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WickedEngine/features.txt
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2015-09-12 11:25:42 +02:00

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Feature list
------------
Image rendering,animation : 2D,3D space
Font rendering
Server connection (MYSQL)
Client-server multiplayer (TCP)
Blender-exporter: 3D meshes,objects,armatures,animation,materials,lights,hitspheres,wind,world info,dynamic cameras,ribbon trails,particle systems
3D vertex mesh rendering
Keyframe-based skeletal animation for 3D meshes (skinning on CPU or GPU), objects and lights
Multiple material support
Animated texturing
Normal mapping
Displacement mapping
Real time planar reflections
Static reflections (cube-mapping)
Refractions
Interactive Water
Gaussian Blur
Bloom
Edge outline
Motion Blur
Lens Flare
God rays
Depth of field
Wind effect
Multithreaded rendering on DX11-level hardware (Deferred device contexts)
Tessellation: silhouette smoothing + displacement mapping
Emitted particle systems using geometry shader
Soft offscreen particles
Hair particle systems (grass)
Hardware geometry instancing
MSAA (Forward rendering only), FXAA, Supersampling
Deferred shading
Directional lights + cascaded shadow maps
Spotlights + shadow maps
Point lights + shadow cubemaps
Diffuse, specular lighting for all lights
Soft shadows
Rigid body physics simulation (HAVOK) [NOT PUBLIC]
Rigid body physics simulation (BULLET)
Soft body physics simulation (BULLET)
Sound (Xaudio2)
Frustum culling
QuadTree culling
Octree culling
Input: Windows Keyboard,Windows Mouse,DirectInput(Joypad,Keyboard,Mouse),XINPUT(Joypad)
Backlog: log,input,scripting
Gamma correction
Resource Manager
Screen Space Ambient Occlusion
Skin shader (Subsurface scattering approximation)
Stencil layering
Deferred decals
Color Grading
Lua Scripting