92 lines
4.0 KiB
C++
92 lines
4.0 KiB
C++
#include "DeferredRenderableComponent_BindLua.h"
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const char DeferredRenderableComponent_BindLua::className[] = "DeferredRenderableComponent";
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Luna<DeferredRenderableComponent_BindLua>::FunctionType DeferredRenderableComponent_BindLua::methods[] = {
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lunamethod(Renderable2DComponent_BindLua, AddSprite),
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lunamethod(Renderable2DComponent_BindLua, AddFont),
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lunamethod(Renderable2DComponent_BindLua, RemoveSprite),
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lunamethod(Renderable2DComponent_BindLua, RemoveFont),
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lunamethod(Renderable2DComponent_BindLua, ClearSprites),
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lunamethod(Renderable2DComponent_BindLua, ClearFonts),
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lunamethod(Renderable2DComponent_BindLua, GetSpriteOrder),
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lunamethod(Renderable2DComponent_BindLua, GetFontOrder),
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lunamethod(Renderable2DComponent_BindLua, AddLayer),
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lunamethod(Renderable2DComponent_BindLua, GetLayers),
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lunamethod(Renderable2DComponent_BindLua, SetLayerOrder),
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lunamethod(Renderable2DComponent_BindLua, SetSpriteOrder),
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lunamethod(Renderable2DComponent_BindLua, SetFontOrder),
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lunamethod(RenderableComponent_BindLua, GetContent),
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lunamethod(RenderableComponent_BindLua, Initialize),
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lunamethod(RenderableComponent_BindLua, Load),
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lunamethod(RenderableComponent_BindLua, Unload),
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lunamethod(RenderableComponent_BindLua, Start),
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lunamethod(RenderableComponent_BindLua, Stop),
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lunamethod(RenderableComponent_BindLua, FixedUpdate),
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lunamethod(RenderableComponent_BindLua, Update),
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lunamethod(RenderableComponent_BindLua, Render),
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lunamethod(RenderableComponent_BindLua, Compose),
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lunamethod(RenderableComponent_BindLua, OnStart),
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lunamethod(RenderableComponent_BindLua, OnStop),
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lunamethod(RenderableComponent_BindLua, GetLayerMask),
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lunamethod(RenderableComponent_BindLua, SetLayerMask),
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lunamethod(Renderable3DComponent_BindLua, SetSSAOEnabled),
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lunamethod(Renderable3DComponent_BindLua, SetSSREnabled),
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lunamethod(Renderable3DComponent_BindLua, SetShadowsEnabled),
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lunamethod(Renderable3DComponent_BindLua, SetReflectionsEnabled),
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lunamethod(Renderable3DComponent_BindLua, SetFXAAEnabled),
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lunamethod(Renderable3DComponent_BindLua, SetBloomEnabled),
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lunamethod(Renderable3DComponent_BindLua, SetColorGradingEnabled),
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lunamethod(Renderable3DComponent_BindLua, SetEmitterParticlesEnabled),
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lunamethod(Renderable3DComponent_BindLua, SetHairParticlesEnabled),
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lunamethod(Renderable3DComponent_BindLua, SetHairParticlesReflectionEnabled),
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lunamethod(Renderable3DComponent_BindLua, SetVolumeLightsEnabled),
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lunamethod(Renderable3DComponent_BindLua, SetLightShaftsEnabled),
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lunamethod(Renderable3DComponent_BindLua, SetLensFlareEnabled),
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lunamethod(Renderable3DComponent_BindLua, SetMotionBlurEnabled),
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lunamethod(Renderable3DComponent_BindLua, SetSSSEnabled),
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lunamethod(Renderable3DComponent_BindLua, SetDepthOfFieldEnabled),
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lunamethod(Renderable3DComponent_BindLua, SetStereogramEnabled),
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lunamethod(Renderable3DComponent_BindLua, SetEyeAdaptionEnabled),
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lunamethod(Renderable3DComponent_BindLua, SetTessellationEnabled),
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lunamethod(Renderable3DComponent_BindLua, SetSharpenFilterEnabled),
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lunamethod(Renderable3DComponent_BindLua, SetSharpenFilterAmount),
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lunamethod(Renderable3DComponent_BindLua, SetDepthOfFieldFocus),
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lunamethod(Renderable3DComponent_BindLua, SetDepthOfFieldStrength),
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lunamethod(Renderable3DComponent_BindLua, SetPreferredThreadingCount),
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{ NULL, NULL }
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};
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Luna<DeferredRenderableComponent_BindLua>::PropertyType DeferredRenderableComponent_BindLua::properties[] = {
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{ NULL, NULL }
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};
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DeferredRenderableComponent_BindLua::DeferredRenderableComponent_BindLua(DeferredRenderableComponent* component)
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{
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this->component = component;
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}
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DeferredRenderableComponent_BindLua::DeferredRenderableComponent_BindLua(lua_State *L)
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{
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component = new DeferredRenderableComponent();
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}
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DeferredRenderableComponent_BindLua::~DeferredRenderableComponent_BindLua()
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{
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}
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void DeferredRenderableComponent_BindLua::Bind()
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{
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static bool initialized = false;
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if (!initialized)
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{
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initialized = true;
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Luna<DeferredRenderableComponent_BindLua>::Register(wiLua::GetGlobal()->GetLuaState());
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}
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}
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