Files
WickedEngine/WickedEngine/wiScene_Decl.h
T
2020-06-06 13:53:31 +01:00

34 lines
784 B
C++

#pragma once
namespace wiScene
{
struct NameComponent;
struct LayerComponent;
struct TransformComponent;
struct PreviousFrameTransformComponent;
struct HierarchyComponent;
struct MaterialComponent;
struct MeshComponent;
struct ImpostorComponent;
struct ObjectComponent;
struct RigidBodyPhysicsComponent;
struct SoftBodyPhysicsComponent;
struct ArmatureComponent;
struct LightComponent;
struct CameraComponent;
struct EnvironmentProbeComponent;
struct ForceFieldComponent;
struct DecalComponent;
struct AnimationComponent;
struct AnimationDataComponent;
struct WeatherComponent;
struct SoundComponent;
struct InverseKinematicsComponent;
struct SpringComponent;
struct Scene;
class wiEmittedParticle; // todo: rename
class wiHairParticle; // todo: rename
}