518 lines
18 KiB
C++
518 lines
18 KiB
C++
#include "stdafx.h"
|
|
#include "TransformWindow.h"
|
|
|
|
using namespace wi::ecs;
|
|
using namespace wi::scene;
|
|
|
|
void TransformWindow::Create(EditorComponent* _editor)
|
|
{
|
|
editor = _editor;
|
|
wi::gui::Window::Create(ICON_TRANSFORM " Transform" , wi::gui::Window::WindowControls::COLLAPSE | wi::gui::Window::WindowControls::CLOSE | wi::gui::Window::WindowControls::FIT_ALL_WIDGETS_VERTICAL);
|
|
SetSize(XMFLOAT2(480, 280));
|
|
|
|
closeButton.SetTooltip("Delete TransformComponent\nNote that a lot of components won't work correctly without a TransformComponent!");
|
|
OnClose([=](wi::gui::EventArgs args) {
|
|
|
|
wi::Archive& archive = editor->AdvanceHistory();
|
|
archive << EditorComponent::HISTORYOP_COMPONENT_DATA;
|
|
editor->RecordEntity(archive, entity);
|
|
|
|
editor->GetCurrentScene().transforms.Remove(entity);
|
|
|
|
editor->RecordEntity(archive, entity);
|
|
|
|
editor->componentsWnd.RefreshEntityTree();
|
|
});
|
|
|
|
float x = 80;
|
|
float xx = x;
|
|
float y = 4;
|
|
float step = 25;
|
|
float siz = 50;
|
|
float hei = 20;
|
|
float wid = 200;
|
|
|
|
clearButton.Create("Clear Transform");
|
|
clearButton.SetTooltip("Reset transform to identity");
|
|
clearButton.SetPos(XMFLOAT2(x, y));
|
|
clearButton.SetSize(XMFLOAT2(wid + hei + 1, hei));
|
|
clearButton.OnClick([=](wi::gui::EventArgs args) {
|
|
TransformComponent* transform = editor->GetCurrentScene().transforms.GetComponent(entity);
|
|
if (transform != nullptr)
|
|
{
|
|
wi::Archive& archive = editor->AdvanceHistory();
|
|
archive << EditorComponent::HISTORYOP_COMPONENT_DATA;
|
|
editor->RecordEntity(archive, entity);
|
|
|
|
transform->ClearTransform();
|
|
transform->UpdateTransform();
|
|
|
|
editor->RecordEntity(archive, entity);
|
|
}
|
|
});
|
|
AddWidget(&clearButton);
|
|
|
|
txInput.Create("");
|
|
txInput.SetValue(0);
|
|
txInput.SetDescription("Position: ");
|
|
txInput.SetPos(XMFLOAT2(x, y += step));
|
|
txInput.SetSize(XMFLOAT2(siz, hei));
|
|
txInput.OnInputAccepted([&](wi::gui::EventArgs args) {
|
|
TransformComponent* transform = editor->GetCurrentScene().transforms.GetComponent(entity);
|
|
if (transform != nullptr)
|
|
{
|
|
transform->translation_local.x = args.fValue;
|
|
transform->SetDirty();
|
|
}
|
|
});
|
|
AddWidget(&txInput);
|
|
|
|
tyInput.Create("");
|
|
tyInput.SetValue(0);
|
|
tyInput.SetPos(XMFLOAT2(x, y += step));
|
|
tyInput.SetSize(XMFLOAT2(siz, hei));
|
|
tyInput.OnInputAccepted([&](wi::gui::EventArgs args) {
|
|
TransformComponent* transform = editor->GetCurrentScene().transforms.GetComponent(entity);
|
|
if (transform != nullptr)
|
|
{
|
|
transform->translation_local.y = args.fValue;
|
|
transform->SetDirty();
|
|
}
|
|
});
|
|
AddWidget(&tyInput);
|
|
|
|
tzInput.Create("");
|
|
tzInput.SetValue(0);
|
|
tzInput.SetPos(XMFLOAT2(x, y += step));
|
|
tzInput.SetSize(XMFLOAT2(siz, hei));
|
|
tzInput.OnInputAccepted([&](wi::gui::EventArgs args) {
|
|
TransformComponent* transform = editor->GetCurrentScene().transforms.GetComponent(entity);
|
|
if (transform != nullptr)
|
|
{
|
|
transform->translation_local.z = args.fValue;
|
|
transform->SetDirty();
|
|
}
|
|
});
|
|
AddWidget(&tzInput);
|
|
|
|
x = 250;
|
|
y = 4 + step;
|
|
|
|
sxInput.Create("");
|
|
sxInput.SetValue(1);
|
|
sxInput.SetDescription("Scale: ");
|
|
sxInput.SetPos(XMFLOAT2(x, y));
|
|
sxInput.SetSize(XMFLOAT2(siz, hei));
|
|
sxInput.OnInputAccepted([&](wi::gui::EventArgs args) {
|
|
TransformComponent* transform = editor->GetCurrentScene().transforms.GetComponent(entity);
|
|
if (transform != nullptr)
|
|
{
|
|
transform->scale_local.x = args.fValue;
|
|
transform->SetDirty();
|
|
}
|
|
});
|
|
AddWidget(&sxInput);
|
|
|
|
syInput.Create("");
|
|
syInput.SetValue(1);
|
|
syInput.SetPos(XMFLOAT2(x, y += step));
|
|
syInput.SetSize(XMFLOAT2(siz, hei));
|
|
syInput.OnInputAccepted([&](wi::gui::EventArgs args) {
|
|
TransformComponent* transform = editor->GetCurrentScene().transforms.GetComponent(entity);
|
|
if (transform != nullptr)
|
|
{
|
|
transform->scale_local.y = args.fValue;
|
|
transform->SetDirty();
|
|
}
|
|
});
|
|
AddWidget(&syInput);
|
|
|
|
szInput.Create("");
|
|
szInput.SetValue(1);
|
|
szInput.SetPos(XMFLOAT2(x, y += step));
|
|
szInput.SetSize(XMFLOAT2(siz, hei));
|
|
szInput.OnInputAccepted([&](wi::gui::EventArgs args) {
|
|
TransformComponent* transform = editor->GetCurrentScene().transforms.GetComponent(entity);
|
|
if (transform != nullptr)
|
|
{
|
|
transform->scale_local.z = args.fValue;
|
|
transform->SetDirty();
|
|
}
|
|
});
|
|
AddWidget(&szInput);
|
|
|
|
suInput.Create("");
|
|
suInput.SetDescription("Uniform Scale: ");
|
|
suInput.SetValue(1);
|
|
suInput.SetPos(XMFLOAT2(x, y += step));
|
|
suInput.SetSize(XMFLOAT2(siz, hei));
|
|
suInput.OnInputAccepted([&](wi::gui::EventArgs args) {
|
|
TransformComponent* transform = editor->GetCurrentScene().transforms.GetComponent(entity);
|
|
if (transform != nullptr)
|
|
{
|
|
transform->scale_local.x = args.fValue;
|
|
transform->scale_local.y = args.fValue;
|
|
transform->scale_local.z = args.fValue;
|
|
transform->SetDirty();
|
|
}
|
|
});
|
|
AddWidget(&suInput);
|
|
|
|
x = xx;
|
|
y = step * 4;
|
|
|
|
|
|
rollInput.Create("");
|
|
rollInput.SetValue(0);
|
|
rollInput.SetDescription("Rotation: ");
|
|
rollInput.SetTooltip("Roll (in degrees)\n Note: Euler angle rotations can result in precision loss from quaternion conversion!");
|
|
rollInput.SetPos(XMFLOAT2(x, y += step));
|
|
rollInput.SetSize(XMFLOAT2(siz, hei));
|
|
rollInput.OnInputAccepted([&](wi::gui::EventArgs args) {
|
|
TransformComponent* transform = editor->GetCurrentScene().transforms.GetComponent(entity);
|
|
if (transform != nullptr)
|
|
{
|
|
float roll = float(std::atof(rollInput.GetValue().c_str())) / 180.0f * XM_PI;
|
|
float pitch = float(std::atof(pitchInput.GetValue().c_str())) / 180.0f * XM_PI;
|
|
float yaw = float(std::atof(yawInput.GetValue().c_str())) / 180.0f * XM_PI;
|
|
XMVECTOR Q = XMQuaternionRotationRollPitchYaw(roll, pitch, yaw);
|
|
Q = XMQuaternionNormalize(Q);
|
|
XMStoreFloat4(&transform->rotation_local, Q);
|
|
transform->SetDirty();
|
|
}
|
|
});
|
|
AddWidget(&rollInput);
|
|
|
|
pitchInput.Create("");
|
|
pitchInput.SetValue(0);
|
|
pitchInput.SetTooltip("Pitch (in degrees)\n Note: Euler angle rotations can result in precision loss from quaternion conversion!");
|
|
pitchInput.SetPos(XMFLOAT2(x, y += step));
|
|
pitchInput.SetSize(XMFLOAT2(siz, hei));
|
|
pitchInput.OnInputAccepted([&](wi::gui::EventArgs args) {
|
|
TransformComponent* transform = editor->GetCurrentScene().transforms.GetComponent(entity);
|
|
if (transform != nullptr)
|
|
{
|
|
float roll = float(std::atof(rollInput.GetValue().c_str())) / 180.0f * XM_PI;
|
|
float pitch = float(std::atof(pitchInput.GetValue().c_str())) / 180.0f * XM_PI;
|
|
float yaw = float(std::atof(yawInput.GetValue().c_str())) / 180.0f * XM_PI;
|
|
XMVECTOR Q = XMQuaternionRotationRollPitchYaw(roll, pitch, yaw);
|
|
Q = XMQuaternionNormalize(Q);
|
|
XMStoreFloat4(&transform->rotation_local, Q);
|
|
transform->SetDirty();
|
|
}
|
|
});
|
|
AddWidget(&pitchInput);
|
|
|
|
yawInput.Create("");
|
|
yawInput.SetValue(0);
|
|
yawInput.SetTooltip("Yaw (in degrees)\n Note: Euler angle rotations can result in precision loss from quaternion conversion!");
|
|
yawInput.SetPos(XMFLOAT2(x, y += step));
|
|
yawInput.SetSize(XMFLOAT2(siz, hei));
|
|
yawInput.OnInputAccepted([&](wi::gui::EventArgs args) {
|
|
TransformComponent* transform = editor->GetCurrentScene().transforms.GetComponent(entity);
|
|
if (transform != nullptr)
|
|
{
|
|
float roll = float(std::atof(rollInput.GetValue().c_str())) / 180.0f * XM_PI;
|
|
float pitch = float(std::atof(pitchInput.GetValue().c_str())) / 180.0f * XM_PI;
|
|
float yaw = float(std::atof(yawInput.GetValue().c_str())) / 180.0f * XM_PI;
|
|
XMVECTOR Q = XMQuaternionRotationRollPitchYaw(roll, pitch, yaw);
|
|
Q = XMQuaternionNormalize(Q);
|
|
XMStoreFloat4(&transform->rotation_local, Q);
|
|
transform->SetDirty();
|
|
}
|
|
});
|
|
AddWidget(&yawInput);
|
|
|
|
x = 250;
|
|
y = step * 4;
|
|
|
|
rxInput.Create("");
|
|
rxInput.SetValue(0);
|
|
rxInput.SetDescription("Quaternion: ");
|
|
rxInput.SetTooltip("Rotation Quaternion.X");
|
|
rxInput.SetPos(XMFLOAT2(x, y += step));
|
|
rxInput.SetSize(XMFLOAT2(siz, hei));
|
|
rxInput.OnInputAccepted([&](wi::gui::EventArgs args) {
|
|
TransformComponent* transform = editor->GetCurrentScene().transforms.GetComponent(entity);
|
|
if (transform != nullptr)
|
|
{
|
|
transform->rotation_local.x = args.fValue;
|
|
XMStoreFloat4(&transform->rotation_local, XMLoadFloat4(&transform->rotation_local));
|
|
transform->SetDirty();
|
|
}
|
|
});
|
|
AddWidget(&rxInput);
|
|
|
|
ryInput.Create("");
|
|
ryInput.SetValue(0);
|
|
ryInput.SetTooltip("Rotation Quaternion.Y");
|
|
ryInput.SetPos(XMFLOAT2(x, y += step));
|
|
ryInput.SetSize(XMFLOAT2(siz, hei));
|
|
ryInput.OnInputAccepted([&](wi::gui::EventArgs args) {
|
|
TransformComponent* transform = editor->GetCurrentScene().transforms.GetComponent(entity);
|
|
if (transform != nullptr)
|
|
{
|
|
transform->rotation_local.y = args.fValue;
|
|
XMStoreFloat4(&transform->rotation_local, XMLoadFloat4(&transform->rotation_local));
|
|
transform->SetDirty();
|
|
}
|
|
});
|
|
AddWidget(&ryInput);
|
|
|
|
rzInput.Create("");
|
|
rzInput.SetValue(0);
|
|
rzInput.SetTooltip("Rotation Quaternion.Z");
|
|
rzInput.SetPos(XMFLOAT2(x, y += step));
|
|
rzInput.SetSize(XMFLOAT2(siz, hei));
|
|
rzInput.OnInputAccepted([&](wi::gui::EventArgs args) {
|
|
TransformComponent* transform = editor->GetCurrentScene().transforms.GetComponent(entity);
|
|
if (transform != nullptr)
|
|
{
|
|
transform->rotation_local.z = args.fValue;
|
|
XMStoreFloat4(&transform->rotation_local, XMLoadFloat4(&transform->rotation_local));
|
|
transform->SetDirty();
|
|
}
|
|
});
|
|
AddWidget(&rzInput);
|
|
|
|
rwInput.Create("");
|
|
rwInput.SetValue(1);
|
|
rwInput.SetTooltip("Rotation Quaternion.W");
|
|
rwInput.SetPos(XMFLOAT2(x, y += step));
|
|
rwInput.SetSize(XMFLOAT2(siz, hei));
|
|
rwInput.OnInputAccepted([&](wi::gui::EventArgs args) {
|
|
TransformComponent* transform = editor->GetCurrentScene().transforms.GetComponent(entity);
|
|
if (transform != nullptr)
|
|
{
|
|
transform->rotation_local.w = args.fValue;
|
|
XMStoreFloat4(&transform->rotation_local, XMLoadFloat4(&transform->rotation_local));
|
|
transform->SetDirty();
|
|
}
|
|
});
|
|
AddWidget(&rwInput);
|
|
|
|
|
|
x = xx;
|
|
y += step * 0.5f;
|
|
|
|
x = 250;
|
|
|
|
snapScaleInput.Create("");
|
|
snapScaleInput.SetValue(1);
|
|
snapScaleInput.SetDescription("Snap mode Scale: ");
|
|
snapScaleInput.SetPos(XMFLOAT2(x, y += step));
|
|
snapScaleInput.SetSize(XMFLOAT2(siz, hei));
|
|
snapScaleInput.SetValue(editor->translator.scale_snap);
|
|
snapScaleInput.OnInputAccepted([=](wi::gui::EventArgs args) {
|
|
editor->translator.scale_snap = args.fValue;
|
|
});
|
|
AddWidget(&snapScaleInput);
|
|
|
|
snapRotateInput.Create("");
|
|
snapRotateInput.SetValue(1);
|
|
snapRotateInput.SetDescription("Snap mode Rotate (in degrees): ");
|
|
snapRotateInput.SetPos(XMFLOAT2(x, y += step));
|
|
snapRotateInput.SetSize(XMFLOAT2(siz, hei));
|
|
snapRotateInput.SetValue(editor->translator.rotate_snap / XM_PI * 180);
|
|
snapRotateInput.OnInputAccepted([=](wi::gui::EventArgs args) {
|
|
editor->translator.rotate_snap = args.fValue / 180.0f * XM_PI;
|
|
});
|
|
AddWidget(&snapRotateInput);
|
|
|
|
snapTranslateInput.Create("");
|
|
snapTranslateInput.SetValue(1);
|
|
snapTranslateInput.SetDescription("Snap mode Translate: ");
|
|
snapTranslateInput.SetPos(XMFLOAT2(x, y += step));
|
|
snapTranslateInput.SetSize(XMFLOAT2(siz, hei));
|
|
snapTranslateInput.SetValue(editor->translator.translate_snap);
|
|
snapTranslateInput.OnInputAccepted([=](wi::gui::EventArgs args) {
|
|
editor->translator.translate_snap = args.fValue;
|
|
});
|
|
AddWidget(&snapTranslateInput);
|
|
|
|
resetTranslationButton.Create("ResetTranslation");
|
|
resetTranslationButton.SetText("X");
|
|
resetTranslationButton.SetTooltip("Reset translation");
|
|
resetTranslationButton.SetSize(XMFLOAT2(hei, hei));
|
|
resetTranslationButton.OnClick([=](wi::gui::EventArgs args) {
|
|
TransformComponent* transform = editor->GetCurrentScene().transforms.GetComponent(entity);
|
|
if (transform != nullptr)
|
|
{
|
|
transform->translation_local = XMFLOAT3(0, 0, 0);
|
|
transform->SetDirty();
|
|
}
|
|
});
|
|
AddWidget(&resetTranslationButton);
|
|
|
|
resetScaleButton.Create("ResetScale");
|
|
resetScaleButton.SetText("X");
|
|
resetScaleButton.SetTooltip("Reset scale");
|
|
resetScaleButton.SetSize(XMFLOAT2(hei, hei));
|
|
resetScaleButton.OnClick([=](wi::gui::EventArgs args) {
|
|
TransformComponent* transform = editor->GetCurrentScene().transforms.GetComponent(entity);
|
|
if (transform != nullptr)
|
|
{
|
|
transform->scale_local = XMFLOAT3(1, 1, 1);
|
|
transform->SetDirty();
|
|
}
|
|
});
|
|
AddWidget(&resetScaleButton);
|
|
|
|
resetScaleUniformButton.Create("ResetScaleUniform");
|
|
resetScaleUniformButton.SetText("X");
|
|
resetScaleUniformButton.SetTooltip("Reset scale");
|
|
resetScaleUniformButton.SetSize(XMFLOAT2(hei, hei));
|
|
resetScaleUniformButton.OnClick([=](wi::gui::EventArgs args) {
|
|
TransformComponent* transform = editor->GetCurrentScene().transforms.GetComponent(entity);
|
|
if (transform != nullptr)
|
|
{
|
|
transform->scale_local = XMFLOAT3(1, 1, 1);
|
|
transform->SetDirty();
|
|
}
|
|
});
|
|
AddWidget(&resetScaleUniformButton);
|
|
|
|
resetRotationButton.Create("ResetRotation");
|
|
resetRotationButton.SetText("X");
|
|
resetRotationButton.SetTooltip("Reset rotation");
|
|
resetRotationButton.SetSize(XMFLOAT2(hei, hei));
|
|
resetRotationButton.OnClick([=](wi::gui::EventArgs args) {
|
|
TransformComponent* transform = editor->GetCurrentScene().transforms.GetComponent(entity);
|
|
if (transform != nullptr)
|
|
{
|
|
transform->rotation_local = XMFLOAT4(0, 0, 0, 1);
|
|
transform->SetDirty();
|
|
}
|
|
});
|
|
AddWidget(&resetRotationButton);
|
|
|
|
|
|
SetMinimized(true);
|
|
SetVisible(false);
|
|
|
|
SetEntity(INVALID_ENTITY);
|
|
}
|
|
|
|
void TransformWindow::SetEntity(Entity entity)
|
|
{
|
|
this->entity = entity;
|
|
|
|
Scene& scene = editor->GetCurrentScene();
|
|
const TransformComponent* transform = scene.transforms.GetComponent(entity);
|
|
|
|
if (transform != nullptr)
|
|
{
|
|
|
|
txInput.SetValue(transform->translation_local.x);
|
|
tyInput.SetValue(transform->translation_local.y);
|
|
tzInput.SetValue(transform->translation_local.z);
|
|
|
|
XMFLOAT3 roll_pitch_yaw = wi::math::QuaternionToRollPitchYaw(transform->rotation_local);
|
|
rollInput.SetValue(roll_pitch_yaw.x / XM_PI * 180.0f);
|
|
pitchInput.SetValue(roll_pitch_yaw.y / XM_PI * 180.0f);
|
|
yawInput.SetValue(roll_pitch_yaw.z / XM_PI * 180.0f);
|
|
|
|
rxInput.SetValue(transform->rotation_local.x);
|
|
ryInput.SetValue(transform->rotation_local.y);
|
|
rzInput.SetValue(transform->rotation_local.z);
|
|
rwInput.SetValue(transform->rotation_local.w);
|
|
|
|
sxInput.SetValue(transform->scale_local.x);
|
|
syInput.SetValue(transform->scale_local.y);
|
|
szInput.SetValue(transform->scale_local.z);
|
|
suInput.SetValue(transform->scale_local.x);
|
|
|
|
SetEnabled(true);
|
|
}
|
|
else
|
|
{
|
|
SetEnabled(false);
|
|
}
|
|
}
|
|
|
|
void TransformWindow::ResizeLayout()
|
|
{
|
|
wi::gui::Window::ResizeLayout();
|
|
const float padding = 4;
|
|
const float width = GetWidgetAreaSize().x;
|
|
float y = padding;
|
|
float jump = 20;
|
|
|
|
auto add = [&](wi::gui::Widget& widget) {
|
|
if (!widget.IsVisible())
|
|
return;
|
|
const float margin_left = 80;
|
|
const float margin_right = 4;
|
|
widget.SetPos(XMFLOAT2(margin_left, y));
|
|
widget.SetSize(XMFLOAT2(width - margin_left - margin_right, widget.GetScale().y));
|
|
y += widget.GetSize().y;
|
|
y += padding;
|
|
};
|
|
auto add_right = [&](wi::gui::Widget& widget) {
|
|
if (!widget.IsVisible())
|
|
return;
|
|
const float margin_right = 4;
|
|
widget.SetPos(XMFLOAT2(width - margin_right - widget.GetSize().x, y));
|
|
y += widget.GetSize().y;
|
|
y += padding;
|
|
};
|
|
auto add_fullwidth = [&](wi::gui::Widget& widget) {
|
|
if (!widget.IsVisible())
|
|
return;
|
|
const float margin_left = padding;
|
|
const float margin_right = padding;
|
|
widget.SetPos(XMFLOAT2(margin_left, y));
|
|
widget.SetSize(XMFLOAT2(width - margin_left - margin_right, widget.GetScale().y));
|
|
y += widget.GetSize().y;
|
|
y += padding;
|
|
};
|
|
|
|
add_fullwidth(clearButton);
|
|
|
|
float safe_width = width - 100 - 20 - padding;
|
|
txInput.SetSize(XMFLOAT2(safe_width / 3.0f - padding, txInput.GetSize().y));
|
|
tyInput.SetSize(XMFLOAT2(safe_width / 3.0f - padding, txInput.GetSize().y));
|
|
tzInput.SetSize(XMFLOAT2(safe_width / 3.0f - padding, txInput.GetSize().y));
|
|
|
|
sxInput.SetSize(XMFLOAT2(safe_width / 3.0f - padding, txInput.GetSize().y));
|
|
syInput.SetSize(XMFLOAT2(safe_width / 3.0f - padding, txInput.GetSize().y));
|
|
szInput.SetSize(XMFLOAT2(safe_width / 3.0f - padding, txInput.GetSize().y));
|
|
suInput.SetSize(XMFLOAT2(safe_width - padding, txInput.GetSize().y));
|
|
|
|
rollInput.SetSize(XMFLOAT2(safe_width / 3.0f - padding, txInput.GetSize().y));
|
|
pitchInput.SetSize(XMFLOAT2(safe_width / 3.0f - padding, txInput.GetSize().y));
|
|
yawInput.SetSize(XMFLOAT2(safe_width / 3.0f - padding, txInput.GetSize().y));
|
|
|
|
safe_width = width - 100;
|
|
rxInput.SetSize(XMFLOAT2(safe_width / 4.0f - padding, txInput.GetSize().y));
|
|
ryInput.SetSize(XMFLOAT2(safe_width / 4.0f - padding, txInput.GetSize().y));
|
|
rzInput.SetSize(XMFLOAT2(safe_width / 4.0f - padding, txInput.GetSize().y));
|
|
rwInput.SetSize(XMFLOAT2(safe_width / 4.0f - padding, txInput.GetSize().y));
|
|
|
|
add_right(resetTranslationButton);
|
|
tzInput.SetPos(XMFLOAT2(resetTranslationButton.GetPos().x - tzInput.GetSize().x - padding, resetTranslationButton.GetPos().y));
|
|
tyInput.SetPos(XMFLOAT2(tzInput.GetPos().x - tyInput.GetSize().x - padding, tzInput.GetPos().y));
|
|
txInput.SetPos(XMFLOAT2(tyInput.GetPos().x - txInput.GetSize().x - padding, tyInput.GetPos().y));
|
|
add_right(resetScaleButton);
|
|
szInput.SetPos(XMFLOAT2(resetScaleButton.GetPos().x - szInput.GetSize().x - padding, resetScaleButton.GetPos().y));
|
|
syInput.SetPos(XMFLOAT2(szInput.GetPos().x - syInput.GetSize().x - padding, szInput.GetPos().y));
|
|
sxInput.SetPos(XMFLOAT2(syInput.GetPos().x - sxInput.GetSize().x - padding, syInput.GetPos().y));
|
|
add_right(resetScaleUniformButton);
|
|
suInput.SetPos(XMFLOAT2(resetScaleUniformButton.GetPos().x - suInput.GetSize().x - padding, resetScaleUniformButton.GetPos().y));
|
|
add_right(resetRotationButton);
|
|
yawInput.SetPos(XMFLOAT2(resetRotationButton.GetPos().x - yawInput.GetSize().x - padding, resetRotationButton.GetPos().y));
|
|
pitchInput.SetPos(XMFLOAT2(yawInput.GetPos().x - pitchInput.GetSize().x - padding, yawInput.GetPos().y));
|
|
rollInput.SetPos(XMFLOAT2(pitchInput.GetPos().x - rollInput.GetSize().x - padding, pitchInput.GetPos().y));
|
|
add_right(rwInput);
|
|
rzInput.SetPos(XMFLOAT2(rwInput.GetPos().x - rzInput.GetSize().x - padding, rwInput.GetPos().y));
|
|
ryInput.SetPos(XMFLOAT2(rzInput.GetPos().x - ryInput.GetSize().x - padding, rzInput.GetPos().y));
|
|
rxInput.SetPos(XMFLOAT2(ryInput.GetPos().x - rxInput.GetSize().x - padding, ryInput.GetPos().y));
|
|
|
|
y += jump;
|
|
|
|
add_right(snapScaleInput);
|
|
add_right(snapRotateInput);
|
|
add_right(snapTranslateInput);
|
|
|
|
}
|