Files
WickedEngine/WickedEngine/wiApplication_BindLua.h
T
2025-03-19 08:00:19 +01:00

75 lines
2.0 KiB
C++

#pragma once
#include "wiLua.h"
#include "wiLuna.h"
#include "wiApplication.h"
namespace wi::lua
{
class Canvas_BindLua
{
public:
wi::Canvas canvas;
inline static constexpr char className[] = "Canvas";
static Luna<Canvas_BindLua>::FunctionType methods[];
static Luna<Canvas_BindLua>::PropertyType properties[];
Canvas_BindLua(const wi::Canvas& canvas) : canvas(canvas) {}
Canvas_BindLua(lua_State* L) {}
int GetDPI(lua_State* L);
int GetDPIScaling(lua_State* L);
int GetCustomScaling(lua_State* L);
int SetCustomScaling(lua_State* L);
int GetPhysicalWidth(lua_State* L);
int GetPhysicalHeight(lua_State* L);
int GetLogicalWidth(lua_State* L);
int GetLogicalHeight(lua_State* L);
static void Bind();
};
class Application_BindLua
{
public:
Application* component = nullptr;
inline static constexpr char className[] = "Application";
static Luna<Application_BindLua>::FunctionType methods[];
static Luna<Application_BindLua>::PropertyType properties[];
Application_BindLua(Application* component = nullptr);
Application_BindLua(lua_State* L);
int GetActivePath(lua_State* L);
int SetActivePath(lua_State* L);
int SetFrameSkip(lua_State* L);
int SetFullScreen(lua_State* L);
int SetTargetFrameRate(lua_State* L);
int SetFrameRateLock(lua_State* L);
int SetInfoDisplay(lua_State* L);
int SetWatermarkDisplay(lua_State* L);
int SetFPSDisplay(lua_State* L);
int SetResolutionDisplay(lua_State* L);
int SetLogicalSizeDisplay(lua_State* L);
int SetColorSpaceDisplay(lua_State* L);
int SetPipelineCountDisplay(lua_State* L);
int SetHeapAllocationCountDisplay(lua_State* L);
int SetVRAMUsageDisplay(lua_State* L);
int SetColorGradingHelper(lua_State* L);
int Fade(lua_State* L);
int CrossFade(lua_State* L);
int IsHDRSupported(lua_State* L);
int SetHDR(lua_State* L);
int GetCanvas(lua_State* L);
int SetCanvas(lua_State* L);
int Exit(lua_State* L);
int IsFaded(lua_State* L);
static void Bind();
};
}