127 lines
3.2 KiB
C++
127 lines
3.2 KiB
C++
#include "stdafx.h"
|
|
#include "ForceFieldWindow.h"
|
|
|
|
using namespace wiECS;
|
|
using namespace wiSceneSystem;
|
|
|
|
|
|
ForceFieldWindow::ForceFieldWindow(wiGUI* gui) : GUI(gui)
|
|
{
|
|
assert(GUI && "Invalid GUI!");
|
|
|
|
|
|
float screenW = (float)wiRenderer::GetDevice()->GetScreenWidth();
|
|
float screenH = (float)wiRenderer::GetDevice()->GetScreenHeight();
|
|
|
|
forceFieldWindow = new wiWindow(GUI, "Force Field Window");
|
|
forceFieldWindow->SetSize(XMFLOAT2(600, 300));
|
|
forceFieldWindow->SetEnabled(false);
|
|
GUI->AddWidget(forceFieldWindow);
|
|
|
|
float x = 150;
|
|
float y = 10;
|
|
float step = 35;
|
|
|
|
//typeComboBox = new wiComboBox("Force Field type: ");
|
|
//typeComboBox->SetPos(XMFLOAT2(x, y += step));
|
|
//typeComboBox->SetSize(XMFLOAT2(300, 25));
|
|
//typeComboBox->OnSelect([&](wiEventArgs args) {
|
|
// if (force != nullptr && args.iValue >= 0)
|
|
// {
|
|
// switch (args.iValue)
|
|
// {
|
|
// case 0:
|
|
// force->type = ENTITY_TYPE_FORCEFIELD_POINT;
|
|
// break;
|
|
// case 1:
|
|
// force->type = ENTITY_TYPE_FORCEFIELD_PLANE;
|
|
// break;
|
|
// default:
|
|
// assert(0); // error
|
|
// break;
|
|
// }
|
|
// }
|
|
//});
|
|
//typeComboBox->AddItem("Point");
|
|
//typeComboBox->AddItem("Plane");
|
|
//typeComboBox->SetEnabled(false);
|
|
//typeComboBox->SetTooltip("Choose the force field type.");
|
|
//forceFieldWindow->AddWidget(typeComboBox);
|
|
|
|
|
|
//gravitySlider = new wiSlider(-10, 10, 0, 100000, "Gravity: ");
|
|
//gravitySlider->SetSize(XMFLOAT2(200, 30));
|
|
//gravitySlider->SetPos(XMFLOAT2(x, y += step));
|
|
//gravitySlider->OnSlide([&](wiEventArgs args) {
|
|
// if (force != nullptr)
|
|
// {
|
|
// force->gravity = args.fValue;
|
|
// }
|
|
//});
|
|
//gravitySlider->SetEnabled(false);
|
|
//gravitySlider->SetTooltip("Set the amount of gravity. Positive values attract, negatives deflect.");
|
|
//forceFieldWindow->AddWidget(gravitySlider);
|
|
|
|
|
|
//rangeSlider = new wiSlider(0.0f, 100.0f, 10, 100000, "Range: ");
|
|
//rangeSlider->SetSize(XMFLOAT2(200, 30));
|
|
//rangeSlider->SetPos(XMFLOAT2(x, y += step));
|
|
//rangeSlider->OnSlide([&](wiEventArgs args) {
|
|
// if (force != nullptr)
|
|
// {
|
|
// force->range = args.fValue;
|
|
// }
|
|
//});
|
|
//rangeSlider->SetEnabled(false);
|
|
//rangeSlider->SetTooltip("Set the range of affection.");
|
|
//forceFieldWindow->AddWidget(rangeSlider);
|
|
|
|
|
|
//addButton = new wiButton("Add Force Field");
|
|
//addButton->SetSize(XMFLOAT2(150, 30));
|
|
//addButton->SetPos(XMFLOAT2(x, y += step * 2));
|
|
//addButton->OnClick([](wiEventArgs args) {
|
|
// wiRenderer::Add(new ForceField);
|
|
//});
|
|
//addButton->SetEnabled(true);
|
|
//addButton->SetTooltip("Add new Force Field to the simulation.");
|
|
//forceFieldWindow->AddWidget(addButton);
|
|
|
|
|
|
|
|
forceFieldWindow->Translate(XMFLOAT3(810, 50, 0));
|
|
forceFieldWindow->SetVisible(false);
|
|
|
|
SetEntity(INVALID_ENTITY);
|
|
}
|
|
|
|
|
|
ForceFieldWindow::~ForceFieldWindow()
|
|
{
|
|
}
|
|
|
|
void ForceFieldWindow::SetEntity(Entity entity)
|
|
{
|
|
this->entity = entity;
|
|
|
|
//if (this->force == force)
|
|
// return;
|
|
|
|
//this->force = force;
|
|
|
|
//if (force != nullptr)
|
|
//{
|
|
// typeComboBox->SetSelected(force->type == ENTITY_TYPE_FORCEFIELD_POINT ? 0 : 1);
|
|
// gravitySlider->SetValue(force->gravity);
|
|
// rangeSlider->SetValue(force->range);
|
|
|
|
// forceFieldWindow->SetEnabled(true);
|
|
//}
|
|
//else
|
|
//{
|
|
// forceFieldWindow->SetEnabled(false);
|
|
//}
|
|
|
|
//addButton->SetEnabled(true);
|
|
}
|