uint8_t> filedata;
if (wi::helper::FileRead(filename, filedata))
{
std::string script = std::string(filedata.begin(), filedata.end());
return CompileText(script.c_str(), dst);
}
return false;
}
int writer(lua_State* L, const void* p, size_t sz, void* ud)
{
wi::vector<uint8_t>& dst = *(wi::vector<uint8_t>*)ud;
for (size_t i = 0; i < sz; ++i)
{
dst.push_back(((uint8_t*)p)[i]);
}
return LUA_OK;
}
bool CompileText(const char* script, wi::vector<uint8_t>& dst)
{
if(luaL_loadstring(lua_internal().m_luaState, script) != LUA_OK)
{
PostErrorMsg();
return false;
}
dst.clear();
if(lua_dump(lua_internal().m_luaState, writer, &dst, 0) != LUA_OK)
{
PostErrorMsg();
lua_pop(lua_internal().m_luaState, 1); // lua_dump does not pop the dumped function from stack
return false;
}
lua_pop(lua_internal().m_luaState, 1); // lua_dump does not pop the dumped function from stack
return true;
}
void EnableEditorFunctionality(wi::Application* application, wi::RenderPath* renderpath)
{
editorApplication = application;
editorRenderPath = renderpath;
}
}