Files
WickedEngine/appveyor.yml
T
Turánszki János f3687dbf4e DX11 removal, Surfel GI
version 0.57.0:
- DX11 removed, DX12 is default now on Windows
- graphics interfaces improved:
	- Bindless descriptor support is now assumed
	- GPU Buffers with USAGE_UPLOAD and USAGE_READBACK will be persistently mapped after creation
	- Removed Map/Unmap
	- added BindDynamicConstantBuffer helper function
	- improved AllocateGPU helper function
	- GPU Queries resolving can be done directly into GPUBuffer
	- UpdateBuffer now doesn't synchronize internally, this allows batching updates
	- removed support for bindless constant buffers (uniform buffers)
	- BindConstantBuffer will accept offset
	- RESOURCE_STATES refactor, they can be combined now in the barriers
	- many other refactors
- gbuffer normals removed, implemented visibility buffer
- bindless decals, bindless lightmaps, bindless hair particles, bindless software path tracing
- hair particles path tracing support
- path tracing eye adaption supported
- Surfel GI (experimental)
2021-09-05 18:59:03 +02:00

37 lines
1.6 KiB
YAML

version: '{build}'
branches:
only:
- master
- appveyor
image: Visual Studio 2019
configuration: Release
before_build:
- nuget restore
build_script:
- msbuild "C:\projects\wickedengine\WickedEngine.sln" /t:OfflineShaderCompiler /m /verbosity:minimal /logger:"C:\Program Files\AppVeyor\BuildAgent\Appveyor.MSBuildLogger.dll"
- cd "C:\projects\wickedengine\WickedEngine"
- call "../BUILD/x64/Release/OfflineShaderCompiler/OfflineShaderCompiler.exe" hlsl6 spirv shaderdump
- cd ..
- msbuild "C:\projects\wickedengine\WickedEngine.sln" /t:rebuild /m /verbosity:minimal /logger:"C:\Program Files\AppVeyor\BuildAgent\Appveyor.MSBuildLogger.dll"
platform:
- x64
after_build:
#Editor:
- cmd: move %APPVEYOR_BUILD_FOLDER%\BUILD\%PLATFORM%\Release\Editor_Windows\Editor_Windows.exe %APPVEYOR_BUILD_FOLDER%\Editor
- cmd: xcopy C:\projects\wickedengine\WickedEngine\*.dll %APPVEYOR_BUILD_FOLDER%\Editor
- cmd: 7z a WickedEngineEditor.zip Content\ features.txt other_licenses.txt *.md Editor\*.exe Editor\images\ Editor\sound\ Editor\*.ini Editor\*.ico Editor\*.lua Editor\*.dll
#Tests:
- cmd: move %APPVEYOR_BUILD_FOLDER%\BUILD\%PLATFORM%\Release\Tests\Tests.exe %APPVEYOR_BUILD_FOLDER%\Tests
- cmd: xcopy C:\projects\wickedengine\WickedEngine\*.dll %APPVEYOR_BUILD_FOLDER%\Tests
- cmd: 7z a WickedEngineTests.zip Content\ features.txt other_licenses.txt *.md Tests\*.exe Tests\images\ Tests\sound\ Tests\*.ini Tests\*.ico Tests\*.lua Tests\*.dll Tests\*.ttf
artifacts:
- path: WickedEngineEditor.zip
name: Editor
- path: WickedEngineTests.zip
name: Tests