Files
WickedEngine/WickedEngine/envMapPS.hlsl
T
2017-03-29 10:20:41 +02:00

30 lines
383 B
HLSL

#include "envMapHF.hlsli"
#include "objectHF.hlsli"
float4 main(PSIn input) : SV_TARGET
{
OBJECT_PS_MAKE_COMMON
OBJECT_PS_COMPUTETANGENTSPACE
OBJECT_PS_SAMPLETEXTURES
OBJECT_PS_DEGAMMA
OBJECT_PS_LIGHT_BEGIN
OBJECT_PS_NORMALMAPPING
OBJECT_PS_LIGHT_DIRECTIONAL
OBJECT_PS_LIGHT_END
OBJECT_PS_EMISSIVE
OBJECT_PS_FOG
OBJECT_PS_GAMMA
OBJECT_PS_OUT_FORWARD_SIMPLE
}