93 lines
2.2 KiB
C++
93 lines
2.2 KiB
C++
#pragma once
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#include "wiLua.h"
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#include "wiLuna.h"
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#include "wiSprite.h"
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class SpriteAnim_BindLua
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{
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public:
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wiSprite::Anim anim;
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static const char className[];
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static Luna<SpriteAnim_BindLua>::FunctionType methods[];
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static Luna<SpriteAnim_BindLua>::PropertyType properties[];
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SpriteAnim_BindLua(const wiSprite::Anim& anim);
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SpriteAnim_BindLua(lua_State *L);
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~SpriteAnim_BindLua();
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int SetRot(lua_State *L);
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int SetRotation(lua_State *L);
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int SetOpacity(lua_State *L);
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int SetFade(lua_State *L);
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int SetRepeatable(lua_State *L);
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int SetVelocity(lua_State *L);
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int SetScaleX(lua_State *L);
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int SetScaleY(lua_State *L);
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int SetMovingTexAnim(lua_State *L);
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int SetDrawRecAnim(lua_State *L);
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int GetRot(lua_State *L);
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int GetRotation(lua_State *L);
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int GetOpacity(lua_State *L);
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int GetFade(lua_State *L);
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int GetRepeatable(lua_State *L);
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int GetVelocity(lua_State *L);
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int GetScaleX(lua_State *L);
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int GetScaleY(lua_State *L);
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int GetMovingTexAnim(lua_State *L);
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int GetDrawRecAnim(lua_State *L);
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static void Bind();
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};
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class MovingTexData_BindLua
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{
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public:
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wiSprite::Anim::MovingTexData data;
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static const char className[];
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static Luna<MovingTexData_BindLua>::FunctionType methods[];
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static Luna<MovingTexData_BindLua>::PropertyType properties[];
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MovingTexData_BindLua(const wiSprite::Anim::MovingTexData& data);
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MovingTexData_BindLua(lua_State *L);
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~MovingTexData_BindLua();
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int SetSpeedX(lua_State* L);
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int SetSpeedY(lua_State* L);
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int GetSpeedX(lua_State* L);
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int GetSpeedY(lua_State* L);
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};
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class DrawRecData_BindLua
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{
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public:
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wiSprite::Anim::DrawRecData data;
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static const char className[];
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static Luna<DrawRecData_BindLua>::FunctionType methods[];
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static Luna<DrawRecData_BindLua>::PropertyType properties[];
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DrawRecData_BindLua(const wiSprite::Anim::DrawRecData& data);
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DrawRecData_BindLua(lua_State *L);
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~DrawRecData_BindLua();
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int SetOnFrameChangeWait(lua_State* L);
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int SetFrameCount(lua_State* L);
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int SetJumpX(lua_State* L);
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int SetJumpY(lua_State* L);
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int SetSizX(lua_State* L);
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int SetSizY(lua_State* L);
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int GetOnFrameChangeWait(lua_State* L);
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int GetFrameCount(lua_State* L);
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int GetJumpX(lua_State* L);
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int GetJumpY(lua_State* L);
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int GetSizX(lua_State* L);
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int GetSizY(lua_State* L);
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};
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