Files
WickedEngine/Editor/CameraComponentWindow.cpp
T

305 lines
9.7 KiB
C++

#include "stdafx.h"
#include "CameraComponentWindow.h"
using namespace wi::ecs;
using namespace wi::scene;
void CameraPreview::RenderPreview()
{
if (renderpath.scene != nullptr)
{
// Camera pointers can change because they are stored in ComponentManager array, so get its pointer every time:
CameraComponent* camera = renderpath.scene->cameras.GetComponent(entity);
if (camera != nullptr)
{
renderpath.camera = camera;
scale_local.y = scale_local.x * renderpath.camera->height / renderpath.camera->width;
renderpath.setSceneUpdateEnabled(false); // we just view our scene with this that's updated by the main rernderpath
renderpath.setOcclusionCullingEnabled(false); // occlusion culling only works for one camera
renderpath.PreUpdate();
renderpath.Update(0);
renderpath.PostUpdate();
renderpath.Render();
}
else
{
renderpath.camera = nullptr;
}
}
}
void CameraPreview::Render(const wi::Canvas& canvas, wi::graphics::CommandList cmd) const
{
wi::gui::Widget::Render(canvas, cmd);
if (renderpath.scene != nullptr && renderpath.camera != nullptr)
{
wi::image::Params params;
params.pos = translation;
params.siz = XMFLOAT2(scale.x, scale.y);
params.color = shadow_color;
params.blendFlag = wi::enums::BLENDMODE_ALPHA;
params.enableCornerRounding();
params.corners_rounding[0].radius = 10;
params.corners_rounding[1].radius = 10;
params.corners_rounding[2].radius = 10;
params.corners_rounding[3].radius = 10;
wi::image::Draw(nullptr, params, cmd);
params.pos.x += 4;
params.pos.y += 4;
params.siz.x -= 8;
params.siz.y -= 8;
params.corners_rounding[0].radius = 8;
params.corners_rounding[1].radius = 8;
params.corners_rounding[2].radius = 8;
params.corners_rounding[3].radius = 8;
params.color = wi::Color::White();
params.blendFlag = wi::enums::BLENDMODE_OPAQUE;
wi::image::Draw(renderpath.GetLastPostprocessRT(), params, cmd);
wi::font::Draw("Camera preview:", wi::font::Params(params.pos.x + 2, params.pos.y + 2), cmd);
}
}
void CameraComponentWindow::Create(EditorComponent* _editor)
{
editor = _editor;
wi::gui::Window::Create(ICON_CAMERA " Camera", wi::gui::Window::WindowControls::COLLAPSE | wi::gui::Window::WindowControls::CLOSE | wi::gui::Window::WindowControls::FIT_ALL_WIDGETS_VERTICAL);
editor->GetCurrentEditorScene().camera_transform.MatrixTransform(editor->GetCurrentEditorScene().camera.GetInvView());
editor->GetCurrentEditorScene().camera_transform.UpdateTransform();
SetSize(XMFLOAT2(320, 400));
closeButton.SetTooltip("Delete CameraComponent");
OnClose([=](wi::gui::EventArgs args) {
wi::Archive& archive = editor->AdvanceHistory();
archive << EditorComponent::HISTORYOP_COMPONENT_DATA;
editor->RecordEntity(archive, entity);
editor->GetCurrentScene().cameras.Remove(entity);
editor->RecordEntity(archive, entity);
editor->componentsWnd.RefreshEntityTree();
});
float x = 140;
float y = 0;
float hei = 18;
float step = hei + 2;
float wid = 120;
farPlaneSlider.Create(100, 10000, 5000, 100000, "Far Plane: ");
farPlaneSlider.SetTooltip("Controls the camera's far clip plane, geometry farther than this will be clipped.");
farPlaneSlider.SetSize(XMFLOAT2(wid, hei));
farPlaneSlider.SetPos(XMFLOAT2(x, y));
farPlaneSlider.SetValue(editor->GetCurrentEditorScene().camera.zFarP);
farPlaneSlider.OnSlide([=](wi::gui::EventArgs args) {
wi::scene::Scene& scene = editor->GetCurrentScene();
for (auto& x : editor->translator.selected)
{
CameraComponent* camera = scene.cameras.GetComponent(x.entity);
if (camera == nullptr)
continue;
camera->zFarP = args.fValue;
camera->SetDirty();
}
});
AddWidget(&farPlaneSlider);
nearPlaneSlider.Create(0.01f, 10, 0.1f, 10000, "Near Plane: ");
nearPlaneSlider.SetTooltip("Controls the camera's near clip plane, geometry closer than this will be clipped.");
nearPlaneSlider.SetSize(XMFLOAT2(wid, hei));
nearPlaneSlider.SetPos(XMFLOAT2(x, y += step));
nearPlaneSlider.SetValue(editor->GetCurrentEditorScene().camera.zNearP);
nearPlaneSlider.OnSlide([=](wi::gui::EventArgs args) {
wi::scene::Scene& scene = editor->GetCurrentScene();
for (auto& x : editor->translator.selected)
{
CameraComponent* camera = scene.cameras.GetComponent(x.entity);
if (camera == nullptr)
continue;
camera->zNearP = args.fValue;
camera->SetDirty();
}
});
AddWidget(&nearPlaneSlider);
fovSlider.Create(1, 179, 60, 10000, "FOV: ");
fovSlider.SetTooltip("Controls the camera's top-down field of view (in degrees)");
fovSlider.SetSize(XMFLOAT2(wid, hei));
fovSlider.SetPos(XMFLOAT2(x, y += step));
fovSlider.SetValue(editor->GetCurrentEditorScene().camera.fov / XM_PI * 180.f);
fovSlider.OnSlide([=](wi::gui::EventArgs args) {
wi::scene::Scene& scene = editor->GetCurrentScene();
for (auto& x : editor->translator.selected)
{
CameraComponent* camera = scene.cameras.GetComponent(x.entity);
if (camera == nullptr)
continue;
camera->fov = args.fValue / 180.f * XM_PI;
camera->SetDirty();
}
});
AddWidget(&fovSlider);
focalLengthSlider.Create(0.001f, 100, 1, 10000, "Focal Length: ");
focalLengthSlider.SetTooltip("Controls the depth of field effect's focus distance");
focalLengthSlider.SetSize(XMFLOAT2(wid, hei));
focalLengthSlider.SetPos(XMFLOAT2(x, y += step));
focalLengthSlider.OnSlide([=](wi::gui::EventArgs args) {
wi::scene::Scene& scene = editor->GetCurrentScene();
for (auto& x : editor->translator.selected)
{
CameraComponent* camera = scene.cameras.GetComponent(x.entity);
if (camera == nullptr)
continue;
camera->focal_length = args.fValue;
camera->SetDirty();
}
});
AddWidget(&focalLengthSlider);
apertureSizeSlider.Create(0, 1, 0, 10000, "Aperture Size: ");
apertureSizeSlider.SetTooltip("Controls the depth of field effect's strength");
apertureSizeSlider.SetSize(XMFLOAT2(wid, hei));
apertureSizeSlider.SetPos(XMFLOAT2(x, y += step));
apertureSizeSlider.OnSlide([=](wi::gui::EventArgs args) {
wi::scene::Scene& scene = editor->GetCurrentScene();
for (auto& x : editor->translator.selected)
{
CameraComponent* camera = scene.cameras.GetComponent(x.entity);
if (camera == nullptr)
continue;
camera->aperture_size = args.fValue;
camera->SetDirty();
}
});
AddWidget(&apertureSizeSlider);
apertureShapeXSlider.Create(0, 2, 1, 10000, "Aperture Shape X: ");
apertureShapeXSlider.SetTooltip("Controls the depth of field effect's bokeh shape");
apertureShapeXSlider.SetSize(XMFLOAT2(wid, hei));
apertureShapeXSlider.SetPos(XMFLOAT2(x, y += step));
apertureShapeXSlider.OnSlide([=](wi::gui::EventArgs args) {
wi::scene::Scene& scene = editor->GetCurrentScene();
for (auto& x : editor->translator.selected)
{
CameraComponent* camera = scene.cameras.GetComponent(x.entity);
if (camera == nullptr)
continue;
camera->aperture_shape.x = args.fValue;
camera->SetDirty();
}
});
AddWidget(&apertureShapeXSlider);
apertureShapeYSlider.Create(0, 2, 1, 10000, "Aperture Shape Y: ");
apertureShapeYSlider.SetTooltip("Controls the depth of field effect's bokeh shape");
apertureShapeYSlider.SetSize(XMFLOAT2(wid, hei));
apertureShapeYSlider.SetPos(XMFLOAT2(x, y += step));
apertureShapeYSlider.OnSlide([=](wi::gui::EventArgs args) {
wi::scene::Scene& scene = editor->GetCurrentScene();
for (auto& x : editor->translator.selected)
{
CameraComponent* camera = scene.cameras.GetComponent(x.entity);
if (camera == nullptr)
continue;
camera->aperture_shape.y = args.fValue;
camera->SetDirty();
}
});
AddWidget(&apertureShapeYSlider);
AddWidget(&preview);
SetEntity(INVALID_ENTITY);
SetPos(XMFLOAT2(100, 100));
SetMinimized(true);
}
void CameraComponentWindow::SetEntity(Entity entity)
{
bool changed = this->entity != entity;
this->entity = entity;
Scene& scene = editor->GetCurrentScene();
CameraComponent* camera = scene.cameras.GetComponent(entity);
if (camera != nullptr)
{
farPlaneSlider.SetValue(camera->zFarP);
nearPlaneSlider.SetValue(camera->zNearP);
fovSlider.SetValue(camera->fov * 180.0f / XM_PI);
focalLengthSlider.SetValue(camera->focal_length);
apertureSizeSlider.SetValue(camera->aperture_size);
apertureShapeXSlider.SetValue(camera->aperture_shape.x);
apertureShapeYSlider.SetValue(camera->aperture_shape.y);
preview.entity = entity;
preview.renderpath.scene = &scene;
preview.renderpath.width = 480;
preview.renderpath.height = 272;
}
else if (changed)
{
preview.entity = INVALID_ENTITY;
preview.renderpath.scene = nullptr;
preview.renderpath.camera = nullptr;
preview.renderpath.DeleteGPUResources();
}
}
void CameraComponentWindow::ResizeLayout()
{
wi::gui::Window::ResizeLayout();
const float padding = 4;
const float width = GetWidgetAreaSize().x;
float y = padding;
float jump = 20;
auto add = [&](wi::gui::Widget& widget) {
if (!widget.IsVisible())
return;
const float margin_left = 140;
const float margin_right = 45;
widget.SetPos(XMFLOAT2(margin_left, y));
widget.SetSize(XMFLOAT2(width - margin_left - margin_right, widget.GetScale().y));
y += widget.GetSize().y;
y += padding;
};
auto add_right = [&](wi::gui::Widget& widget) {
if (!widget.IsVisible())
return;
const float margin_right = 45;
widget.SetPos(XMFLOAT2(width - margin_right - widget.GetSize().x, y));
y += widget.GetSize().y;
y += padding;
};
auto add_fullwidth = [&](wi::gui::Widget& widget) {
if (!widget.IsVisible())
return;
const float margin_left = padding;
const float margin_right = padding;
widget.SetPos(XMFLOAT2(margin_left, y));
widget.SetSize(XMFLOAT2(width - margin_left - margin_right, widget.GetScale().y));
y += widget.GetSize().y;
y += padding;
};
add(farPlaneSlider);
add(nearPlaneSlider);
add(fovSlider);
add(focalLengthSlider);
add(apertureSizeSlider);
add(apertureShapeXSlider);
add(apertureShapeYSlider);
add_fullwidth(preview);
}