34 lines
784 B
C++
34 lines
784 B
C++
#pragma once
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namespace wiScene
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{
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struct NameComponent;
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struct LayerComponent;
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struct TransformComponent;
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struct PreviousFrameTransformComponent;
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struct HierarchyComponent;
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struct MaterialComponent;
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struct MeshComponent;
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struct ImpostorComponent;
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struct ObjectComponent;
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struct RigidBodyPhysicsComponent;
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struct SoftBodyPhysicsComponent;
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struct ArmatureComponent;
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struct LightComponent;
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struct CameraComponent;
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struct EnvironmentProbeComponent;
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struct ForceFieldComponent;
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struct DecalComponent;
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struct AnimationComponent;
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struct AnimationDataComponent;
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struct WeatherComponent;
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struct SoundComponent;
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struct InverseKinematicsComponent;
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struct SpringComponent;
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struct Scene;
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class wiEmittedParticle; // todo: rename
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class wiHairParticle; // todo: rename
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}
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