54 lines
1.1 KiB
C++
54 lines
1.1 KiB
C++
#pragma once
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class wiGUI;
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class wiWindow;
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class wiLabel;
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class wiCheckBox;
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class wiSlider;
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class wiButton;
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class wiComboBox;
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class EditorComponent;
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class MeshWindow
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{
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public:
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MeshWindow(EditorComponent* editor);
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~MeshWindow();
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wiGUI* GUI;
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wiECS::Entity entity;
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void SetEntity(wiECS::Entity entity);
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wiWindow* meshWindow;
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wiLabel* meshInfoLabel;
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wiCheckBox* doubleSidedCheckBox;
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wiCheckBox* softbodyCheckBox;
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wiSlider* massSlider;
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wiSlider* frictionSlider;
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wiButton* impostorCreateButton;
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wiSlider* impostorDistanceSlider;
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wiSlider* tessellationFactorSlider;
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wiButton* flipCullingButton;
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wiButton* flipNormalsButton;
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wiButton* computeNormalsSmoothButton;
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wiButton* computeNormalsHardButton;
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wiButton* recenterButton;
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wiButton* recenterToBottomButton;
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wiCheckBox* terrainCheckBox;
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wiComboBox* terrainMat1Combo;
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wiComboBox* terrainMat2Combo;
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wiComboBox* terrainMat3Combo;
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wiButton* terrainGenButton;
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wiWindow* terrainGenWindow = nullptr;
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// heightmap texture:
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unsigned char* rgb = nullptr;
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const int channelCount = 4;
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int width = 0, height = 0;
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};
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