39 lines
706 B
C++
39 lines
706 B
C++
#pragma once
|
|
|
|
class wiGUI;
|
|
class wiWindow;
|
|
class wiLabel;
|
|
class wiCheckBox;
|
|
class wiSlider;
|
|
class wiComboBox;
|
|
|
|
class AnimationWindow
|
|
{
|
|
public:
|
|
AnimationWindow(wiGUI* gui);
|
|
~AnimationWindow();
|
|
|
|
wiGUI* GUI;
|
|
|
|
wiECS::Entity entity = wiECS::INVALID_ENTITY;
|
|
void SetEntity(wiECS::Entity entity);
|
|
|
|
wiWindow* animWindow;
|
|
wiComboBox* actionsComboBox;
|
|
wiSlider* blendSlider;
|
|
wiCheckBox* loopedCheckBox;
|
|
|
|
// TODO: nicer way to control arbitrary amount of animation layers....
|
|
|
|
wiComboBox* actionsComboBox1;
|
|
wiSlider* blendSlider1;
|
|
wiSlider* weightSlider1;
|
|
wiCheckBox* loopedCheckBox1;
|
|
|
|
wiComboBox* actionsComboBox2;
|
|
wiSlider* blendSlider2;
|
|
wiSlider* weightSlider2;
|
|
wiCheckBox* loopedCheckBox2;
|
|
};
|
|
|