Files
WickedEngine/WickedEngine/RenderableComponent.cpp
T
2016-11-26 20:41:51 +01:00

24 lines
347 B
C++

#include "Renderable2DComponent.h"
#include "wiRenderer.h"
void RenderableComponent::Update(float dt)
{
if (wiRenderer::GetDevice()->ResolutionChanged())
{
ResizeBuffers();
}
}
void RenderableComponent::Start() {
if (onStart != nullptr)
{
onStart();
}
};
void RenderableComponent::Stop() {
if (onStop != nullptr)
{
onStop();
}
};