Files
WickedEngine/Example_ImGui/ImGuiVS.hlsl
T
Amer Koleci f275f4690b Examples: Initial ImGui 1.85 integration example. (#338)
* Examples: Initial ImGui 1.85 integration example.

* Attempt to load and compile shaders.

* ImGUI integration done with some workarounds.

* ImGUI integration: Cleanup example.

* refactor tests->example_imgui

Co-authored-by: Turánszki János <turanszkij@users.noreply.github.com>
2021-11-04 10:09:20 +01:00

28 lines
467 B
HLSL

struct VertexInput
{
float2 pos : POSITION;
float2 uv : TEXCOORD0;
float4 col : COLOR0;
};
struct VertexOutput
{
float4 pos : SV_POSITION;
float2 uv : TEXCOORD0;
float4 col : COLOR0;
};
cbuffer vertexBuffer : register(b0)
{
float4x4 ProjectionMatrix;
};
VertexOutput main(VertexInput input)
{
VertexOutput output;
output.pos = mul(ProjectionMatrix, float4(input.pos.xy, 0.f, 1.f));
output.uv = input.uv;
output.col = input.col;
return output;
}