Files
WickedEngine/WickedEngine/RenderPath3D_TiledDeferred_BindLua.h
T
2018-11-03 13:48:29 +00:00

21 lines
595 B
C++

#pragma once
#include "wiLua.h"
#include "wiLuna.h"
#include "RenderPath3D_TiledDeferred.h"
#include "RenderPath3D_BindLua.h"
class RenderPath3D_TiledDeferred_BindLua : public RenderPath3D_BindLua
{
public:
static const char className[];
static Luna<RenderPath3D_TiledDeferred_BindLua>::FunctionType methods[];
static Luna<RenderPath3D_TiledDeferred_BindLua>::PropertyType properties[];
RenderPath3D_TiledDeferred_BindLua(RenderPath3D_TiledDeferred* component = nullptr);
RenderPath3D_TiledDeferred_BindLua(lua_State *L);
~RenderPath3D_TiledDeferred_BindLua();
static void Bind();
};