Files
WickedEngine/WickedEngine/RenderPath_BindLua.h
T
2020-11-30 20:32:47 +01:00

24 lines
545 B
C++

#pragma once
#include "wiLua.h"
#include "wiLuna.h"
#include "RenderPath.h"
class RenderPath_BindLua
{
public:
RenderPath* component = nullptr;
static const char className[];
static Luna<RenderPath_BindLua>::FunctionType methods[];
static Luna<RenderPath_BindLua>::PropertyType properties[];
RenderPath_BindLua() = default;
RenderPath_BindLua(RenderPath* component) :component(component) {}
RenderPath_BindLua(lua_State* L) {}
virtual int GetLayerMask(lua_State* L);
virtual int SetLayerMask(lua_State* L);
static void Bind();
};