Files
WickedEngine/Tests/main_SDL2.cpp
T
Matteo De Carlo af97739b61 HiDPI support on SDL2 (#351)
linux: works only with wayland backend, can be used with SDL_VIDEODRIVER=wayland enviroment variable set.
It's possible that it works also on other platforms when using the SDL backend.
2021-11-11 15:38:05 +01:00

79 lines
2.0 KiB
C++

// WickedEngineTests.cpp : Defines the entry point for the application.
//
#include "stdafx.h"
#include <SDL2/SDL.h>
#include "sdl2.h"
int sdl_loop(Tests &tests)
{
SDL_Event event;
bool quit = false;
while (!quit)
{
SDL_PumpEvents();
tests.Run();
// int ret = SDL_PeepEvents(&event, 1, SDL_GETEVENT, SDL_FIRSTEVENT, SDL_LASTEVENT);
while( SDL_PollEvent(&event)) {
switch (event.type) {
case SDL_QUIT:
quit = true;
break;
case SDL_WINDOWEVENT:
switch (event.window.event) {
case SDL_WINDOWEVENT_CLOSE: // exit game
quit = true;
break;
case SDL_WINDOWEVENT_RESIZED:
// Tells the engine to reload window configuration (size and dpi)
tests.SetWindow(tests.window);
break;
default:
break;
}
default:
break;
// case SDL_KEYDOWN:
// switch (event.key.keysym.scancode) {
// case SDL_SCANCODE_SPACE:
// tests.SetSelected(tests.GetSelected()+1);
// }
}
}
}
return 0;
}
int main(int argc, char *argv[])
{
Tests tests;
// TODO: Place code here.
wiStartupArguments::Parse(argc, argv);
sdl2::sdlsystem_ptr_t system = sdl2::make_sdlsystem(SDL_INIT_EVERYTHING | SDL_INIT_EVENTS);
if (!system) {
throw sdl2::SDLError("Error creating SDL2 system");
}
sdl2::window_ptr_t window = sdl2::make_window(
"Wicked Engine Tests",
SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED,
1280, 800,
SDL_WINDOW_SHOWN | SDL_WINDOW_VULKAN | SDL_WINDOW_RESIZABLE | SDL_WINDOW_ALLOW_HIGHDPI);
if (!window) {
throw sdl2::SDLError("Error creating window");
}
tests.SetWindow(window.get());
int ret = sdl_loop(tests);
SDL_Quit();
return ret;
}