Files
WickedEngine/WickedEngine/envMapGS.hlsl
T
turanszkij 4b712af7f1 update
2016-02-07 00:12:11 +01:00

27 lines
622 B
HLSL

#include "envMapHF.hlsli"
CBUFFER(CubemapRenderCB, CBSLOT_RENDERER_CUBEMAPRENDER)
{
float4x4 xCubeShadowVP[6];
}
[maxvertexcount(18)]
void main(triangle VSOut input[3], inout TriangleStream< PSIn > CubeMapStream)
{
for (int f = 0; f < 6; ++f)
{
PSIn output;
output.RTIndex = f;
for (uint v = 0; v < 3; v++)
{
output.pos = mul(input[v].pos, xCubeShadowVP[f]);
output.pos3D = input[v].pos.xyz;
output.tex = input[v].tex;
output.nor = input[v].nor;
output.instanceColor = input[v].instanceColor;
output.ao = input[v].ao;
CubeMapStream.Append(output);
}
CubeMapStream.RestartStrip();
}
}