Files
WickedEngine/Editor/EnvProbeWindow.cpp
T
Turánszki János 4a11d6a202 Dpi awareness (#109)
* dpi awareness test

* dpi scaling updates

* dpi scaling updates

* missing mouse inputs fix (I hope finally)

* finishing up the dpi branch...
2020-05-05 00:04:38 +01:00

104 lines
2.7 KiB
C++

#include "stdafx.h"
#include "EnvProbeWindow.h"
#include "Editor.h"
using namespace wiECS;
using namespace wiScene;
EnvProbeWindow::EnvProbeWindow(EditorComponent* editor) : GUI(&editor->GetGUI())
{
assert(GUI && "Invalid GUI!");
envProbeWindow = new wiWindow(GUI, "Environment Probe Window");
envProbeWindow->SetSize(XMFLOAT2(300, 200));
GUI->AddWidget(envProbeWindow);
float x = 100, y = 5, step = 35;
realTimeCheckBox = new wiCheckBox("RealTime: ");
realTimeCheckBox->SetPos(XMFLOAT2(x, y += step));
realTimeCheckBox->SetEnabled(false);
realTimeCheckBox->OnClick([&](wiEventArgs args) {
EnvironmentProbeComponent* probe = wiScene::GetScene().probes.GetComponent(entity);
if (probe != nullptr)
{
probe->SetRealTime(args.bValue);
probe->SetDirty();
}
});
envProbeWindow->AddWidget(realTimeCheckBox);
generateButton = new wiButton("Put");
generateButton->SetPos(XMFLOAT2(x, y += step));
generateButton->OnClick([=](wiEventArgs args) {
XMFLOAT3 pos;
XMStoreFloat3(&pos, XMVectorAdd(wiRenderer::GetCamera().GetEye(), wiRenderer::GetCamera().GetAt() * 4));
Entity entity = wiScene::GetScene().Entity_CreateEnvironmentProbe("editorProbe", pos);
editor->ClearSelected();
editor->AddSelected(entity);
SetEntity(entity);
});
envProbeWindow->AddWidget(generateButton);
refreshButton = new wiButton("Refresh");
refreshButton->SetPos(XMFLOAT2(x, y += step));
refreshButton->SetEnabled(false);
refreshButton->OnClick([&](wiEventArgs args) {
EnvironmentProbeComponent* probe = wiScene::GetScene().probes.GetComponent(entity);
if (probe != nullptr)
{
probe->SetDirty();
}
});
envProbeWindow->AddWidget(refreshButton);
refreshAllButton = new wiButton("Refresh All");
refreshAllButton->SetPos(XMFLOAT2(x, y += step));
refreshAllButton->SetEnabled(true);
refreshAllButton->OnClick([&](wiEventArgs args) {
Scene& scene = wiScene::GetScene();
for (size_t i = 0; i < scene.probes.GetCount(); ++i)
{
EnvironmentProbeComponent& probe = scene.probes[i];
probe.SetDirty();
}
});
envProbeWindow->AddWidget(refreshAllButton);
envProbeWindow->Translate(XMFLOAT3(100, 100, 0));
envProbeWindow->SetVisible(false);
SetEntity(INVALID_ENTITY);
}
EnvProbeWindow::~EnvProbeWindow()
{
envProbeWindow->RemoveWidgets(true);
GUI->RemoveWidget(envProbeWindow);
delete envProbeWindow;
}
void EnvProbeWindow::SetEntity(Entity entity)
{
this->entity = entity;
const EnvironmentProbeComponent* probe = wiScene::GetScene().probes.GetComponent(entity);
if (probe == nullptr)
{
realTimeCheckBox->SetEnabled(false);
refreshButton->SetEnabled(false);
}
else
{
realTimeCheckBox->SetCheck(probe->IsRealTime());
realTimeCheckBox->SetEnabled(true);
refreshButton->SetEnabled(true);
}
}