Files
WickedEngine/Editor/ModelImporter.h
T
2019-03-14 19:05:37 +00:00

9 lines
224 B
C++

#pragma once
#include <string>
struct wiSceneSystem::Scene;
void ImportModel_OBJ(const std::string& fileName, wiSceneSystem::Scene& scene);
void ImportModel_GLTF(const std::string& fileName, wiSceneSystem::Scene& scene);