Files
WickedEngine/Editor/AnimationWindow.h
T
2020-04-17 23:11:59 +01:00

34 lines
512 B
C++

#pragma once
class wiGUI;
class wiWindow;
class wiLabel;
class wiCheckBox;
class wiSlider;
class wiComboBox;
class wiButton;
class EditorComponent;
class AnimationWindow
{
public:
AnimationWindow(EditorComponent* editor);
~AnimationWindow();
wiGUI* GUI;
wiECS::Entity entity = wiECS::INVALID_ENTITY;
wiWindow* animWindow;
wiComboBox* animationsComboBox;
wiCheckBox* loopedCheckBox;
wiButton* playButton;
wiButton* stopButton;
wiSlider* timerSlider;
wiSlider* amountSlider;
void Update();
};