f3687dbf4e
version 0.57.0: - DX11 removed, DX12 is default now on Windows - graphics interfaces improved: - Bindless descriptor support is now assumed - GPU Buffers with USAGE_UPLOAD and USAGE_READBACK will be persistently mapped after creation - Removed Map/Unmap - added BindDynamicConstantBuffer helper function - improved AllocateGPU helper function - GPU Queries resolving can be done directly into GPUBuffer - UpdateBuffer now doesn't synchronize internally, this allows batching updates - removed support for bindless constant buffers (uniform buffers) - BindConstantBuffer will accept offset - RESOURCE_STATES refactor, they can be combined now in the barriers - many other refactors - gbuffer normals removed, implemented visibility buffer - bindless decals, bindless lightmaps, bindless hair particles, bindless software path tracing - hair particles path tracing support - path tracing eye adaption supported - Surfel GI (experimental)
37 lines
1.6 KiB
YAML
37 lines
1.6 KiB
YAML
version: '{build}'
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branches:
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only:
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- master
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- appveyor
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image: Visual Studio 2019
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configuration: Release
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before_build:
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- nuget restore
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build_script:
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- msbuild "C:\projects\wickedengine\WickedEngine.sln" /t:OfflineShaderCompiler /m /verbosity:minimal /logger:"C:\Program Files\AppVeyor\BuildAgent\Appveyor.MSBuildLogger.dll"
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- cd "C:\projects\wickedengine\WickedEngine"
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- call "../BUILD/x64/Release/OfflineShaderCompiler/OfflineShaderCompiler.exe" hlsl6 spirv shaderdump
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- cd ..
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- msbuild "C:\projects\wickedengine\WickedEngine.sln" /t:rebuild /m /verbosity:minimal /logger:"C:\Program Files\AppVeyor\BuildAgent\Appveyor.MSBuildLogger.dll"
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platform:
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- x64
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after_build:
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#Editor:
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- cmd: move %APPVEYOR_BUILD_FOLDER%\BUILD\%PLATFORM%\Release\Editor_Windows\Editor_Windows.exe %APPVEYOR_BUILD_FOLDER%\Editor
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- cmd: xcopy C:\projects\wickedengine\WickedEngine\*.dll %APPVEYOR_BUILD_FOLDER%\Editor
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- cmd: 7z a WickedEngineEditor.zip Content\ features.txt other_licenses.txt *.md Editor\*.exe Editor\images\ Editor\sound\ Editor\*.ini Editor\*.ico Editor\*.lua Editor\*.dll
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#Tests:
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- cmd: move %APPVEYOR_BUILD_FOLDER%\BUILD\%PLATFORM%\Release\Tests\Tests.exe %APPVEYOR_BUILD_FOLDER%\Tests
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- cmd: xcopy C:\projects\wickedengine\WickedEngine\*.dll %APPVEYOR_BUILD_FOLDER%\Tests
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- cmd: 7z a WickedEngineTests.zip Content\ features.txt other_licenses.txt *.md Tests\*.exe Tests\images\ Tests\sound\ Tests\*.ini Tests\*.ico Tests\*.lua Tests\*.dll Tests\*.ttf
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artifacts:
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- path: WickedEngineEditor.zip
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name: Editor
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- path: WickedEngineTests.zip
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name: Tests
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