Files
WickedEngine/Example_ImGui/CMakeLists.txt
T
Matteo De Carlo d38aa343e1 Added runtime shader compiler on linux (#339)
* Added runtime shader compiler on linux

* dxcapi path fix

* linux: shaderdump generation on github CI

* linux: worker thread shutdown fix

* thread safety in worker shutdown

* cmake fix?

Co-authored-by: Turánszki János <turanszkij@users.noreply.github.com>
2021-11-05 12:17:41 +01:00

67 lines
1.6 KiB
CMake

if (NOT WIN32)
find_package(Threads REQUIRED)
endif ()
set (SOURCE_FILES
stdafx.cpp
Example_ImGui.cpp
Example_ImGui.h
stdafx.h
ImGui/imconfig.h
ImGui/imgui.cpp
ImGui/imgui.h
ImGui/imgui_demo.cpp
ImGui/imgui_draw.cpp
ImGui/imgui_internal.h
ImGui/imgui_tables.cpp
ImGui/imgui_widgets.cpp
ImGui/imstb_rectpack.h
ImGui/imstb_textedit.h
ImGui/imstb_truetype.h
)
if (WIN32)
list (APPEND SOURCE_FILES
main_Windows.cpp
main_Windows.h
Tests.rc
)
add_executable(Example_ImGui WIN32 ${SOURCE_FILES})
target_link_libraries(Example_ImGui PUBLIC
WickedEngine_Windows
)
else()
list (APPEND SOURCE_FILES
main_SDL2.cpp
)
add_executable(Example_ImGui ${SOURCE_FILES})
target_link_libraries(Example_ImGui PUBLIC
WickedEngine
Threads::Threads
)
# Copy shaders to build and source folders just to be safe:
add_custom_command(
TARGET Example_ImGui POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_if_different ${CMAKE_CURRENT_SOURCE_DIR}/ImGuiPS.hlsl ${CMAKE_CURRENT_BINARY_DIR}
COMMAND ${CMAKE_COMMAND} -E copy_if_different ${CMAKE_CURRENT_SOURCE_DIR}/ImGuiVS.hlsl ${CMAKE_CURRENT_BINARY_DIR}
)
endif ()
if (MSVC)
set_property(TARGET Example_ImGui PROPERTY VS_DEBUGGER_WORKING_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}")
endif ()
# Copy content to build folder:
add_custom_command(
TARGET Example_ImGui POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_if_different ${CMAKE_SOURCE_DIR}/WickedEngine/${LIB_DXCOMPILER} ${CMAKE_CURRENT_BINARY_DIR}
COMMAND ${CMAKE_COMMAND} -E copy_directory ${CMAKE_SOURCE_DIR}/Content ${CMAKE_CURRENT_BINARY_DIR}/../Content
)