Files
WickedEngine/Editor/AnimationWindow.cpp
T
2020-03-07 16:18:23 +00:00

167 lines
3.9 KiB
C++

#include "stdafx.h"
#include "AnimationWindow.h"
#include <sstream>
using namespace wiECS;
using namespace wiScene;
AnimationWindow::AnimationWindow(wiGUI* gui) :GUI(gui)
{
assert(GUI && "Invalid GUI!");
animWindow = new wiWindow(GUI, "Animation Window");
animWindow->SetSize(XMFLOAT2(600, 450));
GUI->AddWidget(animWindow);
float x = 200;
float y = 0;
float step = 35;
animationsComboBox = new wiComboBox("Animation: ");
animationsComboBox->SetSize(XMFLOAT2(300, 20));
animationsComboBox->SetPos(XMFLOAT2(x, y += step));
animationsComboBox->SetEnabled(false);
animationsComboBox->OnSelect([&](wiEventArgs args) {
entity = wiScene::GetScene().animations.GetEntity(args.iValue);
});
animationsComboBox->SetTooltip("Choose an animation clip...");
animWindow->AddWidget(animationsComboBox);
loopedCheckBox = new wiCheckBox("Looped: ");
loopedCheckBox->SetTooltip("Toggle animation looping behaviour.");
loopedCheckBox->SetPos(XMFLOAT2(150, y += step));
loopedCheckBox->OnClick([&](wiEventArgs args) {
AnimationComponent* animation = wiScene::GetScene().animations.GetComponent(entity);
if (animation != nullptr)
{
animation->SetLooped(args.bValue);
}
});
animWindow->AddWidget(loopedCheckBox);
playButton = new wiButton("Play");
playButton->SetTooltip("Play/Pause animation.");
playButton->SetPos(XMFLOAT2(200, y));
playButton->OnClick([&](wiEventArgs args) {
AnimationComponent* animation = wiScene::GetScene().animations.GetComponent(entity);
if (animation != nullptr)
{
if (animation->IsPlaying())
{
animation->Pause();
}
else
{
animation->Play();
}
}
});
animWindow->AddWidget(playButton);
stopButton = new wiButton("Stop");
stopButton->SetTooltip("Stop animation.");
stopButton->SetPos(XMFLOAT2(310, y));
stopButton->OnClick([&](wiEventArgs args) {
AnimationComponent* animation = wiScene::GetScene().animations.GetComponent(entity);
if (animation != nullptr)
{
animation->Stop();
}
});
animWindow->AddWidget(stopButton);
timerSlider = new wiSlider(0, 1, 0, 100000, "Timer: ");
timerSlider->SetSize(XMFLOAT2(250, 30));
timerSlider->SetPos(XMFLOAT2(x, y += step * 2));
timerSlider->OnSlide([&](wiEventArgs args) {
AnimationComponent* animation = wiScene::GetScene().animations.GetComponent(entity);
if (animation != nullptr)
{
animation->timer = args.fValue;
}
});
timerSlider->SetEnabled(false);
timerSlider->SetTooltip("Set the animation timer by hand.");
animWindow->AddWidget(timerSlider);
animWindow->Translate(XMFLOAT3(100, 50, 0));
animWindow->SetVisible(false);
}
AnimationWindow::~AnimationWindow()
{
animWindow->RemoveWidgets(true);
GUI->RemoveWidget(animWindow);
SAFE_DELETE(animWindow);
}
void AnimationWindow::Update()
{
animationsComboBox->ClearItems();
Scene& scene = wiScene::GetScene();
if (!scene.animations.Contains(entity))
{
entity = INVALID_ENTITY;
}
if (scene.animations.GetCount() == 0)
{
animWindow->SetEnabled(false);
return;
}
else
{
animWindow->SetEnabled(true);
}
for (size_t i = 0; i < scene.animations.GetCount(); ++i)
{
Entity e = scene.animations.GetEntity(i);
NameComponent& name = *scene.names.GetComponent(e);
std::stringstream ss("");
ss << name.name << " (" << e << ")";
animationsComboBox->AddItem(ss.str());
if (e == entity)
{
animationsComboBox->SetSelected((int)i);
}
}
if (entity == INVALID_ENTITY && scene.animations.GetCount() > 0)
{
entity = scene.animations.GetEntity(0);
animationsComboBox->SetSelected(0);
}
int selected = animationsComboBox->GetSelected();
if (selected >= 0 && selected < (int)scene.animations.GetCount())
{
AnimationComponent& animation = scene.animations[selected];
if (animation.IsPlaying())
{
playButton->SetText("Pause");
}
else
{
playButton->SetText("Play");
}
loopedCheckBox->SetCheck(animation.IsLooped());
timerSlider->SetRange(0, animation.GetLength());
timerSlider->SetValue(animation.timer);
}
}