180ddc3586
* renderer updates: material shadertype, customshaders * custom shader updates * hologram fix * editor windows refactor * major gui update: - gui no longer lifetime manager - window no longer needs gui to construct - removed gui constructors/destructors - rewritten every editor window * renderer update * gui hasfocus fix * editor fix * renderpath upgrades: hybrid forward-deferred * fix * water ripple refactor * cmake fix * cmake fix * renderer fix * volumetric light fix * customshader stencilref * cmake fix * rtdeferred fix * editor update * raytraced shadows denoise * anisotropic shader * sss stencil greater * added cartoon shader * using precomputed tangents * added unlit object shader * importer update * editor update * editor fix * vulkan envmap rendering fix * terrain shader simplification (normal texture mapping instead of triplanar) * added subsurface profiles, reduced gbuffer * denoise disocclusion fallback * editor fix * more sorting priority for blend than instancing * hairparticle culling * particle updates; font update instancing instead of index buffer; vulkan/dx12 fixes; * shader fixes * hairparticle trianglestrip and no cross section * editor fix * cam wnd update * terrain shader fix
292 lines
8.0 KiB
C++
292 lines
8.0 KiB
C++
#include "stdafx.h"
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#include "HairParticleWindow.h"
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#include "Editor.h"
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using namespace std;
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using namespace wiECS;
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using namespace wiScene;
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void HairParticleWindow::Create(EditorComponent* editor)
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{
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wiWindow::Create("Hair Particle System Window");
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SetSize(XMFLOAT2(600, 260));
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float x = 160;
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float y = 10;
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float hei = 18;
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float step = hei + 2;
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addButton.Create("Add Hair Particle System");
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addButton.SetPos(XMFLOAT2(x, y += step));
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addButton.SetSize(XMFLOAT2(200, hei));
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addButton.OnClick([=](wiEventArgs args) {
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Scene& scene = wiScene::GetScene();
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Entity entity = scene.Entity_CreateHair("editorHair");
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editor->ClearSelected();
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editor->AddSelected(entity);
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editor->RefreshSceneGraphView();
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SetEntity(entity);
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});
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addButton.SetTooltip("Add new hair particle system.");
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AddWidget(&addButton);
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meshComboBox.Create("Mesh: ");
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meshComboBox.SetSize(XMFLOAT2(300, hei));
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meshComboBox.SetPos(XMFLOAT2(x, y += step));
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meshComboBox.SetEnabled(false);
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meshComboBox.OnSelect([&](wiEventArgs args) {
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auto hair = GetHair();
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if (hair != nullptr)
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{
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if (args.iValue == 0)
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{
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hair->meshID = INVALID_ENTITY;
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}
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else
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{
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Scene& scene = wiScene::GetScene();
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hair->meshID = scene.meshes.GetEntity(args.iValue - 1);
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}
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}
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});
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meshComboBox.SetTooltip("Choose a mesh where hair will grow from...");
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AddWidget(&meshComboBox);
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countSlider.Create(0, 100000, 1000, 100000, "Strand Count: ");
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countSlider.SetSize(XMFLOAT2(360, hei));
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countSlider.SetPos(XMFLOAT2(x, y += step));
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countSlider.OnSlide([&](wiEventArgs args) {
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auto hair = GetHair();
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if (hair != nullptr)
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{
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hair->strandCount = (uint32_t)args.iValue;
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}
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});
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countSlider.SetEnabled(false);
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countSlider.SetTooltip("Set hair strand count");
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AddWidget(&countSlider);
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lengthSlider.Create(0, 4, 1, 100000, "Particle Length: ");
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lengthSlider.SetSize(XMFLOAT2(360, hei));
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lengthSlider.SetPos(XMFLOAT2(x, y += step));
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lengthSlider.OnSlide([&](wiEventArgs args) {
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auto hair = GetHair();
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if (hair != nullptr)
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{
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hair->length = args.fValue;
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}
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});
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lengthSlider.SetEnabled(false);
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lengthSlider.SetTooltip("Set hair strand length");
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AddWidget(&lengthSlider);
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stiffnessSlider.Create(0, 20, 5, 100000, "Particle Stiffness: ");
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stiffnessSlider.SetSize(XMFLOAT2(360, hei));
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stiffnessSlider.SetPos(XMFLOAT2(x, y += step));
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stiffnessSlider.OnSlide([&](wiEventArgs args) {
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auto hair = GetHair();
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if (hair != nullptr)
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{
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hair->stiffness = args.fValue;
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}
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});
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stiffnessSlider.SetEnabled(false);
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stiffnessSlider.SetTooltip("Set hair strand stiffness, how much it tries to get back to rest position.");
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AddWidget(&stiffnessSlider);
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randomnessSlider.Create(0, 1, 0.2f, 100000, "Particle Randomness: ");
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randomnessSlider.SetSize(XMFLOAT2(360, hei));
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randomnessSlider.SetPos(XMFLOAT2(x, y += step));
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randomnessSlider.OnSlide([&](wiEventArgs args) {
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auto hair = GetHair();
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if (hair != nullptr)
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{
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hair->randomness = args.fValue;
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}
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});
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randomnessSlider.SetEnabled(false);
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randomnessSlider.SetTooltip("Set hair length randomization factor. This will affect randomness of hair lengths.");
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AddWidget(&randomnessSlider);
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segmentcountSlider.Create(1, 10, 1, 9, "Segment Count: ");
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segmentcountSlider.SetSize(XMFLOAT2(360, hei));
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segmentcountSlider.SetPos(XMFLOAT2(x, y += step));
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segmentcountSlider.OnSlide([&](wiEventArgs args) {
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auto hair = GetHair();
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if (hair != nullptr)
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{
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hair->segmentCount = (uint32_t)args.iValue;
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}
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});
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segmentcountSlider.SetEnabled(false);
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segmentcountSlider.SetTooltip("Set hair strand segment count. This will affect simulation quality and performance.");
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AddWidget(&segmentcountSlider);
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randomSeedSlider.Create(1, 12345, 1, 12344, "Random seed: ");
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randomSeedSlider.SetSize(XMFLOAT2(360, hei));
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randomSeedSlider.SetPos(XMFLOAT2(x, y += step));
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randomSeedSlider.OnSlide([&](wiEventArgs args) {
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auto hair = GetHair();
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if (hair != nullptr)
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{
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hair->randomSeed = (uint32_t)args.iValue;
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}
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});
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randomSeedSlider.SetEnabled(false);
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randomSeedSlider.SetTooltip("Set hair system-wide random seed value. This will affect hair patch placement randomization.");
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AddWidget(&randomSeedSlider);
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viewDistanceSlider.Create(0, 1000, 100, 10000, "View distance: ");
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viewDistanceSlider.SetSize(XMFLOAT2(360, hei));
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viewDistanceSlider.SetPos(XMFLOAT2(x, y += step));
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viewDistanceSlider.OnSlide([&](wiEventArgs args) {
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auto hair = GetHair();
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if (hair != nullptr)
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{
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hair->viewDistance = args.fValue;
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}
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});
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viewDistanceSlider.SetEnabled(false);
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viewDistanceSlider.SetTooltip("Set view distance. After this, particles will be faded out.");
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AddWidget(&viewDistanceSlider);
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framesXInput.Create("");
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framesXInput.SetPos(XMFLOAT2(x, y += step));
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framesXInput.SetSize(XMFLOAT2(40, hei));
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framesXInput.SetText("");
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framesXInput.SetTooltip("How many horizontal frames there are in the spritesheet.");
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framesXInput.SetDescription("Frames X: ");
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framesXInput.OnInputAccepted([this](wiEventArgs args) {
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auto hair = GetHair();
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if (hair != nullptr)
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{
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hair->framesX = (uint32_t)args.iValue;
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}
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});
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AddWidget(&framesXInput);
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framesYInput.Create("");
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framesYInput.SetPos(XMFLOAT2(x + 250, y));
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framesYInput.SetSize(XMFLOAT2(40, hei));
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framesYInput.SetText("");
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framesYInput.SetTooltip("How many vertical frames there are in the spritesheet.");
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framesYInput.SetDescription("Frames Y: ");
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framesYInput.OnInputAccepted([this](wiEventArgs args) {
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auto hair = GetHair();
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if (hair != nullptr)
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{
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hair->framesY = (uint32_t)args.iValue;
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}
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});
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AddWidget(&framesYInput);
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step = 20;
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frameCountInput.Create("");
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frameCountInput.SetPos(XMFLOAT2(x, y += step));
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frameCountInput.SetSize(XMFLOAT2(40, hei));
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frameCountInput.SetText("");
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frameCountInput.SetTooltip("Enter a value to enable the random sprite sheet frame selection's max frame number.");
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frameCountInput.SetDescription("Frame Count: ");
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frameCountInput.OnInputAccepted([this](wiEventArgs args) {
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auto hair = GetHair();
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if (hair != nullptr)
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{
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hair->frameCount = (uint32_t)args.iValue;
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}
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});
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AddWidget(&frameCountInput);
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frameStartInput.Create("");
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frameStartInput.SetPos(XMFLOAT2(x + 250, y));
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frameStartInput.SetSize(XMFLOAT2(40, hei));
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frameStartInput.SetText("");
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frameStartInput.SetTooltip("Specifies the first frame of the sheet that can be used.");
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frameStartInput.SetDescription("First Frame: ");
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frameStartInput.OnInputAccepted([this](wiEventArgs args) {
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auto hair = GetHair();
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if (hair != nullptr)
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{
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hair->frameStart = (uint32_t)args.iValue;
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}
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});
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AddWidget(&frameStartInput);
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Translate(XMFLOAT3(200, 50, 0));
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SetVisible(false);
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SetEntity(entity);
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}
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void HairParticleWindow::SetEntity(Entity entity)
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{
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this->entity = entity;
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auto hair = GetHair();
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if (hair != nullptr)
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{
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lengthSlider.SetValue(hair->length);
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stiffnessSlider.SetValue(hair->stiffness);
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randomnessSlider.SetValue(hair->randomness);
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countSlider.SetValue((float)hair->strandCount);
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segmentcountSlider.SetValue((float)hair->segmentCount);
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randomSeedSlider.SetValue((float)hair->randomSeed);
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viewDistanceSlider.SetValue(hair->viewDistance);
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framesXInput.SetValue((int)hair->framesX);
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framesYInput.SetValue((int)hair->framesY);
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frameCountInput.SetValue((int)hair->frameCount);
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frameStartInput.SetValue((int)hair->frameStart);
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SetEnabled(true);
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}
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else
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{
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SetEnabled(false);
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}
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addButton.SetEnabled(true);
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}
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wiHairParticle* HairParticleWindow::GetHair()
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{
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if (entity == INVALID_ENTITY)
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{
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return nullptr;
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}
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Scene& scene = wiScene::GetScene();
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wiHairParticle* hair = scene.hairs.GetComponent(entity);
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return hair;
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}
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void HairParticleWindow::UpdateData()
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{
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auto emitter = GetHair();
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if (emitter == nullptr)
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{
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return;
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}
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Scene& scene = wiScene::GetScene();
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meshComboBox.ClearItems();
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meshComboBox.AddItem("NO MESH");
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for (size_t i = 0; i < scene.meshes.GetCount(); ++i)
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{
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Entity entity = scene.meshes.GetEntity(i);
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const NameComponent& name = *scene.names.GetComponent(entity);
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meshComboBox.AddItem(name.name);
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if (emitter->meshID == entity)
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{
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meshComboBox.SetSelected((int)i + 1);
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}
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}
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}
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