a0ad653d7d
* gui resizelayout #51 * checkbox icons * updates * weather reset * embedded logo asset
208 lines
5.3 KiB
YAML
208 lines
5.3 KiB
YAML
name: Build
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on:
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push:
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branches: [ master ]
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jobs:
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windows:
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runs-on: windows-latest
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steps:
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- uses: actions/checkout@v2
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- uses: nuget/setup-nuget@v1
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with:
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nuget-api-key: ${{ secrets.NuGetAPIKey }}
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- run: nuget restore WickedEngine.sln
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- name: Build
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shell: cmd
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run: |
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"C:/Program Files/Microsoft Visual Studio/2022/Enterprise/MSBuild/Current/Bin/MSBuild.exe" WickedEngine.sln /t:OfflineShaderCompiler /m /p:Configuration=Release /p:Platform=x64
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cd "WickedEngine"
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"../BUILD/x64/Release/OfflineShaderCompiler/OfflineShaderCompiler.exe" hlsl6 spirv shaderdump
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cd ..
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"C:/Program Files/Microsoft Visual Studio/2022/Enterprise/MSBuild/Current/Bin/MSBuild.exe" WickedEngine.sln /t:rebuild /m /p:Configuration=Release /p:Platform=x64
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- name: Move binaries
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shell: cmd
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run: |
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move BUILD\x64\Release\Editor_Windows\Editor_Windows.exe Editor\
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move BUILD\x64\Release\Tests\Tests.exe Tests\
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- name: Package Editor
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uses: actions/upload-artifact@v2
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with:
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name: Editor (Windows x64)
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path: |
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Content/
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README.md
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LICENSE.md
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third_party_software.txt
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features.txt
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credits.txt
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Editor/terrain/
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Editor/sound/
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Editor/*.ini
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Editor/*.ico
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Editor/*.lua
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Editor/*.exe
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- name: Package Tests
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uses: actions/upload-artifact@v2
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with:
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name: Tests (Windows x64)
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path: |
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Content/
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README.md
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LICENSE.md
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third_party_software.txt
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features.txt
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credits.txt
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Tests/images/
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Tests/sound/
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Tests/*.ini
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Tests/*.txt
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Tests/*.ico
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Tests/*.lua
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Tests/*.ttf
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Tests/*.exe
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linux:
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runs-on: ubuntu-20.04
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steps:
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- uses: actions/checkout@v2
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- name: Install dependencies
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run: |
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sudo apt update
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sudo apt install libsdl2-dev
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- name: Build
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run: |
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mkdir build
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cd build
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cmake .. -DCMAKE_BUILD_TYPE=Release
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make -j$(nproc)
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echo "---Generating Shader Dump---"
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cd WickedEngine
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./offlineshadercompiler spirv rebuild shaderdump
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mv wiShaderDump.h ../../WickedEngine/
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cd ..
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echo "---Rebuilding with ShaderDump---"
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make -B -j $(nproc)
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- name: Move binaries
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run: |
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mv build/Editor/WickedEngineEditor Editor/
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mv build/Tests/Tests Tests/
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- name: Package Editor
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uses: actions/upload-artifact@v2
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with:
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name: Editor (Ubuntu 20.04)
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path: |
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Content/
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README.md
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LICENSE.md
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third_party_software.txt
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features.txt
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credits.txt
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Editor/terrain/
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Editor/sound/
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Editor/*.ini
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Editor/*.ico
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Editor/*.lua
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Editor/WickedEngineEditor
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- name: Package Tests
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uses: actions/upload-artifact@v2
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with:
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name: Tests (Ubuntu 20.04)
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path: |
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Content/
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README.md
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LICENSE.md
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third_party_software.txt
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features.txt
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credits.txt
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Tests/images/
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Tests/sound/
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Tests/*.ini
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Tests/*.txt
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Tests/*.ico
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Tests/*.lua
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Tests/*.ttf
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Tests/Tests
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linux-steamdeck:
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runs-on: ubuntu-20.04
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steps:
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- uses: actions/checkout@v2
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- name: Build
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run: |
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mkdir build
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echo "---Building Command Strings---"
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echo -e "#!/bin/bash \
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\nmkdir -p $(dirname $PWD) \
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\nln -s /build $PWD \
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\ncd /build/build \
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\ncmake .. -DCMAKE_BUILD_TYPE=Release \
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\nmake \
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\necho \"---Generating Shader Dump---\" \
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\ncd WickedEngine \
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\n./offlineshadercompiler spirv rebuild shaderdump\nmv wiShaderDump.h ../../WickedEngine/ \
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\necho \"---Rebuilding with ShaderDump---\" \
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\ncd .. \
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\nmake -B" > build.sh
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chmod +x build.sh
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echo "---Executing Containerized Build---"
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podman run --name sniper -v $PWD:/build registry.gitlab.steamos.cloud/steamrt/sniper/sdk:latest /build/build.sh
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podman container rm sniper
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- name: Move binaries
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run: |
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mv build/Editor/WickedEngineEditor Editor/
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mv build/Tests/Tests Tests/
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- name: Package Editor
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uses: actions/upload-artifact@v2
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with:
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name: Editor (Linux - Steam SDK)
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path: |
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Content/
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README.md
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LICENSE.md
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third_party_software.txt
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features.txt
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credits.txt
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Editor/terrain/
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Editor/sound/
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Editor/*.ini
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Editor/*.ico
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Editor/*.lua
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Editor/WickedEngineEditor
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- name: Package Tests
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uses: actions/upload-artifact@v2
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with:
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name: Tests (Linux - Steam SDK)
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path: |
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Content/
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README.md
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LICENSE.md
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third_party_software.txt
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features.txt
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credits.txt
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Tests/images/
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Tests/sound/
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Tests/*.ini
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Tests/*.txt
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Tests/*.ico
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Tests/*.lua
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Tests/*.ttf
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Tests/Tests
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