Files
WickedEngine/WickedEngine/rectangleLightPS.hlsl
T

10 lines
153 B
HLSL

#include "deferredLightHF.hlsli"
LightOutputType main(VertexToPixel PSIn)
{
DEFERREDLIGHT_MAKEPARAMS
DEFERREDLIGHT_RECTANGLE
DEFERREDLIGHT_RETURN
}