Files
WickedEngine/Editor/CMakeLists.txt
T
2024-03-17 14:46:43 +01:00

130 lines
3.7 KiB
CMake

set (SOURCE_FILES
main_${PLATFORM}.cpp
#$<$<STREQUAL:${PLATFORM},Windows>:App_${PLATFORM}.cpp>
AnimationWindow.cpp
CameraWindow.cpp
CameraComponentWindow.cpp
DecalWindow.cpp
Editor.cpp
EmitterWindow.cpp
EnvProbeWindow.cpp
ForceFieldWindow.cpp
HairParticleWindow.cpp
IKWindow.cpp
LayerWindow.cpp
LightWindow.cpp
MaterialWindow.cpp
MaterialPickerWindow.cpp
MeshWindow.cpp
ModelImporter_GLTF.cpp
ModelImporter_OBJ.cpp
NameWindow.cpp
ObjectWindow.cpp
PaintToolWindow.cpp
GraphicsWindow.cpp
SoundWindow.cpp
VideoWindow.cpp
SpringWindow.cpp
ScriptWindow.cpp
stdafx.cpp
TransformWindow.cpp
Translator.cpp
WeatherWindow.cpp
RigidBodyWindow.cpp
SoftBodyWindow.cpp
ColliderWindow.cpp
HierarchyWindow.cpp
ExpressionWindow.cpp
ArmatureWindow.cpp
OptionsWindow.cpp
ComponentsWindow.cpp
TerrainWindow.cpp
HumanoidWindow.cpp
GeneralWindow.cpp
ProfilerWindow.cpp
SpriteWindow.cpp
FontWindow.cpp
VoxelGridWindow.cpp
ContentBrowserWindow.cpp
xatlas.cpp
EmbeddedResources.cpp
)
add_subdirectory(meshoptimizer)
if (WIN32)
list (APPEND SOURCE_FILES
Editor.rc
)
add_executable(WickedEngineEditor WIN32 ${SOURCE_FILES})
target_link_libraries(WickedEngineEditor PUBLIC
WickedEngine_Windows
meshoptimizer
)
set_property(TARGET WickedEngineEditor PROPERTY VS_DEBUGGER_WORKING_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}")
set(LIB_DXCOMPILER "dxcompiler.dll")
else ()
add_executable(WickedEngineEditor ${SOURCE_FILES})
target_link_libraries(WickedEngineEditor PUBLIC
WickedEngine
meshoptimizer
)
set(LIB_DXCOMPILER "libdxcompiler.so")
endif ()
# Copy content to build folder:
add_custom_command(
TARGET WickedEngineEditor POST_BUILD
# Copy shader compiler library in the source folder
COMMAND ${CMAKE_COMMAND} -E copy_if_different ${WICKED_ROOT_DIR}/WickedEngine/${LIB_DXCOMPILER} ${CMAKE_CURRENT_BINARY_DIR}
COMMAND ${CMAKE_COMMAND} -E copy_directory ${CMAKE_CURRENT_SOURCE_DIR}/terrain ${CMAKE_CURRENT_BINARY_DIR}/terrain
COMMAND ${CMAKE_COMMAND} -E copy_directory ${CMAKE_CURRENT_SOURCE_DIR}/languages ${CMAKE_CURRENT_BINARY_DIR}/languages
COMMAND ${CMAKE_COMMAND} -E copy_directory ${CMAKE_CURRENT_SOURCE_DIR}/fonts ${CMAKE_CURRENT_BINARY_DIR}/fonts
)
include(GNUInstallDirs)
set(EDITOR_INSTALL_FOLDER "${CMAKE_INSTALL_LIBDIR}/WickedEngine/Editor")
# wicked-engine.sh (cd install folder then execs editor)
configure_file("${CMAKE_CURRENT_SOURCE_DIR}/Linux/Installer/Distribution/wicked-engine.template.sh"
"${CMAKE_CURRENT_BINARY_DIR}/wicked-engine.sh")
install(FILES "${CMAKE_CURRENT_BINARY_DIR}/wicked-engine.sh"
DESTINATION ${CMAKE_INSTALL_BINDIR}
PERMISSIONS OWNER_EXECUTE OWNER_WRITE OWNER_READ GROUP_EXECUTE GROUP_READ WORLD_EXECUTE WORLD_READ)
# WickedEngineEditor executable
install(TARGETS WickedEngineEditor RUNTIME DESTINATION ${EDITOR_INSTALL_FOLDER})
# install editor assets
# mandatory terrain folder
install(DIRECTORY
"${CMAKE_CURRENT_SOURCE_DIR}/terrain"
"${CMAKE_CURRENT_SOURCE_DIR}/languages"
"${CMAKE_CURRENT_SOURCE_DIR}/fonts"
DESTINATION ${EDITOR_INSTALL_FOLDER})
# optional .ini .ico .lua
install(FILES
${CMAKE_CURRENT_SOURCE_DIR}/config.ini
${CMAKE_CURRENT_SOURCE_DIR}/wicked.ico
${CMAKE_CURRENT_SOURCE_DIR}/startup.lua
DESTINATION ${EDITOR_INSTALL_FOLDER})
# Installing icon and application "shortcut" on Linux
if (UNIX)
install(FILES ${WICKED_ROOT_DIR}/Content/logo_small.png
RENAME wicked.png
DESTINATION "${CMAKE_INSTALL_DATAROOTDIR}/icons/")
configure_file("${CMAKE_CURRENT_SOURCE_DIR}/Linux/Installer/Distribution/WickedEngineEditor.template.desktop"
"${CMAKE_CURRENT_BINARY_DIR}/WickedEngineEditor.desktop")
install(FILES "${CMAKE_CURRENT_BINARY_DIR}/WickedEngineEditor.desktop"
DESTINATION "${CMAKE_INSTALL_DATAROOTDIR}/applications/")
endif()