c4c582d739
* custom implementation for wi::vector * fix * sdl vulkan fix * linux fix * fix * vector fix * shader compiler and job system will be initialized automatically on first use * vector improvements * updates * update * network and audio will be auto initializing on first use only * fix * for now, use std::vector * vector refactor minor * backlog: access safety * shader clearcoat fix * gui initialization on demand * initializer updates * job system will be explicitly initialized
41 lines
674 B
C++
41 lines
674 B
C++
#include "wiPlatform.h"
|
|
|
|
#if defined(_WIN32) && defined(PLATFORM_UWP)
|
|
#include "wiNetwork.h"
|
|
#include "wiBacklog.h"
|
|
|
|
namespace wi::network
|
|
{
|
|
bool CreateSocket(Socket* sock)
|
|
{
|
|
return false;
|
|
}
|
|
bool Destroy(Socket* sock)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
bool Send(const Socket* sock, const Connection* connection, const void* data, size_t dataSize)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
bool ListenPort(const Socket* sock, uint16_t port)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
bool CanReceive(const Socket* sock, long timeout_microseconds)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
bool Receive(const Socket* sock, Connection* connection, void* data, size_t dataSize)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
}
|
|
|
|
#endif // _WIN32 && PLATFORM_UWP
|