Files
WickedEngine/Editor/ObjectWindow.h
T
Turánszki János 604140ad85 Procedural Terrain (#408)
0.60.50:
- Added procedural terrain generator (for now this is Editor only preview version)
- Added LOD (Level Of Detail) support
- Added LOD Generator to Editor (Mesh Window -> LOD Gen), uses the meshoptimizer library
- Editor can merge multiple objects now into one mesh (Mesh window -> Merge Selected)
- Ocean: added occlusion culling support to detect when ocean is occluded
	- can skip planar reflection render for ocean
	- can skip ocean simulation
	- can skip ocean rendering
- CPU ray tracing optimization: TMin and TMax parameter
	- can improve Ray-AABB and Ray-Triangle tests
	- improves performance of third person character controller script
- other fixes
2022-04-10 11:42:10 +02:00

45 lines
1.1 KiB
C++

#pragma once
#include "WickedEngine.h"
class EditorComponent;
class ObjectWindow : public wi::gui::Window
{
public:
void Create(EditorComponent* editor);
EditorComponent* editor;
wi::ecs::Entity entity;
void SetEntity(wi::ecs::Entity entity);
wi::gui::Label nameLabel;
wi::gui::CheckBox renderableCheckBox;
wi::gui::CheckBox shadowCheckBox;
wi::gui::Slider ditherSlider;
wi::gui::Slider cascadeMaskSlider;
wi::gui::Slider lodSlider;
wi::gui::ComboBox colorComboBox;
wi::gui::ColorPicker colorPicker;
wi::gui::Label physicsLabel;
wi::gui::ComboBox collisionShapeComboBox;
wi::gui::Slider XSlider;
wi::gui::Slider YSlider;
wi::gui::Slider ZSlider;
wi::gui::Slider massSlider;
wi::gui::Slider frictionSlider;
wi::gui::Slider restitutionSlider;
wi::gui::Slider lineardampingSlider;
wi::gui::Slider angulardampingSlider;
wi::gui::CheckBox disabledeactivationCheckBox;
wi::gui::CheckBox kinematicCheckBox;
wi::gui::Slider lightmapResolutionSlider;
wi::gui::ComboBox lightmapSourceUVSetComboBox;
wi::gui::Button generateLightmapButton;
wi::gui::Button stopLightmapGenButton;
wi::gui::Button clearLightmapButton;
};