282b81c3d9
* forAll -> forEach * replace default reference captures with more specific ones * fix missing calls in fixXYZ/forEachSelectedWithRefresh
144 lines
4.0 KiB
C++
144 lines
4.0 KiB
C++
#include "stdafx.h"
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#include "IKWindow.h"
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using namespace wi::ecs;
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using namespace wi::scene;
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void IKWindow::Create(EditorComponent* _editor)
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{
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editor = _editor;
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wi::gui::Window::Create(ICON_IK " Inverse Kinematics", wi::gui::Window::WindowControls::COLLAPSE | wi::gui::Window::WindowControls::CLOSE | wi::gui::Window::WindowControls::FIT_ALL_WIDGETS_VERTICAL);
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SetSize(XMFLOAT2(400, 120));
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closeButton.SetTooltip("Delete InverseKinematicsComponent");
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OnClose([=](wi::gui::EventArgs args) {
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wi::Archive& archive = editor->AdvanceHistory();
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archive << EditorComponent::HISTORYOP_COMPONENT_DATA;
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editor->RecordEntity(archive, entity);
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editor->GetCurrentScene().inverse_kinematics.Remove(entity);
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editor->RecordEntity(archive, entity);
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editor->componentsWnd.RefreshEntityTree();
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});
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float x = 120;
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float y = 0;
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float siz = 140;
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float hei = 18;
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float step = hei + 2;
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auto forEachSelected = [this] (auto func) {
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return [this, func] (auto args) {
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wi::scene::Scene& scene = editor->GetCurrentScene();
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for (auto& x : editor->translator.selected)
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{
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InverseKinematicsComponent* ik = scene.inverse_kinematics.GetComponent(x.entity);
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if (ik != nullptr)
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{
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func(ik, args);
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}
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}
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};
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};
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targetCombo.Create("Target: ");
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targetCombo.SetSize(XMFLOAT2(siz, hei));
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targetCombo.SetPos(XMFLOAT2(x, y));
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targetCombo.SetEnabled(false);
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targetCombo.OnSelect(forEachSelected([this] (auto ik, auto args) {
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if (args.iValue == 0)
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{
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ik->target = INVALID_ENTITY;
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}
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else
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{
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ik->target = editor->GetCurrentScene().transforms.GetEntity(args.iValue - 1);
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}
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}));
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targetCombo.SetTooltip("Choose a target entity (with transform) that the IK will follow");
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AddWidget(&targetCombo);
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disabledCheckBox.Create("Disabled: ");
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disabledCheckBox.SetTooltip("Disable simulation.");
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disabledCheckBox.SetPos(XMFLOAT2(x, y += step));
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disabledCheckBox.SetSize(XMFLOAT2(hei, hei));
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disabledCheckBox.OnClick(forEachSelected([] (auto ik, auto args) {
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ik->SetDisabled(args.bValue);
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}));
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AddWidget(&disabledCheckBox);
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chainLengthSlider.Create(0, 10, 0, 10, "Chain Length: ");
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chainLengthSlider.SetTooltip("How far the hierarchy chain is simulated backwards from this entity");
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chainLengthSlider.SetPos(XMFLOAT2(x, y += step));
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chainLengthSlider.SetSize(XMFLOAT2(siz, hei));
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chainLengthSlider.OnSlide(forEachSelected([] (auto ik, auto args) {
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ik->chain_length = args.iValue;
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}));
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AddWidget(&chainLengthSlider);
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iterationCountSlider.Create(0, 10, 1, 10, "Iteration Count: ");
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iterationCountSlider.SetTooltip("How many iterations to compute the inverse kinematics for. Higher values are slower but more accurate.");
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iterationCountSlider.SetPos(XMFLOAT2(x, y += step));
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iterationCountSlider.SetSize(XMFLOAT2(siz, hei));
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iterationCountSlider.OnSlide(forEachSelected([] (auto ik, auto args) {
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ik->iteration_count = args.iValue;
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}));
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AddWidget(&iterationCountSlider);
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SetMinimized(true);
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SetVisible(false);
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SetEntity(INVALID_ENTITY);
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}
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void IKWindow::SetEntity(Entity entity)
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{
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this->entity = entity;
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Scene& scene = editor->GetCurrentScene();
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const InverseKinematicsComponent* ik = scene.inverse_kinematics.GetComponent(entity);
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if (ik != nullptr)
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{
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SetEnabled(true);
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disabledCheckBox.SetCheck(ik->IsDisabled());
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chainLengthSlider.SetValue((float)ik->chain_length);
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iterationCountSlider.SetValue((float)ik->iteration_count);
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targetCombo.ClearItems();
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targetCombo.AddItem("NO TARGET");
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for (size_t i = 0; i < scene.transforms.GetCount(); ++i)
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{
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Entity entity = scene.transforms.GetEntity(i);
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const NameComponent* name = scene.names.GetComponent(entity);
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targetCombo.AddItem(name == nullptr ? std::to_string(entity) : name->name);
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if (ik->target == entity)
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{
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targetCombo.SetSelected((int)i + 1);
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}
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}
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}
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else
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{
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SetEnabled(false);
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}
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}
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void IKWindow::ResizeLayout()
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{
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wi::gui::Window::ResizeLayout();
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layout.margin_left = 110;
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layout.add(targetCombo);
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layout.add_right(disabledCheckBox);
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layout.add(chainLengthSlider);
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layout.add(iterationCountSlider);
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}
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