604140ad85
0.60.50: - Added procedural terrain generator (for now this is Editor only preview version) - Added LOD (Level Of Detail) support - Added LOD Generator to Editor (Mesh Window -> LOD Gen), uses the meshoptimizer library - Editor can merge multiple objects now into one mesh (Mesh window -> Merge Selected) - Ocean: added occlusion culling support to detect when ocean is occluded - can skip planar reflection render for ocean - can skip ocean simulation - can skip ocean rendering - CPU ray tracing optimization: TMin and TMax parameter - can improve Ray-AABB and Ray-Triangle tests - improves performance of third person character controller script - other fixes
45 lines
1.1 KiB
C++
45 lines
1.1 KiB
C++
#pragma once
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#include "WickedEngine.h"
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class EditorComponent;
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class ObjectWindow : public wi::gui::Window
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{
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public:
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void Create(EditorComponent* editor);
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EditorComponent* editor;
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wi::ecs::Entity entity;
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void SetEntity(wi::ecs::Entity entity);
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wi::gui::Label nameLabel;
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wi::gui::CheckBox renderableCheckBox;
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wi::gui::CheckBox shadowCheckBox;
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wi::gui::Slider ditherSlider;
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wi::gui::Slider cascadeMaskSlider;
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wi::gui::Slider lodSlider;
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wi::gui::ComboBox colorComboBox;
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wi::gui::ColorPicker colorPicker;
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wi::gui::Label physicsLabel;
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wi::gui::ComboBox collisionShapeComboBox;
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wi::gui::Slider XSlider;
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wi::gui::Slider YSlider;
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wi::gui::Slider ZSlider;
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wi::gui::Slider massSlider;
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wi::gui::Slider frictionSlider;
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wi::gui::Slider restitutionSlider;
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wi::gui::Slider lineardampingSlider;
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wi::gui::Slider angulardampingSlider;
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wi::gui::CheckBox disabledeactivationCheckBox;
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wi::gui::CheckBox kinematicCheckBox;
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wi::gui::Slider lightmapResolutionSlider;
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wi::gui::ComboBox lightmapSourceUVSetComboBox;
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wi::gui::Button generateLightmapButton;
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wi::gui::Button stopLightmapGenButton;
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wi::gui::Button clearLightmapButton;
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};
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