Files
WickedEngine/Editor/ComponentsWindow.h
T
2024-07-25 18:59:46 +02:00

130 lines
3.2 KiB
C++

#pragma once
#include "MaterialWindow.h"
#include "WeatherWindow.h"
#include "ObjectWindow.h"
#include "MeshWindow.h"
#include "EnvProbeWindow.h"
#include "DecalWindow.h"
#include "LightWindow.h"
#include "AnimationWindow.h"
#include "EmitterWindow.h"
#include "HairParticleWindow.h"
#include "ForceFieldWindow.h"
#include "SoundWindow.h"
#include "VideoWindow.h"
#include "SpringWindow.h"
#include "IKWindow.h"
#include "TransformWindow.h"
#include "LayerWindow.h"
#include "NameWindow.h"
#include "ScriptWindow.h"
#include "RigidBodyWindow.h"
#include "SoftBodyWindow.h"
#include "ColliderWindow.h"
#include "HierarchyWindow.h"
#include "CameraComponentWindow.h"
#include "ExpressionWindow.h"
#include "ArmatureWindow.h"
#include "HumanoidWindow.h"
#include "TerrainWindow.h"
#include "SpriteWindow.h"
#include "FontWindow.h"
#include "VoxelGridWindow.h"
#include "MetadataWindow.h"
class EditorComponent;
class ComponentsWindow : public wi::gui::Window
{
public:
void Create(EditorComponent* editor);
void Update(float dt);
void ResizeLayout() override;
EditorComponent* editor = nullptr;
wi::gui::ComboBox newComponentCombo;
MaterialWindow materialWnd;
WeatherWindow weatherWnd;
ObjectWindow objectWnd;
MeshWindow meshWnd;
EnvProbeWindow envProbeWnd;
DecalWindow decalWnd;
LightWindow lightWnd;
AnimationWindow animWnd;
EmitterWindow emitterWnd;
HairParticleWindow hairWnd;
ForceFieldWindow forceFieldWnd;
SoundWindow soundWnd;
VideoWindow videoWnd;
SpringWindow springWnd;
IKWindow ikWnd;
TransformWindow transformWnd;
LayerWindow layerWnd;
NameWindow nameWnd;
ScriptWindow scriptWnd;
RigidBodyWindow rigidWnd;
SoftBodyWindow softWnd;
ColliderWindow colliderWnd;
HierarchyWindow hierarchyWnd;
CameraComponentWindow cameraComponentWnd;
ExpressionWindow expressionWnd;
ArmatureWindow armatureWnd;
HumanoidWindow humanoidWnd;
TerrainWindow terrainWnd;
SpriteWindow spriteWnd;
FontWindow fontWnd;
VoxelGridWindow voxelGridWnd;
MetadataWindow metadataWnd;
enum class Filter : uint64_t
{
Transform = 1 << 0,
Material = 1 << 1,
Mesh = 1 << 2,
Object = 1 << 3,
EnvironmentProbe = 1 << 4,
Decal = 1 << 5,
Sound = 1 << 6,
Weather = 1 << 7,
Light = 1 << 8,
Animation = 1 << 9,
Force = 1 << 10,
Emitter = 1 << 11,
Hairparticle = 1 << 12,
IK = 1 << 13,
Camera = 1 << 14,
Armature = 1 << 15,
Collider = 1 << 16,
Script = 1 << 17,
Expression = 1 << 18,
Terrain = 1 << 19,
Spring = 1 << 20,
Humanoid = 1 << 21,
Video = 1 << 22,
Sprite = 1 << 23,
Font = 1 << 24,
VoxelGrid = 1 << 25,
RigidBody = 1 << 26,
SoftBody = 1 << 27,
Metadata = 1 << 28,
All = ~0ull,
} filter = Filter::All;
wi::gui::ComboBox filterCombo;
wi::gui::TextInputField filterInput;
wi::gui::CheckBox filterCaseCheckBox;
wi::gui::TreeList entityTree;
wi::unordered_set<wi::ecs::Entity> entitytree_temp_items;
wi::unordered_set<wi::ecs::Entity> entitytree_added_items;
wi::unordered_set<wi::ecs::Entity> entitytree_opened_items;
void PushToEntityTree(wi::ecs::Entity entity, int level);
void RefreshEntityTree();
bool CheckEntityFilter(wi::ecs::Entity entity);
};
template<>
struct enable_bitmask_operators<ComponentsWindow::Filter> {
static const bool enable = true;
};