Files
WickedEngine/WickedEngine/Renderable2DComponent_BindLua.cpp
T
2016-11-26 20:41:51 +01:00

447 lines
11 KiB
C++

#include "Renderable2DComponent_BindLua.h"
#include "wiResourceManager_BindLua.h"
#include "wiSprite_BindLua.h"
#include "wiFont_BindLua.h"
const char Renderable2DComponent_BindLua::className[] = "Renderable2DComponent";
Luna<Renderable2DComponent_BindLua>::FunctionType Renderable2DComponent_BindLua::methods[] = {
lunamethod(Renderable2DComponent_BindLua, GetContent),
lunamethod(Renderable2DComponent_BindLua, AddSprite),
lunamethod(Renderable2DComponent_BindLua, AddFont),
lunamethod(Renderable2DComponent_BindLua, RemoveSprite),
lunamethod(Renderable2DComponent_BindLua, RemoveFont),
lunamethod(Renderable2DComponent_BindLua, ClearSprites),
lunamethod(Renderable2DComponent_BindLua, ClearFonts),
lunamethod(Renderable2DComponent_BindLua, GetSpriteOrder),
lunamethod(Renderable2DComponent_BindLua, GetFontOrder),
lunamethod(Renderable2DComponent_BindLua, AddLayer),
lunamethod(Renderable2DComponent_BindLua, GetLayers),
lunamethod(Renderable2DComponent_BindLua, SetLayerOrder),
lunamethod(Renderable2DComponent_BindLua, SetSpriteOrder),
lunamethod(Renderable2DComponent_BindLua, SetFontOrder),
lunamethod(Renderable2DComponent_BindLua, Initialize),
lunamethod(Renderable2DComponent_BindLua, Load),
lunamethod(Renderable2DComponent_BindLua, Unload),
lunamethod(Renderable2DComponent_BindLua, Start),
lunamethod(Renderable2DComponent_BindLua, Stop),
lunamethod(Renderable2DComponent_BindLua, FixedUpdate),
lunamethod(Renderable2DComponent_BindLua, Update),
lunamethod(Renderable2DComponent_BindLua, Render),
lunamethod(Renderable2DComponent_BindLua, Compose),
lunamethod(RenderableComponent_BindLua, OnStart),
lunamethod(RenderableComponent_BindLua, OnStop),
{ NULL, NULL }
};
Luna<Renderable2DComponent_BindLua>::PropertyType Renderable2DComponent_BindLua::properties[] = {
{ NULL, NULL }
};
Renderable2DComponent_BindLua::Renderable2DComponent_BindLua(Renderable2DComponent* component)
{
this->component = component;
}
Renderable2DComponent_BindLua::Renderable2DComponent_BindLua(lua_State *L)
{
component = new Renderable2DComponent();
}
Renderable2DComponent_BindLua::~Renderable2DComponent_BindLua()
{
}
int Renderable2DComponent_BindLua::AddSprite(lua_State *L)
{
if (component == nullptr)
{
wiLua::SError(L, "AddSprite() component is empty!");
return 0;
}
int argc = wiLua::SGetArgCount(L);
if (argc > 0)
{
wiSprite_BindLua* sprite = Luna<wiSprite_BindLua>::lightcheck(L, 1);
if (sprite != nullptr)
{
Renderable2DComponent* ccomp = dynamic_cast<Renderable2DComponent*>(component);
if (ccomp != nullptr)
{
if(argc>1)
ccomp->addSprite(sprite->sprite, wiLua::SGetString(L,2));
else
ccomp->addSprite(sprite->sprite);
}
else
{
wiLua::SError(L, "AddSprite(Sprite sprite, opt string layer) not a Renderable2DComponent!");
}
}
else
wiLua::SError(L, "AddSprite(Sprite sprite, opt string layer) argument is not a Sprite!");
}
else
{
wiLua::SError(L, "AddSprite(Sprite sprite, opt string layer) not enough arguments!");
}
return 0;
}
int Renderable2DComponent_BindLua::AddFont(lua_State* L)
{
if (component == nullptr)
{
wiLua::SError(L, "AddFont() component is empty!");
return 0;
}
int argc = wiLua::SGetArgCount(L);
if (argc > 0)
{
wiFont_BindLua* font = Luna<wiFont_BindLua>::lightcheck(L, 1);
if (font != nullptr)
{
Renderable2DComponent* ccomp = dynamic_cast<Renderable2DComponent*>(component);
if (ccomp != nullptr)
{
if (argc > 1)
ccomp->addFont(font->font, wiLua::SGetString(L, 2));
else
ccomp->addFont(font->font);
}
else
{
wiLua::SError(L, "AddFont(Font font, opt string layer) not a Renderable2DComponent!");
}
}
else
wiLua::SError(L, "AddFont(Font font, opt string layer) argument is not a Font!");
}
else
{
wiLua::SError(L, "AddFont(Font font, opt string layer) not enough arguments!");
}
return 0;
}
int Renderable2DComponent_BindLua::RemoveSprite(lua_State *L)
{
if (component == nullptr)
{
wiLua::SError(L, "RemoveSprite() component is empty!");
return 0;
}
int argc = wiLua::SGetArgCount(L);
if (argc > 0)
{
wiSprite_BindLua* sprite = Luna<wiSprite_BindLua>::lightcheck(L, 1);
if (sprite != nullptr)
{
Renderable2DComponent* ccomp = dynamic_cast<Renderable2DComponent*>(component);
if (ccomp != nullptr)
{
ccomp->removeSprite(sprite->sprite);
}
else
{
wiLua::SError(L, "RemoveSprite(Sprite sprite) not a Renderable2DComponent!");
}
}
else
wiLua::SError(L, "RemoveSprite(Sprite sprite) argument is not a Sprite!");
}
else
{
wiLua::SError(L, "RemoveSprite(Sprite sprite) not enough arguments!");
}
return 0;
}
int Renderable2DComponent_BindLua::RemoveFont(lua_State* L)
{
if (component == nullptr)
{
wiLua::SError(L, "RemoveFont() component is empty!");
return 0;
}
int argc = wiLua::SGetArgCount(L);
if (argc > 0)
{
wiFont_BindLua* font = Luna<wiFont_BindLua>::lightcheck(L, 1);
if (font != nullptr)
{
Renderable2DComponent* ccomp = dynamic_cast<Renderable2DComponent*>(component);
if (ccomp != nullptr)
{
ccomp->removeFont(font->font);
}
else
{
wiLua::SError(L, "RemoveFont(Font font) not a Renderable2DComponent!");
}
}
else
wiLua::SError(L, "RemoveFont(Font font) argument is not a Font!");
}
else
{
wiLua::SError(L, "RemoveFont(Font font) not enough arguments!");
}
return 0;
}
int Renderable2DComponent_BindLua::ClearSprites(lua_State *L)
{
if (component == nullptr)
{
wiLua::SError(L, "ClearSprites() component is empty!");
return 0;
}
Renderable2DComponent* ccomp = dynamic_cast<Renderable2DComponent*>(component);
if (ccomp != nullptr)
{
ccomp->clearSprites();
}
else
{
wiLua::SError(L, "ClearSprites() not a Renderable2DComponent!");
}
return 0;
}
int Renderable2DComponent_BindLua::ClearFonts(lua_State* L)
{
if (component == nullptr)
{
wiLua::SError(L, "ClearFonts() component is empty!");
return 0;
}
Renderable2DComponent* ccomp = dynamic_cast<Renderable2DComponent*>(component);
if (ccomp != nullptr)
{
ccomp->clearFonts();
}
else
{
wiLua::SError(L, "ClearFonts() not a Renderable2DComponent!");
}
return 0;
}
int Renderable2DComponent_BindLua::GetSpriteOrder(lua_State* L)
{
if (component == nullptr)
{
wiLua::SError(L, "GetSpriteOrder() component is empty!");
return 0;
}
int argc = wiLua::SGetArgCount(L);
if (argc > 0)
{
wiSprite_BindLua* sprite = Luna<wiSprite_BindLua>::lightcheck(L, 1);
if (sprite != nullptr)
{
Renderable2DComponent* ccomp = dynamic_cast<Renderable2DComponent*>(component);
if (ccomp != nullptr)
{
wiLua::SSetInt(L, ccomp->getSpriteOrder(sprite->sprite));
return 1;
}
else
{
wiLua::SError(L, "GetSpriteOrder(Sprite sprite) not a Renderable2DComponent!");
}
}
else
wiLua::SError(L, "GetSpriteOrder(Sprite sprite) argument is not a Sprite!");
}
else
{
wiLua::SError(L, "GetSpriteOrder(Sprite sprite) not enough arguments!");
}
return 0;
}
int Renderable2DComponent_BindLua::GetFontOrder(lua_State* L)
{
if (component == nullptr)
{
wiLua::SError(L, "GetFontOrder() component is empty!");
return 0;
}
int argc = wiLua::SGetArgCount(L);
if (argc > 0)
{
wiFont_BindLua* font = Luna<wiFont_BindLua>::lightcheck(L, 1);
if (font != nullptr)
{
Renderable2DComponent* ccomp = dynamic_cast<Renderable2DComponent*>(component);
if (ccomp != nullptr)
{
wiLua::SSetInt(L, ccomp->getFontOrder(font->font));
return 1;
}
else
{
wiLua::SError(L, "GetFontOrder(Font font) not a Renderable2DComponent!");
}
}
else
wiLua::SError(L, "GetFontOrder(Font font) argument is not a Sprite!");
}
else
{
wiLua::SError(L, "GetFontOrder(Font font) not enough arguments!");
}
return 0;
}
int Renderable2DComponent_BindLua::AddLayer(lua_State* L)
{
if (component == nullptr)
{
wiLua::SError(L, "AddLayer() component is empty!");
return 0;
}
int argc = wiLua::SGetArgCount(L);
if (argc > 0)
{
Renderable2DComponent* ccomp = dynamic_cast<Renderable2DComponent*>(component);
if (ccomp != nullptr)
{
ccomp->addLayer(wiLua::SGetString(L, 1));
}
else
{
wiLua::SError(L, "AddLayer(string name) not a Renderable2DComponent!");
}
}
else
{
wiLua::SError(L, "AddLayer(string name) not enough arguments!");
}
return 0;
}
int Renderable2DComponent_BindLua::GetLayers(lua_State* L)
{
if (component == nullptr)
{
wiLua::SError(L, "GetLayers() component is empty!");
return 0;
}
Renderable2DComponent* ccomp = dynamic_cast<Renderable2DComponent*>(component);
if (ccomp != nullptr)
{
stringstream ss("");
for (auto& x : ccomp->layers)
{
ss << x.name << endl;
}
wiLua::SSetString(L, ss.str());
return 1;
}
else
{
wiLua::SError(L, "GetLayers() not a Renderable2DComponent!");
}
return 0;
}
int Renderable2DComponent_BindLua::SetLayerOrder(lua_State* L)
{
if (component == nullptr)
{
wiLua::SError(L, "SetLayerOrder() component is empty!");
return 0;
}
int argc = wiLua::SGetArgCount(L);
if (argc > 1)
{
Renderable2DComponent* ccomp = dynamic_cast<Renderable2DComponent*>(component);
if (ccomp != nullptr)
{
ccomp->setLayerOrder(wiLua::SGetString(L, 1),wiLua::SGetInt(L,2));
}
else
{
wiLua::SError(L, "SetLayerOrder(string name, int order) not a Renderable2DComponent!");
}
}
else
{
wiLua::SError(L, "SetLayerOrder(string name, int order) not enough arguments!");
}
return 0;
}
int Renderable2DComponent_BindLua::SetSpriteOrder(lua_State* L)
{
if (component == nullptr)
{
wiLua::SError(L, "SetSpriteOrder() component is empty!");
return 0;
}
int argc = wiLua::SGetArgCount(L);
if (argc > 1)
{
Renderable2DComponent* ccomp = dynamic_cast<Renderable2DComponent*>(component);
if (ccomp != nullptr)
{
wiSprite_BindLua* sprite = Luna<wiSprite_BindLua>::lightcheck(L, 1);
if (sprite != nullptr)
{
ccomp->SetSpriteOrder(sprite->sprite, wiLua::SGetInt(L, 2));
}
else
{
wiLua::SError(L, "SetSpriteOrder(Sprite sprite, int order) argument is not a Sprite!");
}
}
else
{
wiLua::SError(L, "SetSpriteOrder(Sprite sprite, int order) not a Renderable2DComponent!");
}
}
else
{
wiLua::SError(L, "SetSpriteOrder(Sprite sprite, int order) not enough arguments!");
}
return 0;
}
int Renderable2DComponent_BindLua::SetFontOrder(lua_State* L)
{
if (component == nullptr)
{
wiLua::SError(L, "SetFontOrder() component is empty!");
return 0;
}
int argc = wiLua::SGetArgCount(L);
if (argc > 1)
{
Renderable2DComponent* ccomp = dynamic_cast<Renderable2DComponent*>(component);
if (ccomp != nullptr)
{
wiFont_BindLua* font = Luna<wiFont_BindLua>::lightcheck(L, 1);
if (font != nullptr)
{
ccomp->SetFontOrder(font->font, wiLua::SGetInt(L, 2));
}
else
{
wiLua::SError(L, "SetFontOrder(Font font, int order) argument is not a Font!");
}
}
else
{
wiLua::SError(L, "SetFontOrder(Font font, int order) not a Renderable2DComponent!");
}
}
else
{
wiLua::SError(L, "SetFontOrder(Font font, int order) not enough arguments!");
}
return 0;
}
void Renderable2DComponent_BindLua::Bind()
{
static bool initialized = false;
if (!initialized)
{
initialized = true;
Luna<Renderable2DComponent_BindLua>::Register(wiLua::GetGlobal()->GetLuaState());
}
}