af97739b61
linux: works only with wayland backend, can be used with SDL_VIDEODRIVER=wayland enviroment variable set. It's possible that it works also on other platforms when using the SDL backend.
79 lines
2.0 KiB
C++
79 lines
2.0 KiB
C++
// WickedEngineTests.cpp : Defines the entry point for the application.
|
|
//
|
|
|
|
#include "stdafx.h"
|
|
#include <SDL2/SDL.h>
|
|
#include "sdl2.h"
|
|
|
|
int sdl_loop(Tests &tests)
|
|
{
|
|
SDL_Event event;
|
|
|
|
bool quit = false;
|
|
while (!quit)
|
|
{
|
|
SDL_PumpEvents();
|
|
tests.Run();
|
|
|
|
// int ret = SDL_PeepEvents(&event, 1, SDL_GETEVENT, SDL_FIRSTEVENT, SDL_LASTEVENT);
|
|
while( SDL_PollEvent(&event)) {
|
|
switch (event.type) {
|
|
case SDL_QUIT:
|
|
quit = true;
|
|
break;
|
|
case SDL_WINDOWEVENT:
|
|
switch (event.window.event) {
|
|
case SDL_WINDOWEVENT_CLOSE: // exit game
|
|
quit = true;
|
|
break;
|
|
case SDL_WINDOWEVENT_RESIZED:
|
|
// Tells the engine to reload window configuration (size and dpi)
|
|
tests.SetWindow(tests.window);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
default:
|
|
break;
|
|
// case SDL_KEYDOWN:
|
|
// switch (event.key.keysym.scancode) {
|
|
// case SDL_SCANCODE_SPACE:
|
|
// tests.SetSelected(tests.GetSelected()+1);
|
|
// }
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
int main(int argc, char *argv[])
|
|
{
|
|
Tests tests;
|
|
// TODO: Place code here.
|
|
|
|
wiStartupArguments::Parse(argc, argv);
|
|
|
|
sdl2::sdlsystem_ptr_t system = sdl2::make_sdlsystem(SDL_INIT_EVERYTHING | SDL_INIT_EVENTS);
|
|
if (!system) {
|
|
throw sdl2::SDLError("Error creating SDL2 system");
|
|
}
|
|
|
|
sdl2::window_ptr_t window = sdl2::make_window(
|
|
"Wicked Engine Tests",
|
|
SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED,
|
|
1280, 800,
|
|
SDL_WINDOW_SHOWN | SDL_WINDOW_VULKAN | SDL_WINDOW_RESIZABLE | SDL_WINDOW_ALLOW_HIGHDPI);
|
|
if (!window) {
|
|
throw sdl2::SDLError("Error creating window");
|
|
}
|
|
|
|
tests.SetWindow(window.get());
|
|
|
|
int ret = sdl_loop(tests);
|
|
|
|
SDL_Quit();
|
|
return ret;
|
|
}
|