Files
WickedEngine/Editor/AnimationWindow.h
T
2018-08-29 17:10:28 +01:00

39 lines
706 B
C++

#pragma once
class wiGUI;
class wiWindow;
class wiLabel;
class wiCheckBox;
class wiSlider;
class wiComboBox;
class AnimationWindow
{
public:
AnimationWindow(wiGUI* gui);
~AnimationWindow();
wiGUI* GUI;
wiECS::Entity entity = wiECS::INVALID_ENTITY;
void SetEntity(wiECS::Entity entity);
wiWindow* animWindow;
wiComboBox* actionsComboBox;
wiSlider* blendSlider;
wiCheckBox* loopedCheckBox;
// TODO: nicer way to control arbitrary amount of animation layers....
wiComboBox* actionsComboBox1;
wiSlider* blendSlider1;
wiSlider* weightSlider1;
wiCheckBox* loopedCheckBox1;
wiComboBox* actionsComboBox2;
wiSlider* blendSlider2;
wiSlider* weightSlider2;
wiCheckBox* loopedCheckBox2;
};