Files
WickedEngine/WickedEngine/ArchiveVersionHistory.txt
T
Turánszki János 180ddc3586 0.49 (#160)
* renderer updates: material shadertype, customshaders

* custom shader updates

* hologram fix

* editor windows refactor

* major gui update:
- gui no longer lifetime manager
- window no longer needs gui to construct
- removed gui constructors/destructors
- rewritten every editor window

* renderer update

* gui hasfocus fix

* editor fix

* renderpath upgrades: hybrid forward-deferred

* fix

* water ripple refactor

* cmake fix

* cmake fix

* renderer fix

* volumetric light fix

* customshader stencilref

* cmake fix

* rtdeferred fix

* editor update

* raytraced shadows denoise

* anisotropic shader

* sss stencil greater

* added cartoon shader

* using precomputed tangents

* added unlit object shader

* importer update

* editor update

* editor fix

* vulkan envmap rendering fix

* terrain shader simplification (normal texture mapping instead of triplanar)

* added subsurface profiles, reduced gbuffer

* denoise disocclusion fallback

* editor fix

* more sorting priority for blend than instancing

* hairparticle culling

* particle updates; font update instancing instead of index buffer; vulkan/dx12 fixes;

* shader fixes

* hairparticle trianglestrip and no cross section

* editor fix

* cam wnd update

* terrain shader fix
2020-10-17 13:17:07 +02:00

57 lines
2.6 KiB
Plaintext

This file contains changelog of wiArchive versions
52: Serialized MaterialComponent::subsurfaceProfile
51: Serialized MeshComponent::vertex_tangents
50: Serialized MaterialComponent::SHADERTYPE
49: Particles are just using material's shading rate, so removed shading rate from particles
48: Serialized shading rate for material and particles
47: Serialized animation speed
46: Decoupled animation data from targets
45: Serialized emitter spritesheet properties
44: Serialized AnimationComponent::amount
43: Serialized MeshComponent::vertex_windweights
42: Serialized hair particle sprite sheet properties
41: Serialized terrain blend materials in MeshComponent
40: Serialized WeatherComponent::windSpeed
39: Serialized indices and weights for Hair Particle
38: Serialized SpringComponent
37: Serialized InverseKinematicsComponent
36: Removed HierarchyComponent::world_parent_inverse_bind
35: Roughness remapped to corrected brdf
34: Removed restPose from SoftBodyPhysicsComponent
33: LightComponent shadow bias behaviour changed
32: WeatherComponent::skyMapName serialized
31: ObjectComponent::userStencilRef serialized
30: serialized sound components
29: serialized soft body rest pose vertices
28: extended MaterialComponent with occlusionMap and uvsets, and displacement map factor; MeshComponent extended with second uv set
27: removed ArmatureComponent::rootBoneID
26: removed ArmatureComponent::remapMatrix, added ArmatureComponent::rootBoneID
25: emissiveColor separated from baseColor
24: emissive map moved to separate texture (non-grayscale)
23: serialize lightmap atlas per object
22: rewrite all systems
--VERSION_BARRIER------------------
21: serialize armature skinningRemap matrix + remove redundant bone matrices
20: serialize cameras
19: serialized object cascade mask
18: serialized emitter properties: sph properties, fixed timestep
17: serialized light scattering property
16: environment probes are now serialized into Model
15: removed redundant matrix store from hair paticle serializator
14: serialize emitter property: shaderType
13: serialize object property: renderable
12: serialize emitter property: DEPTHCOLLISIONS
11: serialize additional emitter properties
10: serialize force fields
9: refactored emitter particle system
8: refactored vertex wind weight
7: serialized extended mesh properties
6: serialized area light properties
5: serialized color and emissive decal properties
4: serialized Material property alphaRef
3: serialized Material property parallaxOcclusionMapping
2: serialized Material property planar_reflections
1: Refactor Archive
--VERSION_BARRIER------------------
0: Created archive