167 lines
3.9 KiB
C++
167 lines
3.9 KiB
C++
#include "stdafx.h"
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#include "AnimationWindow.h"
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#include <sstream>
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using namespace wiECS;
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using namespace wiScene;
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AnimationWindow::AnimationWindow(wiGUI* gui) :GUI(gui)
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{
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assert(GUI && "Invalid GUI!");
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animWindow = new wiWindow(GUI, "Animation Window");
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animWindow->SetSize(XMFLOAT2(600, 450));
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GUI->AddWidget(animWindow);
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float x = 200;
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float y = 0;
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float step = 35;
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animationsComboBox = new wiComboBox("Animation: ");
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animationsComboBox->SetSize(XMFLOAT2(300, 20));
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animationsComboBox->SetPos(XMFLOAT2(x, y += step));
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animationsComboBox->SetEnabled(false);
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animationsComboBox->OnSelect([&](wiEventArgs args) {
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entity = wiScene::GetScene().animations.GetEntity(args.iValue);
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});
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animationsComboBox->SetTooltip("Choose an animation clip...");
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animWindow->AddWidget(animationsComboBox);
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loopedCheckBox = new wiCheckBox("Looped: ");
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loopedCheckBox->SetTooltip("Toggle animation looping behaviour.");
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loopedCheckBox->SetPos(XMFLOAT2(150, y += step));
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loopedCheckBox->OnClick([&](wiEventArgs args) {
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AnimationComponent* animation = wiScene::GetScene().animations.GetComponent(entity);
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if (animation != nullptr)
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{
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animation->SetLooped(args.bValue);
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}
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});
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animWindow->AddWidget(loopedCheckBox);
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playButton = new wiButton("Play");
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playButton->SetTooltip("Play/Pause animation.");
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playButton->SetPos(XMFLOAT2(200, y));
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playButton->OnClick([&](wiEventArgs args) {
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AnimationComponent* animation = wiScene::GetScene().animations.GetComponent(entity);
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if (animation != nullptr)
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{
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if (animation->IsPlaying())
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{
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animation->Pause();
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}
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else
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{
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animation->Play();
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}
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}
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});
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animWindow->AddWidget(playButton);
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stopButton = new wiButton("Stop");
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stopButton->SetTooltip("Stop animation.");
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stopButton->SetPos(XMFLOAT2(310, y));
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stopButton->OnClick([&](wiEventArgs args) {
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AnimationComponent* animation = wiScene::GetScene().animations.GetComponent(entity);
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if (animation != nullptr)
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{
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animation->Stop();
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}
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});
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animWindow->AddWidget(stopButton);
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timerSlider = new wiSlider(0, 1, 0, 100000, "Timer: ");
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timerSlider->SetSize(XMFLOAT2(250, 30));
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timerSlider->SetPos(XMFLOAT2(x, y += step * 2));
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timerSlider->OnSlide([&](wiEventArgs args) {
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AnimationComponent* animation = wiScene::GetScene().animations.GetComponent(entity);
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if (animation != nullptr)
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{
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animation->timer = args.fValue;
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}
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});
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timerSlider->SetEnabled(false);
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timerSlider->SetTooltip("Set the animation timer by hand.");
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animWindow->AddWidget(timerSlider);
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animWindow->Translate(XMFLOAT3(100, 50, 0));
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animWindow->SetVisible(false);
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}
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AnimationWindow::~AnimationWindow()
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{
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animWindow->RemoveWidgets(true);
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GUI->RemoveWidget(animWindow);
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SAFE_DELETE(animWindow);
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}
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void AnimationWindow::Update()
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{
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animationsComboBox->ClearItems();
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Scene& scene = wiScene::GetScene();
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if (!scene.animations.Contains(entity))
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{
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entity = INVALID_ENTITY;
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}
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if (scene.animations.GetCount() == 0)
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{
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animWindow->SetEnabled(false);
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return;
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}
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else
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{
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animWindow->SetEnabled(true);
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}
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for (size_t i = 0; i < scene.animations.GetCount(); ++i)
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{
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Entity e = scene.animations.GetEntity(i);
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NameComponent& name = *scene.names.GetComponent(e);
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std::stringstream ss("");
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ss << name.name << " (" << e << ")";
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animationsComboBox->AddItem(ss.str());
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if (e == entity)
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{
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animationsComboBox->SetSelected((int)i);
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}
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}
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if (entity == INVALID_ENTITY && scene.animations.GetCount() > 0)
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{
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entity = scene.animations.GetEntity(0);
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animationsComboBox->SetSelected(0);
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}
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int selected = animationsComboBox->GetSelected();
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if (selected >= 0 && selected < (int)scene.animations.GetCount())
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{
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AnimationComponent& animation = scene.animations[selected];
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if (animation.IsPlaying())
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{
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playButton->SetText("Pause");
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}
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else
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{
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playButton->SetText("Play");
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}
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loopedCheckBox->SetCheck(animation.IsLooped());
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timerSlider->SetRange(0, animation.GetLength());
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timerSlider->SetValue(animation.timer);
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}
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}
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