Files
WickedEngine/WickedEngine/wiNetwork_UWP.cpp
T
Turánszki János c4c582d739 general improvements (#368)
* custom implementation for wi::vector

* fix

* sdl vulkan fix

* linux fix

* fix

* vector fix

* shader compiler and job system will be initialized automatically on first use

* vector improvements

* updates

* update

* network and audio will be auto initializing on first use only

* fix

* for now, use std::vector

* vector refactor minor

* backlog: access safety

* shader clearcoat fix

* gui initialization on demand

* initializer updates

* job system will be explicitly initialized
2021-12-09 18:58:27 +01:00

41 lines
674 B
C++

#include "wiPlatform.h"
#if defined(_WIN32) && defined(PLATFORM_UWP)
#include "wiNetwork.h"
#include "wiBacklog.h"
namespace wi::network
{
bool CreateSocket(Socket* sock)
{
return false;
}
bool Destroy(Socket* sock)
{
return false;
}
bool Send(const Socket* sock, const Connection* connection, const void* data, size_t dataSize)
{
return false;
}
bool ListenPort(const Socket* sock, uint16_t port)
{
return false;
}
bool CanReceive(const Socket* sock, long timeout_microseconds)
{
return false;
}
bool Receive(const Socket* sock, Connection* connection, void* data, size_t dataSize)
{
return false;
}
}
#endif // _WIN32 && PLATFORM_UWP