Files
WickedEngine/Editor/ForceFieldWindow.cpp
T
2018-08-29 17:10:28 +01:00

127 lines
3.2 KiB
C++

#include "stdafx.h"
#include "ForceFieldWindow.h"
using namespace wiECS;
using namespace wiSceneSystem;
ForceFieldWindow::ForceFieldWindow(wiGUI* gui) : GUI(gui)
{
assert(GUI && "Invalid GUI!");
float screenW = (float)wiRenderer::GetDevice()->GetScreenWidth();
float screenH = (float)wiRenderer::GetDevice()->GetScreenHeight();
forceFieldWindow = new wiWindow(GUI, "Force Field Window");
forceFieldWindow->SetSize(XMFLOAT2(600, 300));
forceFieldWindow->SetEnabled(false);
GUI->AddWidget(forceFieldWindow);
float x = 150;
float y = 10;
float step = 35;
//typeComboBox = new wiComboBox("Force Field type: ");
//typeComboBox->SetPos(XMFLOAT2(x, y += step));
//typeComboBox->SetSize(XMFLOAT2(300, 25));
//typeComboBox->OnSelect([&](wiEventArgs args) {
// if (force != nullptr && args.iValue >= 0)
// {
// switch (args.iValue)
// {
// case 0:
// force->type = ENTITY_TYPE_FORCEFIELD_POINT;
// break;
// case 1:
// force->type = ENTITY_TYPE_FORCEFIELD_PLANE;
// break;
// default:
// assert(0); // error
// break;
// }
// }
//});
//typeComboBox->AddItem("Point");
//typeComboBox->AddItem("Plane");
//typeComboBox->SetEnabled(false);
//typeComboBox->SetTooltip("Choose the force field type.");
//forceFieldWindow->AddWidget(typeComboBox);
//gravitySlider = new wiSlider(-10, 10, 0, 100000, "Gravity: ");
//gravitySlider->SetSize(XMFLOAT2(200, 30));
//gravitySlider->SetPos(XMFLOAT2(x, y += step));
//gravitySlider->OnSlide([&](wiEventArgs args) {
// if (force != nullptr)
// {
// force->gravity = args.fValue;
// }
//});
//gravitySlider->SetEnabled(false);
//gravitySlider->SetTooltip("Set the amount of gravity. Positive values attract, negatives deflect.");
//forceFieldWindow->AddWidget(gravitySlider);
//rangeSlider = new wiSlider(0.0f, 100.0f, 10, 100000, "Range: ");
//rangeSlider->SetSize(XMFLOAT2(200, 30));
//rangeSlider->SetPos(XMFLOAT2(x, y += step));
//rangeSlider->OnSlide([&](wiEventArgs args) {
// if (force != nullptr)
// {
// force->range = args.fValue;
// }
//});
//rangeSlider->SetEnabled(false);
//rangeSlider->SetTooltip("Set the range of affection.");
//forceFieldWindow->AddWidget(rangeSlider);
//addButton = new wiButton("Add Force Field");
//addButton->SetSize(XMFLOAT2(150, 30));
//addButton->SetPos(XMFLOAT2(x, y += step * 2));
//addButton->OnClick([](wiEventArgs args) {
// wiRenderer::Add(new ForceField);
//});
//addButton->SetEnabled(true);
//addButton->SetTooltip("Add new Force Field to the simulation.");
//forceFieldWindow->AddWidget(addButton);
forceFieldWindow->Translate(XMFLOAT3(810, 50, 0));
forceFieldWindow->SetVisible(false);
SetEntity(INVALID_ENTITY);
}
ForceFieldWindow::~ForceFieldWindow()
{
}
void ForceFieldWindow::SetEntity(Entity entity)
{
this->entity = entity;
//if (this->force == force)
// return;
//this->force = force;
//if (force != nullptr)
//{
// typeComboBox->SetSelected(force->type == ENTITY_TYPE_FORCEFIELD_POINT ? 0 : 1);
// gravitySlider->SetValue(force->gravity);
// rangeSlider->SetValue(force->range);
// forceFieldWindow->SetEnabled(true);
//}
//else
//{
// forceFieldWindow->SetEnabled(false);
//}
//addButton->SetEnabled(true);
}