4a11d6a202
* dpi awareness test * dpi scaling updates * dpi scaling updates * missing mouse inputs fix (I hope finally) * finishing up the dpi branch...
104 lines
2.7 KiB
C++
104 lines
2.7 KiB
C++
#include "stdafx.h"
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#include "EnvProbeWindow.h"
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#include "Editor.h"
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using namespace wiECS;
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using namespace wiScene;
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EnvProbeWindow::EnvProbeWindow(EditorComponent* editor) : GUI(&editor->GetGUI())
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{
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assert(GUI && "Invalid GUI!");
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envProbeWindow = new wiWindow(GUI, "Environment Probe Window");
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envProbeWindow->SetSize(XMFLOAT2(300, 200));
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GUI->AddWidget(envProbeWindow);
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float x = 100, y = 5, step = 35;
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realTimeCheckBox = new wiCheckBox("RealTime: ");
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realTimeCheckBox->SetPos(XMFLOAT2(x, y += step));
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realTimeCheckBox->SetEnabled(false);
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realTimeCheckBox->OnClick([&](wiEventArgs args) {
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EnvironmentProbeComponent* probe = wiScene::GetScene().probes.GetComponent(entity);
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if (probe != nullptr)
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{
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probe->SetRealTime(args.bValue);
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probe->SetDirty();
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}
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});
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envProbeWindow->AddWidget(realTimeCheckBox);
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generateButton = new wiButton("Put");
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generateButton->SetPos(XMFLOAT2(x, y += step));
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generateButton->OnClick([=](wiEventArgs args) {
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XMFLOAT3 pos;
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XMStoreFloat3(&pos, XMVectorAdd(wiRenderer::GetCamera().GetEye(), wiRenderer::GetCamera().GetAt() * 4));
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Entity entity = wiScene::GetScene().Entity_CreateEnvironmentProbe("editorProbe", pos);
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editor->ClearSelected();
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editor->AddSelected(entity);
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SetEntity(entity);
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});
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envProbeWindow->AddWidget(generateButton);
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refreshButton = new wiButton("Refresh");
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refreshButton->SetPos(XMFLOAT2(x, y += step));
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refreshButton->SetEnabled(false);
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refreshButton->OnClick([&](wiEventArgs args) {
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EnvironmentProbeComponent* probe = wiScene::GetScene().probes.GetComponent(entity);
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if (probe != nullptr)
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{
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probe->SetDirty();
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}
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});
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envProbeWindow->AddWidget(refreshButton);
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refreshAllButton = new wiButton("Refresh All");
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refreshAllButton->SetPos(XMFLOAT2(x, y += step));
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refreshAllButton->SetEnabled(true);
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refreshAllButton->OnClick([&](wiEventArgs args) {
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Scene& scene = wiScene::GetScene();
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for (size_t i = 0; i < scene.probes.GetCount(); ++i)
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{
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EnvironmentProbeComponent& probe = scene.probes[i];
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probe.SetDirty();
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}
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});
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envProbeWindow->AddWidget(refreshAllButton);
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envProbeWindow->Translate(XMFLOAT3(100, 100, 0));
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envProbeWindow->SetVisible(false);
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SetEntity(INVALID_ENTITY);
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}
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EnvProbeWindow::~EnvProbeWindow()
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{
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envProbeWindow->RemoveWidgets(true);
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GUI->RemoveWidget(envProbeWindow);
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delete envProbeWindow;
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}
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void EnvProbeWindow::SetEntity(Entity entity)
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{
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this->entity = entity;
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const EnvironmentProbeComponent* probe = wiScene::GetScene().probes.GetComponent(entity);
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if (probe == nullptr)
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{
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realTimeCheckBox->SetEnabled(false);
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refreshButton->SetEnabled(false);
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}
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else
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{
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realTimeCheckBox->SetCheck(probe->IsRealTime());
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realTimeCheckBox->SetEnabled(true);
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refreshButton->SetEnabled(true);
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}
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}
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