180ddc3586
* renderer updates: material shadertype, customshaders * custom shader updates * hologram fix * editor windows refactor * major gui update: - gui no longer lifetime manager - window no longer needs gui to construct - removed gui constructors/destructors - rewritten every editor window * renderer update * gui hasfocus fix * editor fix * renderpath upgrades: hybrid forward-deferred * fix * water ripple refactor * cmake fix * cmake fix * renderer fix * volumetric light fix * customshader stencilref * cmake fix * rtdeferred fix * editor update * raytraced shadows denoise * anisotropic shader * sss stencil greater * added cartoon shader * using precomputed tangents * added unlit object shader * importer update * editor update * editor fix * vulkan envmap rendering fix * terrain shader simplification (normal texture mapping instead of triplanar) * added subsurface profiles, reduced gbuffer * denoise disocclusion fallback * editor fix * more sorting priority for blend than instancing * hairparticle culling * particle updates; font update instancing instead of index buffer; vulkan/dx12 fixes; * shader fixes * hairparticle trianglestrip and no cross section * editor fix * cam wnd update * terrain shader fix
57 lines
2.6 KiB
Plaintext
57 lines
2.6 KiB
Plaintext
This file contains changelog of wiArchive versions
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52: Serialized MaterialComponent::subsurfaceProfile
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51: Serialized MeshComponent::vertex_tangents
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50: Serialized MaterialComponent::SHADERTYPE
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49: Particles are just using material's shading rate, so removed shading rate from particles
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48: Serialized shading rate for material and particles
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47: Serialized animation speed
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46: Decoupled animation data from targets
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45: Serialized emitter spritesheet properties
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44: Serialized AnimationComponent::amount
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43: Serialized MeshComponent::vertex_windweights
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42: Serialized hair particle sprite sheet properties
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41: Serialized terrain blend materials in MeshComponent
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40: Serialized WeatherComponent::windSpeed
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39: Serialized indices and weights for Hair Particle
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38: Serialized SpringComponent
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37: Serialized InverseKinematicsComponent
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36: Removed HierarchyComponent::world_parent_inverse_bind
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35: Roughness remapped to corrected brdf
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34: Removed restPose from SoftBodyPhysicsComponent
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33: LightComponent shadow bias behaviour changed
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32: WeatherComponent::skyMapName serialized
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31: ObjectComponent::userStencilRef serialized
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30: serialized sound components
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29: serialized soft body rest pose vertices
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28: extended MaterialComponent with occlusionMap and uvsets, and displacement map factor; MeshComponent extended with second uv set
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27: removed ArmatureComponent::rootBoneID
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26: removed ArmatureComponent::remapMatrix, added ArmatureComponent::rootBoneID
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25: emissiveColor separated from baseColor
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24: emissive map moved to separate texture (non-grayscale)
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23: serialize lightmap atlas per object
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22: rewrite all systems
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--VERSION_BARRIER------------------
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21: serialize armature skinningRemap matrix + remove redundant bone matrices
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20: serialize cameras
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19: serialized object cascade mask
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18: serialized emitter properties: sph properties, fixed timestep
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17: serialized light scattering property
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16: environment probes are now serialized into Model
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15: removed redundant matrix store from hair paticle serializator
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14: serialize emitter property: shaderType
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13: serialize object property: renderable
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12: serialize emitter property: DEPTHCOLLISIONS
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11: serialize additional emitter properties
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10: serialize force fields
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9: refactored emitter particle system
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8: refactored vertex wind weight
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7: serialized extended mesh properties
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6: serialized area light properties
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5: serialized color and emissive decal properties
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4: serialized Material property alphaRef
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3: serialized Material property parallaxOcclusionMapping
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2: serialized Material property planar_reflections
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1: Refactor Archive
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--VERSION_BARRIER------------------
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0: Created archive |