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- namespace refactor (example: wiGraphics:: -> wi::graphics) - provided namespace compatibility macro for old user code: WICKEDENGINE_BACKWARDS_COMPATIBILITY_0_59 - resource manager will return `Resource` instead of `shared_ptr<Resource>` objects - MAD shader optimizations - implemented alpha to coverage with alpha tested materials when MSAA is enabled - alpha testing fix with transparent shadow maps - TLAS and scene buffers will be recreated less frequently when things get added/removed from the scene
This is a template project showing the minumum setup required to set up an application using Wicked Engine. The project has been generated with the Visual Studio Win32 application template wizard Contents of interest: - stdafx.h This is the precompiled header file, WickedEngine.h has been included here - main.cpp This is the windows application entry point. The MainComponent has been created here, this is the engine runtime component. main.SetWindow() and main.Run() functions are called here which are necessary to setting up an application.