Files
WickedEngine/WickedEngine/wiProfiler.h
T
Turánszki János f1ced24f05 Multi swapchain support (#257)
* multi swapchain draft

* uwp fix

* swapchain resize handling

* swapchain buffercount

* vsync toggle

* tests fix

* update

* everything removed from graphicsdevice regarding global screen params, engine refactor

* added GetSwapChainTexture() function to graphics device; screenshot() now requires swapChain

* linux fix: vulkan device needs window handle for instance creation

* refactor

* removed unused includes

* shader refactor and lensflare fix

* swapchain clearcolor and other refactors

* vulkan: no vector allocation in submit

* tests fix

* refactors

* lens flare canvas size fix

* gui refactor for canvas support

* refactors

* removed global canvas state

* msaa fix

* fixes

* refactor to minimize interface changes

* gui changes

* checkbox fix

* gui fixes

* fixes

* input system will accept window handle

* editor fixes

* refactor and removed resolution related system events

* small editor update

* refactor: renderpath inherits from canvas

* fixed tests duh

* image refactor

* image fix

* removed every using namespace std

* pushconstant fix

* editor: object picking only when necessary

* removed include

* dx12: copy fence waiting performed on CPU

* dx12 copyallocator update

* vulkan: copy allocator with timeline semaphores

* missing include

* dx12 copy allocator update

* refactor

* editor update

* vulkan copy allocator fix

* dx12 update

* vulkan, dx12 fixes

* version bump

* vsync event helper

* documentation update

* updated vulkan, dx12, dxc
2021-04-22 11:36:22 +02:00

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C++

#pragma once
#include "wiGraphicsDevice.h"
#include "wiCanvas.h"
namespace wiProfiler
{
typedef size_t range_id;
// Begin collecting profiling data for the current frame
void BeginFrame();
// Finalize collecting profiling data for the current frame
void EndFrame(wiGraphics::CommandList cmd);
// Start a CPU profiling range
range_id BeginRangeCPU(const char* name);
// Start a GPU profiling range
range_id BeginRangeGPU(const char* name, wiGraphics::CommandList cmd);
// End a profiling range
void EndRange(range_id id);
// Renders a basic text of the Profiling results to the (x,y) screen coordinate
void DrawData(const wiCanvas& canvas, float x, float y, wiGraphics::CommandList cmd);
// Enable/disable profiling
void SetEnabled(bool value);
bool IsEnabled();
};