Files
WickedEngine/Editor/MeshWindow.h
T
2020-04-08 00:10:06 +01:00

54 lines
1.1 KiB
C++

#pragma once
class wiGUI;
class wiWindow;
class wiLabel;
class wiCheckBox;
class wiSlider;
class wiButton;
class wiComboBox;
class EditorComponent;
class MeshWindow
{
public:
MeshWindow(EditorComponent* editor);
~MeshWindow();
wiGUI* GUI;
wiECS::Entity entity;
void SetEntity(wiECS::Entity entity);
wiWindow* meshWindow;
wiLabel* meshInfoLabel;
wiCheckBox* doubleSidedCheckBox;
wiCheckBox* softbodyCheckBox;
wiSlider* massSlider;
wiSlider* frictionSlider;
wiButton* impostorCreateButton;
wiSlider* impostorDistanceSlider;
wiSlider* tessellationFactorSlider;
wiButton* flipCullingButton;
wiButton* flipNormalsButton;
wiButton* computeNormalsSmoothButton;
wiButton* computeNormalsHardButton;
wiButton* recenterButton;
wiButton* recenterToBottomButton;
wiCheckBox* terrainCheckBox;
wiComboBox* terrainMat1Combo;
wiComboBox* terrainMat2Combo;
wiComboBox* terrainMat3Combo;
wiButton* terrainGenButton;
wiWindow* terrainGenWindow = nullptr;
// heightmap texture:
unsigned char* rgb = nullptr;
const int channelCount = 4;
int width = 0, height = 0;
};