Files
WickedEngine/Editor/LayerWindow.cpp
T
Turánszki János 1c38d93304 Editor gui v2 (#843)
2024-05-17 08:04:05 +02:00

204 lines
5.2 KiB
C++

#include "stdafx.h"
#include "LayerWindow.h"
using namespace wi::ecs;
using namespace wi::scene;
void LayerWindow::Create(EditorComponent* _editor)
{
editor = _editor;
wi::gui::Window::Create(ICON_LAYER " Layer", wi::gui::Window::WindowControls::COLLAPSE | wi::gui::Window::WindowControls::CLOSE);
SetSize(XMFLOAT2(300, 350));
closeButton.SetTooltip("Delete LayerComponent");
OnClose([=](wi::gui::EventArgs args) {
wi::Archive& archive = editor->AdvanceHistory();
archive << EditorComponent::HISTORYOP_COMPONENT_DATA;
editor->RecordEntity(archive, entity);
editor->GetCurrentScene().layers.Remove(entity);
editor->RecordEntity(archive, entity);
editor->componentsWnd.RefreshEntityTree();
});
float x = 30;
float y = 0;
float step = 25;
float siz = 20;
float wid = 250;
label.Create("LayerWindowLabel");
label.SetText("The layer is a 32-bit mask (uint32_t), which can be used for filtering by multiple systems (visibility, collision, picking, scripts, etc.).\n- If all bits are disabled, it means the layer will be inactive in most systems.");
label.SetPos(XMFLOAT2(x, y));
label.SetSize(XMFLOAT2(wid, 100));
label.SetColor(wi::Color::Transparent());
AddWidget(&label);
y += label.GetScale().y + 5;
for (uint32_t i = 0; i < arraysize(layers); ++i)
{
layers[i].Create("");
layers[i].SetText(std::to_string(i) + ": ");
layers[i].SetPos(XMFLOAT2(x + 20 + (i % 5) * 50, y + (i / 5) * step));
layers[i].OnClick([=](wi::gui::EventArgs args) {
LayerComponent* layer = editor->GetCurrentScene().layers.GetComponent(entity);
if (layer == nullptr)
{
layer = &editor->GetCurrentScene().layers.Create(entity);
}
if (args.bValue)
{
layer->layerMask |= 1 << i;
}
else
{
layer->layerMask &= ~(1 << i);
}
});
AddWidget(&layers[i]);
}
y += step * 7;
enableAllButton.Create("ALL " ICON_CHECK);
enableAllButton.SetPos(XMFLOAT2(x, y));
enableAllButton.OnClick([this](wi::gui::EventArgs args) {
LayerComponent* layer = editor->GetCurrentScene().layers.GetComponent(entity);
if (layer == nullptr)
{
layer = &editor->GetCurrentScene().layers.Create(entity);
}
if (layer == nullptr)
return;
layer->layerMask = ~0;
});
AddWidget(&enableAllButton);
enableNoneButton.Create("NONE " ICON_DISABLED);
enableNoneButton.SetPos(XMFLOAT2(x + 120, y));
enableNoneButton.OnClick([this](wi::gui::EventArgs args) {
LayerComponent* layer = editor->GetCurrentScene().layers.GetComponent(entity);
if (layer == nullptr)
{
layer = &editor->GetCurrentScene().layers.Create(entity);
}
if (layer == nullptr)
return;
layer->layerMask = 0;
});
AddWidget(&enableNoneButton);
SetMinimized(true);
SetVisible(false);
SetEntity(INVALID_ENTITY);
}
void LayerWindow::SetEntity(Entity entity)
{
this->entity = entity;
if (entity != INVALID_ENTITY)
{
SetEnabled(true);
LayerComponent* layer = editor->GetCurrentScene().layers.GetComponent(entity);
if (layer == nullptr)
{
for (uint32_t i = 0; i < 32; ++i)
{
layers[i].SetCheck(true);
}
}
else
{
for (uint32_t i = 0; i < 32; ++i)
{
layers[i].SetCheck(layer->GetLayerMask() & 1 << i);
}
HierarchyComponent* hier = editor->GetCurrentScene().hierarchy.GetComponent(entity);
if (hier != nullptr)
{
hier->layerMask_bind = layer->layerMask;
}
MaterialComponent* material = editor->GetCurrentScene().materials.GetComponent(entity);
if (material != nullptr)
{
material->SetDirty();
}
}
}
else
{
SetEnabled(false);
}
}
void LayerWindow::ResizeLayout()
{
wi::gui::Window::ResizeLayout();
const float padding = 4;
const float width = GetWidgetAreaSize().x;
float y = padding;
float jump = 20;
auto add = [&](wi::gui::Widget& widget) {
if (!widget.IsVisible())
return;
const float margin_left = 80;
const float margin_right = 40;
widget.SetPos(XMFLOAT2(margin_left, y));
widget.SetSize(XMFLOAT2(width - margin_left - margin_right, widget.GetScale().y));
y += widget.GetSize().y;
y += padding;
};
auto add_right = [&](wi::gui::Widget& widget) {
if (!widget.IsVisible())
return;
const float margin_right = 40;
widget.SetPos(XMFLOAT2(width - margin_right - widget.GetSize().x, y));
y += widget.GetSize().y;
y += padding;
};
auto add_fullwidth = [&](wi::gui::Widget& widget) {
if (!widget.IsVisible())
return;
const float margin_left = padding;
const float margin_right = padding;
widget.SetPos(XMFLOAT2(margin_left, y));
widget.SetSize(XMFLOAT2(width - margin_left - margin_right, widget.GetScale().y));
y += widget.GetSize().y;
y += padding;
};
add_fullwidth(label);
enableAllButton.SetSize(XMFLOAT2(width * 0.5f - padding * 1.5f, enableAllButton.GetSize().y));
enableNoneButton.SetSize(enableAllButton.GetSize());
enableNoneButton.SetPos(XMFLOAT2(width - padding - enableNoneButton.GetSize().x, y));
enableAllButton.SetPos(XMFLOAT2(enableNoneButton.GetPos().x - padding - enableAllButton.GetSize().x, y));
y += enableNoneButton.GetSize().y;
y += padding;
float off_x = padding + 30;
for (uint32_t i = 0; i < arraysize(layers); ++i)
{
layers[i].SetPos(XMFLOAT2(off_x, y));
off_x += 50;
if (off_x + layers[i].GetSize().x > width - padding)
{
off_x = padding + 30;
y += layers[i].GetSize().y;
y += padding;
}
}
}