Files
WickedEngine/WickedEngine/wiSprite_BindLua.cpp
T
2024-06-13 08:04:43 +02:00

190 lines
4.3 KiB
C++

#include "wiSprite_BindLua.h"
#include "wiImageParams_BindLua.h"
#include "wiSpriteAnim_BindLua.h"
#include "wiTexture_BindLua.h"
namespace wi::lua
{
Luna<Sprite_BindLua>::FunctionType Sprite_BindLua::methods[] = {
lunamethod(Sprite_BindLua, SetParams),
lunamethod(Sprite_BindLua, GetParams),
lunamethod(Sprite_BindLua, SetAnim),
lunamethod(Sprite_BindLua, GetAnim),
lunamethod(Sprite_BindLua, SetTexture),
lunamethod(Sprite_BindLua, GetTexture),
lunamethod(Sprite_BindLua, SetMaskTexture),
lunamethod(Sprite_BindLua, GetMaskTexture),
lunamethod(Sprite_BindLua, SetBackgroundTexture),
lunamethod(Sprite_BindLua, GetBackgroundTexture),
lunamethod(Sprite_BindLua, SetHidden),
lunamethod(Sprite_BindLua, IsHidden),
{ NULL, NULL }
};
Luna<Sprite_BindLua>::PropertyType Sprite_BindLua::properties[] = {
lunaproperty(Sprite_BindLua, Params),
lunaproperty(Sprite_BindLua, Anim),
{ NULL, NULL }
};
Sprite_BindLua::Sprite_BindLua(const wi::Sprite& sprite) :sprite(sprite)
{
}
Sprite_BindLua::Sprite_BindLua(lua_State* L)
{
std::string name = "", mask = "";
int argc = wi::lua::SGetArgCount(L);
if (argc > 0)
{
name = wi::lua::SGetString(L, 1);
if (argc > 1)
{
mask = wi::lua::SGetString(L, 2);
}
}
sprite = wi::Sprite(name, mask);
}
int Sprite_BindLua::SetParams(lua_State* L)
{
int argc = wi::lua::SGetArgCount(L);
if (argc > 0)
{
wi::lua::ImageParams_BindLua* params = Luna<wi::lua::ImageParams_BindLua>::check(L, 1);
if (params != nullptr)
{
sprite.params = params->params;
}
}
else
{
wi::lua::SError(L, "SetParams(ImageEffects effects) not enough arguments!");
}
return 0;
}
int Sprite_BindLua::GetParams(lua_State* L)
{
Luna<wi::lua::ImageParams_BindLua>::push(L, sprite.params);
return 1;
}
int Sprite_BindLua::SetAnim(lua_State* L)
{
int argc = wi::lua::SGetArgCount(L);
if (argc > 0)
{
SpriteAnim_BindLua* anim = Luna<SpriteAnim_BindLua>::check(L, 1);
if (anim != nullptr)
{
sprite.anim = anim->anim;
}
}
else
{
wi::lua::SError(L, "SetAnim(SpriteAnim anim) not enough arguments!");
}
return 0;
}
int Sprite_BindLua::GetAnim(lua_State* L)
{
Luna<SpriteAnim_BindLua>::push(L, sprite.anim);
return 1;
}
int Sprite_BindLua::SetTexture(lua_State* L)
{
int argc = wi::lua::SGetArgCount(L);
if (argc > 0)
{
Texture_BindLua* tex = Luna<Texture_BindLua>::check(L, 1);
if (tex != nullptr)
{
sprite.textureResource = tex->resource;
}
}
else
{
wi::lua::SError(L, "SetTexture(Texture texture) not enough arguments!");
}
return 0;
}
int Sprite_BindLua::GetTexture(lua_State* L)
{
Luna<Texture_BindLua>::push(L, sprite.textureResource);
return 1;
}
int Sprite_BindLua::SetMaskTexture(lua_State* L)
{
int argc = wi::lua::SGetArgCount(L);
if (argc > 0)
{
Texture_BindLua* tex = Luna<Texture_BindLua>::check(L, 1);
if (tex != nullptr)
{
sprite.maskResource = tex->resource;
sprite.params.setMaskMap(&tex->resource.GetTexture());
}
}
else
{
wi::lua::SError(L, "SetMaskTexture(Texture texture) not enough arguments!");
}
return 0;
}
int Sprite_BindLua::GetMaskTexture(lua_State* L)
{
Luna<Texture_BindLua>::push(L, sprite.maskResource);
return 1;
}
int Sprite_BindLua::SetBackgroundTexture(lua_State* L)
{
int argc = wi::lua::SGetArgCount(L);
if (argc > 0)
{
Texture_BindLua* tex = Luna<Texture_BindLua>::check(L, 1);
if (tex != nullptr)
{
sprite.backgroundResource = tex->resource;
sprite.params.setBackgroundMap(&tex->resource.GetTexture());
}
}
else
{
wi::lua::SError(L, "SetBackgroundTexture(Texture texture) not enough arguments!");
}
return 0;
}
int Sprite_BindLua::GetBackgroundTexture(lua_State* L)
{
Luna<Texture_BindLua>::push(L, sprite.backgroundResource);
return 1;
}
int Sprite_BindLua::SetHidden(lua_State* L)
{
int argc = wi::lua::SGetArgCount(L);
if (argc < 1)
{
wi::lua::SError(L, "SetHidden(bool value) not enough arguments!");
return 0;
}
sprite.SetHidden(wi::lua::SGetBool(L, 1));
return 0;
}
int Sprite_BindLua::IsHidden(lua_State* L)
{
wi::lua::SSetBool(L, sprite.IsHidden());
return 1;
}
void Sprite_BindLua::Bind()
{
static bool initialized = false;
if (!initialized)
{
initialized = true;
Luna<Sprite_BindLua>::Register(wi::lua::GetLuaState());
}
}
}