f1ced24f05
* multi swapchain draft * uwp fix * swapchain resize handling * swapchain buffercount * vsync toggle * tests fix * update * everything removed from graphicsdevice regarding global screen params, engine refactor * added GetSwapChainTexture() function to graphics device; screenshot() now requires swapChain * linux fix: vulkan device needs window handle for instance creation * refactor * removed unused includes * shader refactor and lensflare fix * swapchain clearcolor and other refactors * vulkan: no vector allocation in submit * tests fix * refactors * lens flare canvas size fix * gui refactor for canvas support * refactors * removed global canvas state * msaa fix * fixes * refactor to minimize interface changes * gui changes * checkbox fix * gui fixes * fixes * input system will accept window handle * editor fixes * refactor and removed resolution related system events * small editor update * refactor: renderpath inherits from canvas * fixed tests duh * image refactor * image fix * removed every using namespace std * pushconstant fix * editor: object picking only when necessary * removed include * dx12: copy fence waiting performed on CPU * dx12 copyallocator update * vulkan: copy allocator with timeline semaphores * missing include * dx12 copy allocator update * refactor * editor update * vulkan copy allocator fix * dx12 update * vulkan, dx12 fixes * version bump * vsync event helper * documentation update * updated vulkan, dx12, dxc
33 lines
791 B
C++
33 lines
791 B
C++
#pragma once
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#include "wiGraphicsDevice.h"
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#include "wiCanvas.h"
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namespace wiProfiler
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{
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typedef size_t range_id;
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// Begin collecting profiling data for the current frame
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void BeginFrame();
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// Finalize collecting profiling data for the current frame
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void EndFrame(wiGraphics::CommandList cmd);
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// Start a CPU profiling range
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range_id BeginRangeCPU(const char* name);
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// Start a GPU profiling range
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range_id BeginRangeGPU(const char* name, wiGraphics::CommandList cmd);
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// End a profiling range
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void EndRange(range_id id);
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// Renders a basic text of the Profiling results to the (x,y) screen coordinate
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void DrawData(const wiCanvas& canvas, float x, float y, wiGraphics::CommandList cmd);
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// Enable/disable profiling
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void SetEnabled(bool value);
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bool IsEnabled();
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};
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