d9174eb4bb
* envprobe MSAA support; vulkan: transient attachment support; dx12: renderpass resolve subresource improvement; * envprobe window update * envprobe gi boost fix * probes will render fully diffuse scene, because inside probes there is no fallback reflection
132 lines
4.2 KiB
C++
132 lines
4.2 KiB
C++
#include "stdafx.h"
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#include "EnvProbeWindow.h"
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#include "Editor.h"
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using namespace wi::ecs;
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using namespace wi::scene;
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void EnvProbeWindow::Create(EditorComponent* editor)
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{
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wi::gui::Window::Create("Environment Probe Window");
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SetSize(XMFLOAT2(420, 220));
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float x = 5, y = 0, step = 35;
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infoLabel.Create("");
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infoLabel.SetText("Environment probes can be used to capture the scene from a specific location in a 360 degrees panorama. The probes will be used for reflections fallback, where a better reflection type is not available. The probes can affect the ambient colors slightly.\nTip: You can scale, rotate and move the probes to set up parallax correct rendering to affect a specific area only. The parallax correction will take effect inside the probe's bounds (indicated with a cyan colored box).");
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infoLabel.SetSize(XMFLOAT2(400 - 10, 100));
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infoLabel.SetPos(XMFLOAT2(x, y));
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infoLabel.SetColor(wi::Color::Transparent());
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AddWidget(&infoLabel);
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y += infoLabel.GetScale().y + 5;
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realTimeCheckBox.Create("RealTime: ");
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realTimeCheckBox.SetTooltip("Enable continuous rendering of the probe in every frame.");
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realTimeCheckBox.SetPos(XMFLOAT2(x + 100, y));
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realTimeCheckBox.SetEnabled(false);
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realTimeCheckBox.OnClick([&](wi::gui::EventArgs args) {
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EnvironmentProbeComponent* probe = wi::scene::GetScene().probes.GetComponent(entity);
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if (probe != nullptr)
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{
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probe->SetRealTime(args.bValue);
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probe->SetDirty();
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}
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});
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AddWidget(&realTimeCheckBox);
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msaaCheckBox.Create("MSAA: ");
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msaaCheckBox.SetTooltip("Enable Multi Sampling Anti Aliasing for the probe, this will improve its quality.");
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msaaCheckBox.SetPos(XMFLOAT2(x + 200, y));
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msaaCheckBox.SetEnabled(false);
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msaaCheckBox.OnClick([&](wi::gui::EventArgs args) {
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EnvironmentProbeComponent* probe = wi::scene::GetScene().probes.GetComponent(entity);
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if (probe != nullptr)
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{
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probe->SetMSAA(args.bValue);
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probe->SetDirty();
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}
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});
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AddWidget(&msaaCheckBox);
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generateButton.Create("Put");
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generateButton.SetTooltip("Put down a new probe in front of the camera and capture the scene.");
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generateButton.SetPos(XMFLOAT2(x, y += step));
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generateButton.OnClick([=](wi::gui::EventArgs args) {
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XMFLOAT3 pos;
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XMStoreFloat3(&pos, XMVectorAdd(wi::scene::GetCamera().GetEye(), wi::scene::GetCamera().GetAt() * 4));
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Entity entity = wi::scene::GetScene().Entity_CreateEnvironmentProbe("editorProbe", pos);
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wi::Archive& archive = editor->AdvanceHistory();
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archive << EditorComponent::HISTORYOP_ADD;
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editor->RecordSelection(archive);
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editor->ClearSelected();
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editor->AddSelected(entity);
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editor->RecordSelection(archive);
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editor->RecordAddedEntity(archive, entity);
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editor->RefreshSceneGraphView();
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SetEntity(entity);
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});
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AddWidget(&generateButton);
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refreshButton.Create("Refresh");
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refreshButton.SetTooltip("Re-renders the selected probe.");
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refreshButton.SetPos(XMFLOAT2(x + 120, y));
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refreshButton.SetEnabled(false);
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refreshButton.OnClick([&](wi::gui::EventArgs args) {
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EnvironmentProbeComponent* probe = wi::scene::GetScene().probes.GetComponent(entity);
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if (probe != nullptr)
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{
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probe->SetDirty();
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}
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});
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AddWidget(&refreshButton);
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refreshAllButton.Create("Refresh All");
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refreshAllButton.SetTooltip("Re-renders all probes in the scene.");
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refreshAllButton.SetPos(XMFLOAT2(x + 240, y));
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refreshAllButton.SetEnabled(true);
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refreshAllButton.OnClick([&](wi::gui::EventArgs args) {
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Scene& scene = wi::scene::GetScene();
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for (size_t i = 0; i < scene.probes.GetCount(); ++i)
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{
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EnvironmentProbeComponent& probe = scene.probes[i];
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probe.SetDirty();
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}
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});
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AddWidget(&refreshAllButton);
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Translate(XMFLOAT3(100, 100, 0));
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SetVisible(false);
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SetEntity(INVALID_ENTITY);
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}
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void EnvProbeWindow::SetEntity(Entity entity)
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{
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this->entity = entity;
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const EnvironmentProbeComponent* probe = wi::scene::GetScene().probes.GetComponent(entity);
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if (probe == nullptr)
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{
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realTimeCheckBox.SetEnabled(false);
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msaaCheckBox.SetEnabled(false);
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refreshButton.SetEnabled(false);
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}
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else
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{
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realTimeCheckBox.SetCheck(probe->IsRealTime());
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realTimeCheckBox.SetEnabled(true);
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msaaCheckBox.SetCheck(probe->IsMSAA());
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msaaCheckBox.SetEnabled(true);
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refreshButton.SetEnabled(true);
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}
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}
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