65 lines
1.4 KiB
C++
65 lines
1.4 KiB
C++
#include "stdafx.h"
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#include "DecalWindow.h"
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using namespace wiECS;
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using namespace wiScene;
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DecalWindow::DecalWindow(wiGUI* gui) : GUI(gui)
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{
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assert(GUI && "Invalid GUI!");
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decalWindow = new wiWindow(GUI, "Decal Window");
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decalWindow->SetSize(XMFLOAT2(400, 300));
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GUI->AddWidget(decalWindow);
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float x = 200;
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float y = 0;
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decalNameField = new wiTextInputField("MaterialName");
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decalNameField->SetPos(XMFLOAT2(10, 30));
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decalNameField->SetSize(XMFLOAT2(300, 20));
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decalNameField->OnInputAccepted([&](wiEventArgs args) {
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NameComponent* name = wiScene::GetScene().names.GetComponent(entity);
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if (name != nullptr)
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{
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*name = args.sValue;
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}
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});
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decalWindow->AddWidget(decalNameField);
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decalWindow->Translate(XMFLOAT3(30, 30, 0));
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decalWindow->SetVisible(false);
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SetEntity(INVALID_ENTITY);
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}
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DecalWindow::~DecalWindow()
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{
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decalWindow->RemoveWidgets(true);
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GUI->RemoveWidget(decalWindow);
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SAFE_DELETE(decalWindow);
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}
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void DecalWindow::SetEntity(Entity entity)
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{
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this->entity = entity;
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Scene& scene = wiScene::GetScene();
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const DecalComponent* decal = scene.decals.GetComponent(entity);
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if (decal != nullptr)
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{
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const NameComponent& name = *scene.names.GetComponent(entity);
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decalNameField->SetValue(name.name);
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decalNameField->SetEnabled(true);
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}
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else
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{
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decalNameField->SetValue("No decal selected");
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decalNameField->SetEnabled(false);
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}
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}
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